|
|
17 of 17 people found the following review helpful:
5.0 out of 5 stars
Less is more ... much more, 9 Jun 2003
By A Customer
How can a 2D top-down shooter, with no power-ups, weapon or ship upgrades, and only 5 stages that would last a total of about half-an-hour, be one of the best games on the Gamecube (and therefore on any console)?Anyone, of any age, who ever hung around a grimy arcade with a pocketful of sweaty coins, oblivious to the outside world, obsessively chasing that Holy Grail of gamers, the High Score, will understand. Ikaruga is an arcade experience like no other on a home console, requiring pixel-perfection, lightning reflexes, and a knowledge of the game's dynamics that no sane human being would ever admit to. Two simple rules produce hours of hellishly difficult gameplay. First, all enemies are either black or white, but your own ship can switch 'polarity' between these two colours. Firing at opposite-coloured enemies inflicts double damage, but a single hit from an opposite-coloured missile will destroy you. Sounds straightforward, but in the more frantic firefights you'll need to switch polarity several times per second! Power from same-coloured missiles is absorbed, allowing you to release up to 12 homing missiles at any time. Secondly, bonus points are earned for destroying enemies in same-coloured groups of three. The bonuses go up with each successive, uninterrupted group destroyed, but breaking the 'chain' -- say, by hitting two black then one white enemy -- resets the bonus to zero. Ikaruga isn't about getting to the end -- you don't even have to destroy the bosses to progress. That might baffle players of all other types of games, but serious shooter fans know that missing out on that massive boss bonus is as bad as dying. The Score is all. Remember coming out of that sweet shop in 1980, all your dinner money having gone into the Space Invaders/Galaxian/Phoenix machine you just couldn't leave alone? Imagine it, but with 21st-Century visuals and sound. That's Ikaruga.
|