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Galleon (Xbox)
 
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Galleon (Xbox)
by Eidos
Platform: Xbox
3.7 out of 5 stars 10 customer reviews (10 customer reviews)

Availability: Available from these sellers.

16 used & new available from £2.20

Game Information


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Product Features

  • Story driven action adventure from the creator of Tomb Raider
  • Immersive story unfolds through hours of action, exploration, challenges and discovery
  • Completely original world spanning six massive island locations
  • Expansive indoor and outdoor environments to explore
  • Moves include back-flips, climbing and fighting Shao-lin style
  • Different characters bring different skills
  • For 1 player

Product details

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Product Description
Amazon.co.uk Review
Galleon has been so long in the making it's become almost something of an urban legend. The first game to be produced by Tomb Raider creator Toby Gard (none of the Tomb Raider sequels had anything to do with him) it has essentially being eight years in the making, having originally been designed for Sega's Dreamcast console.

As is often the case with massively delayed games like this the final product has been rather overtaken by events and its graphics and design are clearly rooted back in the nineties when it was first conceived. The main gimmick with the game is that you do not so much control the lead character as the camera following him – pointing him in the right direction and letting the game do the rest. This works up until a point, with the various acrobatics this enables being fairly entertaining, but it's often rather unwieldy and makes it sometimes difficult to predict what reactions your button presses are actually going to yield.

It also makes combat extremely irritating and dull and the seemingly endless training sequences do nothing but convince you the game is far more complex and difficult to play than it really is. When one adds the seriously dated looking graphics to the mix, which are further encumbered by some distinctly unappealing art design, you've got a game that is rather difficult to recommend next to the ostensibly similar, and far superior, Prince of Persia: The Sands of Time and Ninja Gaiden. --David Jenkins

Manufacturer's Description
From Toby Gard, the creator of Lara Croft, comes a new breed of hero in an epic adventure filled with intrigue, suspense, romance and revenge: Galleon. In a timeless age of vast sea voyages, magic and swashbuckling adventure, Captain Rhama Sabrier ventures into a mysterious world alive with invincible warriors, eerie shipwrecks, breathtaking battles and epic legends of folklore. With his chiselled good looks, quick wits, and cat-like agility, Rhama is the perfect man for the job of locating and retrieving an ancient artefact of unlimited and unimaginable destructive power before it falls into the wrong hands. But it can't hurt to recruit a couple of helpful young ladies along the way...


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Customer Reviews
10 Reviews
5 star: 50%  (5)
4 star:    (0)
3 star: 30%  (3)
2 star: 10%  (1)
1 star: 10%  (1)
 
 
 
 
 
Average Customer Review
 
 
 
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Most Helpful Customer Reviews

 
6 of 6 people found the following review helpful:
5.0 out of 5 stars Worth the wait - and better than the magazines say, 16 Jun 2004
By A Customer
There have been some negative magazine reviews about Galleon but they're definitely wrong. It's fantastic! The graphics may not be as advanced as some new games but the levels still look great and the gameplay is superb. If you liked the first Tomb Raider and want a game with a good story with well designed levels and puzzles then pick this up. Combat isn't outstanding but it's still fun. To be honest the best thing about it is the amazing control you have over your character. Rhama is a joy to control - able to leap huge distances, climb at high speed and skid along walls whenever possible. This is like Sinbad crossed with the Matrix. I'm not overhyping it, it really is that good!
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32 of 38 people found the following review helpful:
5.0 out of 5 stars Splice The Mainbrace!, 27 May 2004
Swifter than a greyhound out a trap. More athletic than a gold medal-winning gymnast. And as lithe and stretchy as your favourite elastic-limbed porn star. Only uglier, and a bloke. That's Captain Rhama for you.

When you're speeding along wooden bridges jutting out of the sheer rock, leaping and swinging from precariously placed beams and struts, the wind rippling your hair and flapping your coat tails, the sense of exhilaration is unlike almost anything else you've felt in an action game. Quite some feat for an adventure that was originally destined for creaky old (and now defunct!) Dreamcast hardware.

P-P-P-PIRATE POWER!
Now on Xbox, it's hard to imagine any other machine mighty enough to power the spectacularly smooth and fast game engine. You thought levels in Mario Sunshine and Prince Of Persia scaled mental heights? Galleon raises the bar into the stratosphere. Literally.

Then there's the character animation and the voice acting that are so incredibly believable you'll swear you're watching a Pixar movie. Or the story, that's as gripping and full of romance and intrigue as Pirates Of The Caribbean. But we're getting ahead of ourselves. Forgive me, but I'm just so excited that something that has taken so long to put together has turned out to be such a gem.

Captain Rhama is the hero of the hour, and it's clear from his chunky jawline, pasty moonface and oddly proportioned limbs that he has been designed by the creator of Lara Croft.

The story too has a whiff of Tomb Raider about it. Rhama is sucked into a web of intrigue as he explores the islands of the Forbidden Sea, tracking a mysterious stolen galleon, and the hidden powers and secrets it holds, negotiating catacombs and ancient towering settlements along the way.

