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Resident Evil Survivor 2
 
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Resident Evil Survivor 2

by Capcom
Platform:   PlayStation2
3.2 out of 5 stars  See all reviews (6 customer reviews)

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2 new from £31.95 11 used from £8.65

Game Information

  • Platform:   PlayStation2
  • ELSPA Minimum Age: 15
  • Media: Video Game

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Product Features

  • Shooting game set in the world of Resident Evil Code: Veronica
  • Play as Claire Redfield or Steve Burnside
  • Arcade and Dungeon modes
  • Best played with a light gun

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000065SOT
  • Release Date: 22 Mar 2002
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon.co.uk Sales Rank: 11,392 in PC & Video Games (See Bestsellers in PC & Video Games)

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Product Description

Product Description

Resident Evil Survivor 2 Code: Veronica transfers the action to a first person perspective, placing gamers even closer to unknown terrors. Taking control of either Claire Redfield or Steve Burnside, you'll find two distinct gameplay modes: Dungeon and Arcade. Both modes offer light gun support, although the game can be played using the standard DualShock 2 controller.

In Arcade Mode, the aim is simple: escape from Rockfort Island by dispatching an assortment of mutants, from Zombies to the deadly Bandersnatch and Nemesis, finding each stage's key and defeating the boss character lurking in the area it opens within a defined time limit. If you find things too tricky, assistance is available in the shape of the Partner System, which allows players to team up with a computer-controlled character to provide cover when the action heats up. Without the assistance of a partner, Dungeon Mode pits players against successive waves of enemies. Completion of a mission is once again determined by defeating a boss, but the more zombies and mutants defeated the greater the overall mission score. Time is also crucial in this mode. Each time an enemy is defeated a Combo gauge appears and the player must defeat another enemy before this gauge runs out in order to receive an additional combo score. If players are quick and accurate enough then the combo will keep multiplying resulting in some huge scores. To compensate for the lack of a partner, both Claire and Steve can select three weapons to take on the waiting zombies. Some weapons can be chosen by both Claire and Steve, while others such as the Magnum or the Grenade launcher are restricted to an individual character.


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Customer Reviews

6 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
 (1)
2 star:    (0)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
13 of 18 people found the following review helpful:
3.0 out of 5 stars Lighten Up, 25 Jun 2002
By A Customer
This really isn't as bad as people are making out. And I speak as a big fan of Resident Evil.

Survivor 2 is not in the league of the regular games in the series, but then, it isn't presenting itself as one of them.

While the first Survivor offered to be a short story in between the third and fourth instalments, Survivor 2 makes no attempt to add to the overall storyline. Based on said fourth instalment, it really is a series of mini-games themed around that bigger game.

Free from the intention of telling a story, Survivor 2 is much more fun to play than the first Survivor. There lots of modes and challenges. These are broken into stages and graded so that you are encouraged to improve your performance.

As you can only save in between games, the shortness of each game makes play practical. It was the first Survivor's biggest flaw that despite its story-led nature, it had the save system of an arcade title. Knowing that each attempt to play required a clear horizon of several hours, with the risk of losing all progress if you died or switched off, made the first Survivor a game you did not want to pick up much.

Being a true arcade title, Survivor 2 is played in however many short bursts you want in a sitting. It is to arcade titles that Survivor 2 should be compared, not the regular Resident Evil games. Survivor 2's gameplay has nothing in common with regular Resident Evil. It has everything in common with home conversions like Silent Scope. And unlike Silent Scope at home, you can at least play Survivor 2 with a lightgun.

It's pointless grumbling about the fact that it doesn't run frantically on-the-rails like conventional lightgun games. Recent additions to the genre like EndGame, and even the latest Time Crisis, were well received but with a note of regret that they were basically the same as what went before. Survivor 2 allows you to move freely, a lightgun innovation unique to the Survivor games, and retains the time limit to keep you on your toes. It's different, and given the the only hollow pleasure expressed over polished clones like EndGame, different is good.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars WORTH A "SHOT".., 19 Jun 2009
By K. Lee "QUANTUMKURT" - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
This is more of a "House Of The Dead" ARCADE style game than Resident Evil but its still worth adding to your collection.
Look at it as though it were a training mission with the idea of finishing each level in a short time limit as possible and using the least ammo possible.

Not anywhere near as good as Resident Evil : Survivor 1 [PS1], but still worth a "shot".
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9 of 16 people found the following review helpful:
1.0 out of 5 stars RE flop from Capcom, 12 April 2002
As Capcom are known for there survival/horror type games in particular Resident Evil it was no
surprise to me to notice that i had no eagerness at all to purchase this game due to the fact that there have been countless games of this genre.I probably share
this level of eagerness with the rest of the gaming world. However when I heard that this game
was of a different perspective from the usual I thought I would play against the eagerness and
purchase it.
Normally when you say Resident Evil you think "third person perspective, walk around,shoot
various creatures, kill a few bosses and hey presto!". You are in for a surprise. Capcom have decided to adapt that third person perspective into a full-on no holds barred first person shoot-em up.
Various people will link this game to House of the Dead.DONT!! It is different on the basis of that you can roam about freely exploring areas without being placed on a fixed route to complete the game. The puzzle solving element remains but all the major characters from previous games have been scrapped.
The way of contolling is poorly thought out which tends to make a real gamer uninterested and bored of the game in a short period of time.
Small faults like difficulty turning corners can prove to be tedious to the the human brain.
With slow shooting and unrealistic deaths the game is a disappointment to those who love to see
zombies go down in a second.
Despite the fact this is a first person perspective game you still feel like you are playing a resident evilgame. This can be determined with the repetitive
background music.
The famous inventory screen still remains in this game as do the regular enemies zombies, lickers, and so forth. The amalgamation of first perspective and the usual resident evil elements convey a truly confusing
and frustrating layout.
A sadly poor effort from Capcom... 3/10
This could drive a true RE fan to tears.
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Most Recent Customer Reviews

1.0 out of 5 stars What Is This!
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Published on 7 Jul 2007 by Gamejunkie

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5.0 out of 5 stars Why does everyone hate this so much
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There are 2 games, arcade which is the proper one, and dungeon which is just... Read more
Published on 23 Jun 2002 by dave1de

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