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Rise Of Nations (PC CD)
 
 

Rise Of Nations (PC CD)

by Microsoft
Platform:   Windows NT / 98 / 2000 / Me / XP
4.3 out of 5 stars  See all reviews (54 customer reviews)
In stock.
Dispatched from and sold by SC-WHOLESALE.
6 new from £4.45 29 used from £0.01

Game Information

  • Platform:   Windows NT / 98 / 2000 / Me / XP
  • Media: Video Game
 See more system requirements

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Customers buy this item with Empire Earth (PC) by Sold Out Software

Rise Of Nations (PC CD) + Empire Earth (PC)
Price For Both: £8.56

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  • This item: Rise Of Nations (PC CD) by Microsoft

    In stock.
    Dispatched from and sold by SC-WHOLESALE.
    £1.85 shipping.

  • Empire Earth (PC) by Sold Out Software

    In stock.
    Dispatched from and sold by Amazon.co.uk.
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Product Features

  • Cross genre gameplay-Combining pulse-pounding real-time gaming with the epic scope of turn-based strategy games
  • Zooming capabilities provide players with a global view of many cities and sweeping military campaigns while still controlling the progress of individual cities and battles.
  • Multiple victory conditions - Players succeed through non-military and quasi-military strategies including espionage, economic manipulations, political maneuvering and population growth.
  • Streamlined multiplayer, players build up resources and move through different time periods quickly, reaching the game's climax in a timely fashion.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000083GG1
  • Item Weight: 241 g
  • Release Date: 23 May 2003
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (54 customer reviews)
  • Amazon.co.uk Sales Rank: 2,591 in PC & Video Games (See Bestsellers in PC & Video Games)

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Product Description

Amazon.co.uk Review

PC gamers, as a breed, aren't short of strategy games to play. But the canny mix of real time and turn-based gameplay that underpins Rise of Nations proves to be initially intriguing and deceptively addictive.

The game's focus is spread over some 6,000 years, with numerous scenarios pitching you initially into the midst of ancient history and ultimately bringing events right up to date. In each scenario, several skills are at times aggressively tested; there's the need for diplomacy, the odd bit of combat, resource management and trading. In short, pretty much the staple diet of most strategy games.

Where Rise of Nations takes a different path though is in its approach. The single player mode brings into play a strategic map--think of the board game Risk and you're about there--and charges you with the task of capturing fresh territories whilst successfully defending your own. It's a weighty addition to an already long-lasting game, and marries up nicely to the real time strategy element that subsequently kicks in.

Furthermore, the game's surprisingly easy to get into, and as you progress your people from a basic beginning through to a more advanced society, it's hard not to get immersed in it all. While ironing out the need for petty decision making that's brought several other titles in the genre to their knees, Rise of Nations still demands much taxing of the grey matter, and to its credit, there's rarely just one way to approach a problem. And that's before the highly entertaining battles kick in.

From time to time, you could argue that the gameplay gets slightly repetitive and the mixing in of two different styles of strategy style isn't going to appeal to all. --Simon Brew



Product Description

Rise of Nations is a historical real-time strategy game from Big Huge Games' Brian Reynolds, designer of PC game classics such as Civilization 2 and Alpha Centauri.

Dominate 6,000 years of history from the Ancient Age to the Information Age. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy…war? Whichever path you choose, you'll experience the pulse-pounding thrill and speed of real-time gaming, combined with the epic scope and depth of turn-based strategy games. These are brought together for the first time ever in Rise of Nations.

You'll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons, stealth bombers to nuclear weapons. Corner the market on key commodities and consolidate power under your rule. Wheel and deal across time with history's eminent cultures.


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Customer Reviews

54 Reviews
5 star:
 (33)
4 star:
 (11)
3 star:
 (4)
2 star:
 (6)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (54 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
25 of 25 people found the following review helpful:
5.0 out of 5 stars Game splicing at its best, 28 May 2003
By M. Gardner "Afro Matt" (Somerset, England) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)      
Rise of Nations is a curious game in that it is so large that it spans both globally in-game and categorically when one considers its genre. The influences of its predecessors Civ II and Age of Empires are readily apparent, indeed the game is almost a polished mix of the aforementioned games and also Empire Earth. The superior graphics and delightful unit animations emphasize RoN's visual prowess. The real innovation lies in the Conquer the World campaign. A 'Risk' type map of the world allows nations to use any possible means to gain as much territory as possible. The multiplayer is excellent, fronted by GameSpy, and many a gamer may expect to lose their afternoon attempting to expand their nation's borders. If there are shortcomings, then they come in the form of the scenario editor. Several significant attributes have been excluded, but the developers have promised more soon. In short, Rise of Nations is a credit to the RTS genre and a must for any strategy fan. With far more going for it than aginst, it will keep you coming back for more.
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29 of 30 people found the following review helpful:
5.0 out of 5 stars Awesome RTS game!, 27 May 2003
By CodE-E (Vienna, Austria) - See all my reviews
Rise of Nations is a real-time strategy game and is similar to (but a lot better than the already great game) Age of Empires.

