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Sonic Adventure 2: Battle (GameCube)
 
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Sonic Adventure 2: Battle (GameCube)

by Atari
Platform:   GameCube
4.1 out of 5 stars See all reviews (34 customer reviews)

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Game Information

  • Platform:   GameCube
  • ELSPA Minimum Age: 3
  • Media: Video Game

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Product Features

  • New characters and environments optimized for the GameCube
  • Branching storyline lets you fight for good or evil
  • All-new 2-player games
  • 12 playable characters
  • 1-2 players

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000060OBW
  • Release Date: 3 May 2002
  • Average Customer Review: 4.1 out of 5 stars See all reviews (34 customer reviews)
  • Amazon.co.uk Sales Rank: 2,095 in PC & Video Games (See Bestsellers in PC & Video Games)

Product Description

Amazon.co.uk Review
Sega's mascot made his 3-D debut on the Dreamcast, but with the demise of that system the zippy blue hedgehog is popping up everywhere--including the GameCube. Unfortunately his first next-gen appearance, Sonic Adventure 2: Battle, is marred by the same 3-D camera problems that plagued the Dreamcast version of the game, and the multiplayer "Battle" component isn't all it's cracked up to be.

From the off, players have the option of choosing the Hero (Sonic, Tails, and Knuckles) or Dark (Dr Robotnik, Shadow, Rouge) quests, which are completely different. Sonic and his dark counterpart, Shadow, traverse levels at warp speed colleting coins and power-ups while fighting enemies in what must be considered the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun to play. Robotnik and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies and Knuckles and Rouge participate in seemingly endless levels that require looking for a variety of objects.

Graphically the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chaos from the game to train on the go, but the rewards for doing so are minor considering the time investment involved. The one thing this game has over its Dreamcast predecessor is the multi-player modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they're a nice addition that rounds out a flawed single-player component, especially the racing games. Sonic addicts who missed this the first time around on the Dreamcast will definitely want to check this game out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player, and surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into merely a good one. --T Byrl Baker

Manufacturer's Description
Sonic returns with a new adventure whose main story has been divided into two parts: Hero and Dark. The GameCube version has been enhanced since its debut on Dreamcast; there are eight different game modes, including improved multiplayer modes, and more characters to choose from--including Amy, Metal Sonic and Chaos Zero. Also, the Chao aspect of the game has had a huge face lift and now includes Chao Karate and link up option with Sonic Advance on the GBA (requires link cable).


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Customer Reviews

34 Reviews
5 star:
 (18)
4 star:
 (7)
3 star:
 (3)
2 star:
 (5)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (34 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
6 of 6 people found the following review helpful:
5.0 out of 5 stars Outstanding!, 10 Oct 2006
By Jude Austin "Sontin-Judasfm" (UK) - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
After years of waiting and hoping that SEGA would release SA2 for PC (having released SA1) I finally gave in and bought a Dreamcast version. Then I bought the Nintendo GameCube and ever since my Dreamcast has been gathering dust in my room.

Let's break it down.

THE GOOD:

The graphics. This goes more or less without saying; they're at least on a par with SA1, if not better.

Continuity. This may seem trivial, but it really grated on me in SA1 where you'd see one cutscene from Sonic's point of view, then the same one when playing Tails and the characters would say something slightly different.

The story. Gotta be the best Sonic story of all time!

Level design. I can play the same level over and over again and still find new things. In particular I like the Hard setting (fifth emblem).

Music. Great songs. 'Nuff said.

Difficulty. The levels start easy, like they should, and get progressively harder without too big a leap.

Big the Cat. Finally! Anyone who got frustrated with his levels in SA1 is going to love the cameos he makes here. That cat sure gets himself into some tight situations ;)

Stage Select. A much neater and better way of replaying levels. Also, when you beat Hero or Dark side, you get to watch the cutscenes again (a big plus compared to SA1)

Chao. You can now name them in the kindergarten, classes take a much shorter time to complete and there's the Black Market, none of which was available on the Dreamcast. You can also get your Chao's stats and medical report. At least, not without some serious hassle. The only problem is the redesign of the Dark Chao garden (hey, I liked that cave and the graveyard). And the fact that you can't get the Moon Chao egg.

THE BAD:

Camera Angle. While occasionally it's useful to know which way you're supposed to be going, sometimes you WANT to go backwards through the level (right now I'm thinking of various missiles you need to fire). Since every time you try to correct the angle it corrects itself back again, resulting in you going around in circles and often dying, you get used to playing backwards. There's no Free/Auto setting either.

Emerald Radar. (Note: this applies to the radar on any of the 'find it' levels). For some reason, Sega decided to change this. Now it detects the shards one at a time, from left to right. This basically means that you could be right on top of Item 2 or 3 and not even know it. For most of the levels, this is just irritating, but on Rouge's level Security Hall when you're racing the clock, it gives a whole new meaning to the word 'frustration'.

