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Master of Orion III
 
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Master of Orion III

by Atari
Platform:   Windows 98 / 95
2.0 out of 5 stars See all reviews (39 customer reviews)

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3 new from £3.20 5 used from £3.00

Game Information

  • Platform:   Windows 98 / 95
  • ELSPA Minimum Age: 11
  • Media: Video Game

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Product Features

  • Explore strange solar systems, complete with black holes, space monsters and hostile alien races.
  • Dynamic Galaxy Generation ensures that no two games are ever the same!
  • Play one of 16 Unique Races.
  • Design and research exotic ships and weapons
  • Colossal Space Battles that feature beautiful, tactical real-time combat
  • Intuitive interface makes navigation and gameplay a snap for novice players.
  • Multiplayer lets 8 players slug it out for galactic domination.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005Y3OT
  • Release Date: 7 Mar 2003
  • Average Customer Review: 2.0 out of 5 stars See all reviews (39 customer reviews)
  • Amazon.co.uk Sales Rank: 8,268 in PC & Video Games (See Bestsellers in PC & Video Games)

Product Description

Amazon.co.uk Review
In the third instalment of the space faring sim, Masters of Orion 3, is bigger and more complex than its predecessors. The goals of the game have remained largely the same: Dominate your enemies militaristically, get elected to the Presidential position on the Orion Senate, or find the 5 Antaran artefacts that have been scattered throughout the galaxy.

Multiplayer gaming remains largely the same as single player, although there is now an included option for imposing turn limits and financial benefits for brief turns, which addresses the serious problem of incredibly long waits seen in previous outings.

Each individual planet in your empire has a number of items that must be managed individually, including taxes, build queues, regional zoning, terra-forming, resource collection, economic infrastructure development, military versus planetary spending limits

A vital addition to the game is an AI "viceroy" for each planet. The Viceroys will do most of the mundane work for you based on empire-wide policies you can set, but don't expect them to do specifically what you want very often. The galactic scale is no less daunting, as you must manage not only a galactic budget and research management, but also military development and deployment, diplomatic relations and spy infiltration. Also new to MoO3 is the manner in which the player interacts with the Orion Senate. Although being elected President of the senate is still a game-winning condition, you can now become a member of the senate and call for or vote on laws to, among other things, impose sanctions on or declare war upon other alien races.

In the end, Masters of Orion 3 succeeds wonderfully with compelling gameplay that will leave you engrossed for hours (or possibly even days) at a time, which is spurred by the depth offered not only by the available management options, but also by the diverse and interesting playable alien races and a sprawling technology tree. Unfortunately, there is a fairly steep learning curve involved in mastering the game's many concepts, and this may frighten away those not interested in investing several hours into simply learning how the game works. However, the payoff is well worth the effort, and MoO3 is a fantastic title that I'd highly recommend to anyone who enjoys strategy games. --Jon Grover Amazon.com

Product Description
Master of Orion 3 (MOO3) is a deep and intuitive strategic-level game that evolves the Master of Orion series by modelling the story depth of science-fiction epics like those you've read and seen in the movies or on TV.

In Master of Orion 3, the sequel to one of the best-loved strategy games of all time, players assume the biggest role ever. No longer do players merely represent petty interplanetary dictators. In Master of Orion 3, players become the controlling power behind an entire galactic civilization; the dictators, presidents, councils, and overlords that come and go are merely pawns in the player's arsenal. One must use these governments, their citizens, and their leaders to secure the destiny of their civilization, to manipulate policies of freedom and oppression in both foreign and domestic arenas. It is not enough to be an able economist or a great starship captain to succeed in Master of Orion 3; considerable political, administrative, research, and espionage skills must be applied to craft your civilization's glorious chapter in the Annals of Time and Space.


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Customer Reviews

39 Reviews
5 star:
 (2)
4 star:
 (6)
3 star:
 (3)
2 star:
 (8)
1 star:
 (20)
 
 
 
 
 
Average Customer Review
2.0 out of 5 stars (39 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
11 of 11 people found the following review helpful:
1.0 out of 5 stars What a disappointment, 23 April 2003
By A Customer
After waiting years for the the successor to MOO 2, one of my most favourite games of all time, MOO 3 is finally released. And what an incredible disappointment it turns out to be.

You can see what the developers were trying to do, remove the micro-management that can bog you down in this type of game, but they have failed so miserably that it almost makes you want to cry. You can set empire wide policies and development plans that your planetary viceroys (the AI planet controllers) are supposed to follow, but the AI is so dumb you find that you are constantly fighting it. The AI will not build what you want, no matter what policies or plans you set in place, so you find yourself struggling through the worst interface ever devised to correct its mistakes and do what YOU want to do.

Gone is the charm of MOO2; there's no more Galactic News Network, technology breakthrough cutscenes or planetary views. All you are left with is a list of boring, meaningless numbers displayed on boring, meaningless screens.

