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10 of 10 people found the following review helpful:
4.0 out of 5 stars
A worthy sequel to the Doom series, 26 Nov 2004
Doom III is probably the most eagerly anticipated PC game so far. With the ground-breaking/genre-defining original Doom and it's sequel Doom II being a couple of the most popular PC games of the early nineties, it was always clear that there would be massive attention paid to any sequel, not least one that has been in development for so long.So the biggest question amongst PC gamers is 'was it worth the wait?' I will attempt to provide my own answer to this question. I must admit I was impressed from the word go by the included Doom III T-Shirt - not terribly well made but the thought was there! What strikes you about the game from the very start is the sheer quality of graphics - the smooth textures and objects give the game an incredibly lifelike look - aided by a good quality graphics card with anti-aliasing turned on of course. The game is noticeably dark most of the way through but this adds to the tense atmosphere in my opinion and is not a shortcoming like many other reviewers seem to think. The frequent need to switch between torch and weapon means that the player needs their wits about them all the time. The enemies look fantastic and are, for the most part, updated versions of their Doom/Doom II counterparts complete with new moves and abilities. Imps leaping at you, full-stretch, from the shadows and Lost Souls dodging your attacks before flying at you at insane speeds all add to the quick pace of the game and put you on edge. The new enemies look great too and are well thought out, such as the creepy Cherubs and the Chainsaw Zombies. The one enemy I missed was the Cacodemon but this is the only disappointment I can think of. The levels are mostly well designed and often very large, sprawling, and maze-like albeit not to the same extent as Doom/Doom II. Unfortunately the levels are also the biggest flaw with the game - they are not varied enough and there are only so many generic dark military-looking coridoors you can go down before you start to get bored. There are some fantastic features in the levels, however, such as fully moveable and rotatable lift platforms, and shatter-proof windows that look out over the Mars surface. The weapons are well designed, sound realistic and all have their own particular uses. Whilst I have my favourites as I'm sure most other gamers do too (such the incredibly powerful and satisfying-to-use Chainsaw!), I am half-way through the game at present and still find myself switching back to more basic weapons when necessary. The pistol is probably my only redundant weapon although even that comes in handy sometimes for blowing up barrels. The PDA feature is probably my favourite aspect of the game and is a fantastic way of developing characters and plots as you disocover new data/video disks, and deceased colleagues own PDAs - constantly building up a catalogue of e-mails, audio-logs and videos. Another great feature is the ability to go outside into the oppressive Martian atmosphere. As the game progresses you need to do this for longer periods of time and the need to pick up oxygen tanks to avoid suffocating makes these parts of the game very nerve-wracking - you are forced to act as quickly as possible which is not at all easy for me, being a very slow and cautious player. All things considered and despite the odd shortcoming, I would class this game as a success, definitely worth waiting for, and a worthy sequel to the Doom series. I have no doubt that all the hard work ID have put into this games development has not been in vain.
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