But the similarities to Tomb Raider end there. While Core Design seems to have been content with churning out the same old Lara game year after year, then spectacularly fouling it up with the PlayStation 2 version, Confounding Factor has taken everything that was good about Lara's adventures, and overhauled it all for the next generation - almost beyond all recognition.

Like, for instance, the way your heroes move. Every step, hop and run of each of the game's characters, like Rhama, love interest Faith or dirty sea dog Jabez is animated with delicate movements that perfectly suit each character's personality. Rhama stands proud, chest out, grabbing ledges and swinging swords with all the confidence of a veteran of the seas. Faith is timid and hesitant, Jabez is stealthy and slinky.

ONLY LOSERS FIGHT SOLO
Control too is sublime, though unusual. You control the camera rather than Rhama and he'll follow where you point him. Most of the time it amounts to the same thing as controlling Rhama himself, but really comes into its own when navigating tight areas: as long as you're gentle with the stick and point in the general direction you want to end up in, Rhama will obey.

Better yet, it means when Rhama's dashing at a full, dizzying sprint, he'll automatically scamper across small obstacles or roll under gaps without you having to worry about timing any button presses or slowing down your gallop.

As soon as you recruit new characters during your quest, you can issue them commands using the intuitive inventory system. Using the right stick to cycle through options while still playing the game with the left stick if you want to, you can get Faith to heal Rhama or others, or get help negotiating puzzles. It's dead clever, and the witty way the heroes chat to each other while co-operating is perfectly in keeping with the strong story and character-driven gameplay (see Do As I Say Bee-Yatch, boxout).

The puzzles themselves are as varied and imaginative as any found in The Wind Waker, and perhaps even more acrobatically demanding than the leaping and spinning of Prince Of Persia. They're totally logical too. At one point Rhama needs to fix a broken lift. There's no battery handily lying around, though. Instead, you need to find a peg to attach the lift car to the pulley, but when you find it the peg is bent out of shape.

It's up to you to find a fiery room where the boat-makers forge their metal and bend the peg back into shape. To do this though, you need to first find a hammer with which to mould the peg back into shape and some water to cool the whole thing down afterwards. It's entertaining, engaging and a totally believable way to fix the problem you've encountered.

There's usually more than one way to tackle the platform puzzles too and replaying sections you've previously struggled with to find new routes, new ways of winning and exciting secret treasures only adds to the pure 100 per cent proof feeling of joy you get from playing.

LOVING THE MAIN SAIL

Galleon's an awesome game, but it's hard to appreciate just how spectacular it is without seeing the thing in motion. When you see the intricacies of the character animation, or witness the precise way each beam, platform and trap has been designed so it sits in the perfect place for you to negotiate, that's when you understand just how much love and craft has gone into making Galleon a golden nugget of gaming excellence.

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15 of 18 people found the following review helpful:
5.0 out of 5 stars Stunning, 18 Jun 2004
Galleon has had somewhat mixed reviews in the mags, so when my copy arrived I was expecting it to be one of those love it or hate type of games, but it isn't, it's quite simply brilliant. I wont bother going through all the "you play captain Rhama ..." stuff as you can read that anywhere, I'd rather just give a gamers opinion on the main features:

GRAPHICS

The graphics are stunning, they've gone for an animated story look and they've achieved it, in play the game is incredible there is no clipping in the distance at all, which is amazing given the huge environments, it's very fast and smooth. The other interesting thing about the graphics is how good they look on large screens, a lot of xbox games don't work well on a big tv, try playing Splinter Cell on a plasma and those great graphics soon start to disappoint and look jagged, not with Galleon.

SOUND

Full 5.1 adds to the game atmosphere superbly, really makes the environments come alive.

PLAYABILITY

The game uses a slightly different type of control system, I say slightly because in all honesty it isn't the revolutionary new approach that's claimed. Basically you control the camera, which effectively means that left and right turns the camera rather than the character and pushing the stick forward causes Rhama to move in that direction. There's also a safe and dangerous mode, push the stick slightly and Rhama will move along ledges etc and never fall off (he'll also work out how to get where you're pointing ... sort of, this isn't as effective as claimed but it doesn't really matter), push the stick all the way and he'll run but you're on your own in terms of whether he falls etc. I find the control system very good, compared with games like Prince of Persia and Legacy of Kain it's far better, there is also a simple interface for controlling other characters as well, not overly complex. Once you get used to the controls you can really appreciate the massive scale of the islands and speed of the game, climbing rock faces, diving off into the ocean etc etc, a lot of thought and work has gone into the acrobatics of Rhama

COMBAT

I wasn't sure about this at first and it does take some getting used to, but it grows on you and becomes very good, again beating games like Prince of Persia in my opinion and the massive bosses are excellent.

If you like action adventures then this really is the business, the plot of the game is excellent, even the reviewers seem to agree on this, keeping you playing to find out what happens next. All in all, a very worthy purchase I'm very please I made.

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