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Way of the Samurai
 
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Way of the Samurai

by Eidos
Platform:   PlayStation2
3.6 out of 5 stars See all reviews (5 customer reviews)

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8 used from £3.00

Game Information

  • Platform:   PlayStation2
  • ELSPA Minimum Age: 15
  • Media: Video Game

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Product Features

  • Experience 3D Sword Combat
  • Brutal head to head 2 player combat
  • A true multi path adventure
  • Over 40 different swords and 200 different fighting techniques

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00006BXB5
  • Release Date: 27 Sep 2002
  • Average Customer Review: 3.6 out of 5 stars See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 10,529 in PC & Video Games (See Bestsellers in PC & Video Games)

Product Description

Amazon.co.uk Review
In Akira Kurosawa's film Yojimbo, a drifter samurai involves himself with two warring clans, comically playing the two against each other in a bid for self-preservation and honour. In Way of the Samurai, you play a similar (though much less witty) wanderer, who must navigate a conflict between the Kurofu family and the Akadama clan over the future of a dying town and its iron foundry.

The game takes place as the age of the samurai is coming to a close. Wearing your choice of faces and clothing, you meander through several settings, choosing how to interact with certain characters as the plot develops around you. And, of course, you engage in frequent swordplay. As befitting a game about samurai, the game world offers an interesting combination of Zen atmospherics and machismo posturing. The graphics are often pretty but rarely terrific, although some backgrounds are quite peaceful and attractive. The main strength of the game is the fighting system: each of the swords offers different moves and attacks.

Though it's advertised as a multipath adventure, this is not a free-roaming game--once you're locked into a path, you basically follow it to its conclusion (though you can do so in a few different ways). The hitch is that the conclusion is usually only 2.5 hours into the game, meaning that to derive value from Way of the Samurai you'll have to play it a dozen times or more. But the gameplay and unlockable features just aren't interesting enough to warrant playing it a dozen times, a fact that'll be clear after you exchange the same bit of dialogue with the same characters for the umpteenth time.

Aside from the limited length and repetitive gameplay, the big downer of Way of the Samurai is the poorly conceived save system. Not only do you have to find an elusive save point before saving, but once you choose to continue playing the game, it automatically erases your last save, meaning you can't start again from the same point and must start from the beginning if you die. So, what, exactly, is the point of saving again? --Rivers Janssen

Product Description
The year is 1878. The collapse of the Tokugawa Shogunate and the rise of the Meiji Restoration Era have brought an end to the age of samurai. Born to a time that no longer needs or welcomes them, these samurai are a far cry from the heroes and legends that preceded them. Way of the Samurai is a story of the samurai in their final days. These are turbulent times: on the Hill of the Six Bones, three groups wrestle for power. Into this conflict you are drawn, and your choices will determine its outcome. Alliances, deception, and betrayal are all tools at your disposal, as is dynamic 3-D combat featuring 40 different swords and 200 fighting techniques. Choose from dozens of unique characters and face off against a friend.


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Customer Reviews

5 Reviews
5 star:    (0)
4 star:
 (3)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.6 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
13 of 16 people found the following review helpful:
3.0 out of 5 stars Samurai Simulator, 11 Oct 2002
A strange one this!! It is a free roaming game with variable paths and endings. The decisions you make will decide how the game spans. The fighting system can be quite 'button bashing' material and as you progress you are awarded with special combos, some so long you just turn to 'button bashing' at the time of the battle to save your bacon.

The basic plot is that you as a samurai can choose to join between 2 clans who are at war or just 'swan' about between these clans. Depending on your path the outcome varies and the story unravels in a different way. Here you are faced with one of the biggest problems in WotS...none of the story is dubbed it is all in text and so there is a lot of reading to be done...or not done if that is your style. I am usually one for story lines but I must admit I got bored of the endless script reading after a while. The second problem with this game is that it is over quite quickly, however in its defence it does have a good replay value.

If swords and samurais are your thing then you will probably enjoy this one.

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3 of 3 people found the following review helpful:
4.0 out of 5 stars Great - very enjoyable, 15 Oct 2003
This game has one distinctive feature which some may find annoying, but which I felt was quite refreshing - it is very short. After switching it on for the first time and spending twenty minutes getting used to the fighting, I then went on to finish the game within an hour and a half. Fortunately there are several different endings and several ways to achieve them, and the plot of the game is well conceived enough to keep you interested. Remember the Choose Your Own Adventure books by Ian Livingstone and Steve Jackson? It reminded me of those.

Other aspects in the game's favour are the fighting, which, although it is a bit too confusing and hard to master, is nonetheless something that you can improve at. It has a battle mode in which you can pick characters from the story part of the game to fight against one-on-one.

The things that stopped my rating being five stars was the fact that there is a confusing and in many ways dissapointing trading aspect to this game. Only by changing your sword can you change your attack skill, defence skill, number of Hit Points etc. and you do not have much scope for earning money, buying swords etc. This is a shame because that could have really rounded it off into a cracking good game.

On the whole, a very good game.

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1 of 2 people found the following review helpful:
4.0 out of 5 stars A very good game, 18 Aug 2004
By A Customer
The story of the game is you are a samurai who wonders in on a town full of problems you are then free to choose who you ally with and who you fight.
The combat system is very and button bashing doesn't really work due to the fact that you start off with few moves and acquire more throughoutthe game the moves are also quite simple to perform so no button bashing is needed, the graphics are good and each of the characters in the game have their own distinct personality.
My one problem is that a full game is quite short around 5 hours long but there are 8 endings each which require a different path and there are things to unlock based on points youget for completing the game and following the 'samurai's code' there a many different weapons each wit their own moves and sttributes that you can use.
The points that you earn allow you to unlock new clothes and faces for your samurai and you can also unlock a female samurai which makes the game last longer.
It is a good game and but if i could i would give it a 3.5 but instead i rounded up and gave it a 4 because it is above average.
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Most Recent Customer Reviews

3.0 out of 5 stars cool,but lacking the ability to buy stuff
This is I must say a really cool game,I think the best thing about it is that you are free to pick your own path as a samurai rather than gamers set a plot for you. Read more
Published on 14 Aug 2005 by daniel dibsdale

4.0 out of 5 stars a nice change to a simple samurai beat em up
This game is well worth buying. The graphics are a little too cartoony but the fighting system is simple yet fun and it's nice to see a samurai game where you actually have a plot... Read more
Published on 4 Jul 2004 by Mr. N. Wildman

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