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For the uninitiated, the game is a maze-set first-person shooter with 60-odd levels, four weapons and four difficulty levels; the aim of the game is to wipe out Castle Wolfenstein's Nazi henchmen and make your escape. The controls are dead simple--turn with the D-pad, strafe with the shoulder buttons, shoot with A, open doors with B, change weapons with Select.
The graphics and sound seem basic when compared to most of the GBA's other titles, but the gameplay's as good as it ever was; mowing down Nazis--and their dogs--then collecting their treasure and finding secret stashes of loot and health packs. They may not be the most cerebral of pursuits, but it's undeniably good fun.
The only real downside is the lack of mid-level checkpoints--having to start the level from scratch each time you die can be very irritating. But perhaps the most lasting impression you'll take away from Wolfenstein 3-D is a sense of wonder that PC games have evolved so far technically in just 10 years--just what will we be playing on our handhelds in 2012? --Rikki Price
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