You start off with a city, some farms, a lumber camp, and a library, and you slowly expand your nation by increasing your resource incomes (food lumber and wealth at first, and later knowledge, oil and rock become necessary as well), researching (military / civic / commerce / science) and entering new ages (there are 8 ages in Rise of Nation, compared to just 4 in Age of Empires - they range from before a few years A.D. to today), building new cities, upgrading units and conquering enemy territory with your armies.

That all might seem very complicated and very difficult to do, but don't worry, Rise of Nations has a good tutorial which will help complete beginners learn the basics of real-time strategy games. Players already familiar to the genre will be able to start playing very quickly after playing through the tutorial battle. I was able to have fun playing this game after this, and didn't require any manuals. Rise of Nations also has a bunch of specific training missions, such as the Age Madness missions where you try to simply age as quickly as possible.

The "Conquer the World" single-player campaign isn't made up of pre-made missions as in nearly all other RTS games. The whole campaign is dynamic. You can choose your enemies and allies and you can choose which parts of the world you want to conquer, so it offers plenty of replay value.

Real-time strategy veterans will be kept busy by this game's multiplayer mode for months (I'm sure this game will still be popular in a few years). It's full of strategic depth, offers numerous multiplayer game modes, and lets you play 14 different civilisations. What will lead you to victory? Should you build as quickly as possible so that you have a strong economy in the future, or quickly build a force up now, and try to get rid of the opposition immediately? Or should you build a strong defence, and try to win by building wonders? Every little move you make requires strategic thinking. There are numerous multiplayer game types, such as "Death Match", "Barbarian at the Gates" and "Sudden Death", all of which should be interesting.

Anyway, I could write a few thousand words on Rise of Nations, but I'll keep it brief and end it here. This game is a "must have" for anyone who likes strategy games, and I'm sure people who aren't all that familiar with strategy games yet will find this game awesome as well.

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37 of 40 people found the following review helpful:
5.0 out of 5 stars Glorious reviews and they're.... right, 24 Dec 2003
By Wibles (Oxfordshire, UK) - See all my reviews
(TOP 500 REVIEWER)   
Some would say I'm slow off the mark purchasing this game 6 months after the software's first release, but playing the game for the first time was well worth the wait. As an Age of Empires fan in the late 90s and 2000s, I wanted to see just how far gaming studios could take the planar real-time strategies.

Well the attention to detail, the smooth gameplay, the fantastically realistic battles and the most subtle balance of economy vs military makes this game a truly enjoyable experience.

Spanning approximately 4 millennia, you will control everything from bowman to elite special operatives, biplanes and stealth bombers, catapults and howlizers and even nuclear weapons. You can choose any and all stances that are adopted by governments past and present. Trade, diplomacy and of course war. The speed of the real-time strategy, combined with the truly diverse breadth of civilisations makes Rise of Nations a great treat.

And just in case you're wondering just how expansive the graphics are, there are 240 different units which you control and with each of 16 different nationalities makes it well over 2000 characters and units to animate. Taking screen shots of the game and examining the quality of the graphics (even at 1280x1024) shows just how much work must have gone into the development of this game.

The creation of cities and a vibrant productive economy is essential... while balancing the need for defence. You can create an empire of 8 cities, improve a city's size and expand your national border depending on the concentration and type of your buildings. This dynamic model means the more you build, the more dominant your border will be. Ultimately, the decision at any instant to build a civilian or a military unit may just swing the game from win to lose... so you need to choose carefully.

And on to the Conquer the World strategy. This is basically a method of grouping together a number of smaller scenarios where you get to build an empire through diplomacy, ally, war, tributes. A careful balance of the use of armies and diplomacy is required as you will not be able to achieve the crowning glory of world domination unless you negotiate as well as wage war.

A splendid advertisement for real-time strategy gaming.

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Most Recent Customer Reviews

4.0 out of 5 stars wow
This game, my very first rts game blew me away completley. i wasnt sure what to expect from a rts. But the minute i started playing i was hooked. Read more
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5.0 out of 5 stars Seriously addictive
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Rise of nations?
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4.0 out of 5 stars Excellent Addition for strategy fans
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5.0 out of 5 stars Rise of Nations Rises way above all other strategies
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