Hidden Upgrades. Not that much of a problem - the levels are arranged so you can't go on without the vital ones - but it's still irritating to not have a clue where to go. Mystic Melody is the worst one for this, and it's impossible to get all third rank emblems without it.

AND THE JUST PLAIN MISC:

Linear Gameplay. I honestly can't make up my mind whether this is good or bad, so I'll stick it in here. You get a far greater sense of continuity compared to SA1, but if you get stuck on a particular level, you only have one other character you can play.

Inadvertent Homing Attack. I don't know if this is just my controller or the Gamecube version, but sometimes when you push the jump button once, Sonic or Shadow decide to do a homing attack instead. This isn't too much of a problem, but on the Egg Golem boss with Sonic it's incredibly frustrating. It took me fifteen minutes to beat that one on the Gamecube, as opposed to only a few on the Dreamcast. If memory serves, it went something like:

SONIC: (Jump...jump...ju-HOMING ATTACK! Splat)

Over and over and over again.

Lack Of Adventure Fields. Again, I can't make up my mind if this is good or bad. I loved the adventure fields in SA1, but they probably wouldn't fit in here.

So the burning question is, do you buy this or the Dreamcast version? If you're never going to do anything with Chao, then in terms of gameplay it doesn't matter which you get. If you want to do anything with Chao at all besides pet and play with them, you need this version.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars The best sonic game on the cube, 4 Jan 2004
By A Customer
From the moment you turn this game on you realise just how good a game this is going to be. You are given two stories to select from and complete - each with three playable characters with lots of upgrades. Completing this lets you play "last story" where all the characters unite and the true final boss is found.

The games graphics are not entirely up to scratch by todays standards having been ported off the dreamcast but still handle the speed at which the game runs very well and there is never a hint of slowdown. The sound is incredible with so many good songs. (You can even buy the soundtrack.)

You will find yourself with three types of levels: the action running stages (with Sonic and Shadow), the shooting levels in robots (Tails and Robotnik), and the emerald hunting levels (Rouge and Knuckles). These help to add some variety to the game and rarely get boring.

Aside from the main game there is the Chao Garden where you can raise your own little blue deranged critters and enter thm into races and karate (like an advanced tamagotchi), and the multiplayer mode. The latter is much improved over the dreamcast version as you can now pick from four characters on each of the three multiplayer modes. Also the amount of levels that you can pick from has been greatly increased and there are a couple of multiplayer exclusive levels too.

This game will also keep you going for a long time there are a total of 180 emblems to collect. These can be obtained by completing certain objectives on levels such as - find the lost chao or clear hard mode. All in all this game certainly deserves five stars.

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7 of 8 people found the following review helpful:
5.0 out of 5 stars Sonic does it again!!!!!!!!!!!!!!!!!!!!!!!, 1 May 2004
If any of you were wondering how super this game would be, let me tell you it is the most awesome sonic game out!
The past sonic games, which i thought, are very cruddy. Especially the appauling graphics and level after level of the same stuff after and after again, this refers to the pc games and gba. This game however has exactly the opposite. The graphics are absolutely magical and the music is so so so extaodinary and awesome. Sonic adventure 2 battle has a superb stoyline with 32 levels to share between the hero side, sonic, knuckles and tails. And the dark side, shadow, rougue and dr eggman.

It also features a special chance to raise your own chao! Chaos are small cuddly cute creatures which you raise for fun by feeding it, boosting it and training it karate and racing.

There is also a multiplayer which acts as a one on one fight or stage race against your friends. The game also has a futuristic jukebox, where you can listen to all the music you've unlocked in the game so far.

Overall i would recommend this game to anyone for its still my number one hit.

Graphics-100%
Sound/Music-100%
Storyline-100%
Controls-100%
Long lasting-99.9%

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Most Recent Customer Reviews

1.0 out of 5 stars Didn't Work
The game is great as we've played it before on the Gamecube but unfortunatly it'd didn't work on the Wii so have not been able to play on it.
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3.0 out of 5 stars A waste of time and money
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5.0 out of 5 stars Still fun now!
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5.0 out of 5 stars Best Game I've Ever played Buy it now
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5.0 out of 5 stars My Favourite Game
This back-kicking action game really makes me wish Sonic, his friends, his enemies and his rivals were real! Read more
Published on 5 Jun 2004 by Peter Baker, aged 7

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This game is so great. I have reacently bought this game from my nearest game outlet and think ever1 should know how gr8 it is. Read more
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I am a BIG! fan of sonic and this game is great 6 different characters with their own type of levels,A great multiplayer and the best music I have ever heard in a game. Read more
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3.0 out of 5 stars so-so.
This game is very good with lots to unlock,good music and very fun levels at insane speed but camera angles let it down.
For this price you cannot go wrong.
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