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Eingana: The First Live Atlas in 3D
 
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Eingana: The First Live Atlas in 3D
by Eingana
Platform:   Windows 95 / 98 / XP / 2000
4.0 out of 5 stars  (1 customer review)

Availability: Available from these sellers.

1 used & new available from £15.95

System Requirements

  • Platform:   Windows 95 / 98 / XP / 2000
  • Media: CD-ROM
  • Item Quantity: 1
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Product Features

  • Satellite images of the whole planet with high resolution images
  • 1 cm virtual accuracy everywhere
  • Hydrographic network and sea floorsand climate phenomena
  • Time of day and season manipulation
  • More than 100 species of animals (cattle, fish, birds, reptiles)
  • More than 30 types of objects (Monuments, ships, Space Shuttles)
  • More than 20 types of mythical objects or creatures … discover them
  • A database of 40,000 place names

Product details

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Product Description
Amazon.co.uk Review
If you want to step into the shoes of a great explorer and travel across the globe then enter the virtual world of Eingana. This ambitious and unusual title is a cross between an electronic atlas and a computer video game. It takes a while to install which is hardly surprising given the amount of 3-D content and satellite images it offers. You can then travel quickly through a virtual representation of planet earth, sweeping over high mountain ranges, visiting countries and cities, and seeing and hearing animated creatures. You can visit forests, tops of mountains or journey underwater. The best place to start is the demo, which automatically takes you on a quick tour taking in herds of elephants and giraffes as you sweep over breathtaking computer-generated landscapes.

This title will be hugely entertaining for enthusiastic video gamers. Not only does it include virtual creatures alive today, but it also features mythical ones such as the Yeti, who you can find on the Himalayan glaciers. At the bottom of the screen various pieces of information are displayed, such as the height above ground and sea level according to where you are based on this virtual representation of the earth's surface.

It is hard not to be impressed by the amount of work that has gone into generating these virtual models of the world. The long-term aim is for you to be able to build houses, create virtual representations of yourself and virtually inhabit these lands that have been created. --Justin Hunt

Windows Made Easy, December 2002, Issue 57
Overall rating of 90 percent.

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