I so wanted to like this game. I played it for about 40 hours, trying out different gameplay approaches to try and get some enjoyment out of it. All you are left with is a feeling of depression and frustration as you feel that you are constantly fighting the game rather than enjoying it.

Definitely one to miss.

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31 of 34 people found the following review helpful:
2.0 out of 5 stars Don't buy it!, 16 Mar 2003
By A Customer
I loved MOO, I loved MOO2 - great depth, great fun, with so many options they had great replay value. I have lost many days playing Civ I through III. I pre-ordered MOO3 without hesitation. A complete waste of money.
A half-finished game with every game-design mistake in the book: a massively unfriendly interface, unhelped by an unreadable manual successfully disguises just how bad this game is for quite a while - it takes ages (painful ages) to realise it's not you, it's the game.
The games tries to manage your space colonies for you, but does so badly. If left unattended it will produce hundreds of ships you don't need and none of the ones you do. You cannot turn off the AI and the override build queue is three items long. You cannot skip between planets and micromanage. All this makes the colonies you build practically useless.
The tech tree is large and you won't see all of it in one game, but it passes by so quickly you wonder why they bother. Ships are always out of date and there's nothing you can do about it. You cannot upgrade.
Space combat in all it's forms is appalling - pathetic interfaces mean that you cannot employ any strategy but hope. Ground combat in particular is like playing rock/paper/scissors blindfolded, with thirty different options and no rule book.
DO NOT BUY THIS GAME - it is an insult to the MOO legacy.
P.S. I haven't even mentioned the bugs. :-(
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30 of 33 people found the following review helpful:
2.0 out of 5 stars This is a beta, 13 Mar 2003
By Mr. N. P. H. Smith "Nick Smith" (London UK) - See all my reviews
(REAL NAME)   
I really, really, wanted to like this. I enjoyed MOO and MOO2, and was fully expecting to love this.

Initially, it's impressive: lousy graphics, but that's not what this game is about. You start with one planet, and have all the usual options for growth, setting your technology tree, etc.

The problem is with the way that MOO3 grapples with macro versus micro management. Traditionally with this sort of game, you start out be carefully selecting all the details of your early planets, before eventually,in mid-end game giving up on all that and focusing on the military and diplomatic arena. And to some extent it remains the same. The problem is that you tend to end withe a choice of completely micro-managing, or gving up control altogether.

An example: with 50-odd planets under my control, I reveiewed the fleet that had been built for me automatically. It consisted of 120 troop ships, and 20 scout ships,at a point when I had consideably bigger ships available. And *there is no way to change the AI bias*. The only thing I could do was make Troop Ships obsolete.

OK, you say: micro-manage, go in and add to the build queues yourself. OK, except for 2 things; firstly, there are only *3* spaces in the queue per planet. Build 3 colony ships, and the AI will revert to Troop Ships. Secondly, there is nowhere to review all the ships being built, so you have to to each planet, with no way to get an overview.

Eventually, you give up, and let the AI just build what it likes, and accept that it does a bad job.

The tactical screen is awful. You do get some sense of great space battles, as the map area is large, with planets being relatively small. But *there is no mini-map*. Finding the enemy is a question of scrawling randomly across the map. By the time you find some ships to attack, the battle is just about over. And there is no replay, nor pause, nor slow-down, no way to review why you lost or how to do better.

Ultimatley, MOO3 is not a game; it's a simulation, which can be quite fun to watch unfolding, but in which you don't greatly participate. Great shame, and I know they released it for financial reasons, but I felt greatly let down.

Wait for MOO3.5, or Galactic Alliances.

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Most Recent Customer Reviews

1.0 out of 5 stars Not even worth an hour of your time
What a huge disappointment after so much hype. After delay after delay after delay, you'd think the game would have been playable upon release. Read more
Published on 16 Mar 2006 by B. BERWICK

3.0 out of 5 stars Some annoying aspects
Although I find this game entertaining, there are several points which degrade gameplay. To begin with, the planetary AI is very annoying. Read more
Published on 3 April 2005 by antonius_varus

2.0 out of 5 stars I hate agreeing with the majority but...
...the game is an enormous disappointment from nearly every angle and perspective. The gutting thing is that from a sci-fi strategy point of view it had so much potential! Read more
Published on 18 Jan 2005

4.0 out of 5 stars New Review
I bought this game a couple of years ago and played it for a couple of nights but it really ddnt grip me. Read more
Published on 3 Dec 2004 by g-e-l

1.0 out of 5 stars So much potential, so much wasted.
I was really looking forward to MOO3, id got it in its cool box opened it up, installed it, watched the intro and set up my race. Read more
Published on 9 Sep 2004 by hellhawk

5.0 out of 5 stars Disputing the Critics
Wow, what a game. MooIII is a fantastic extension to the genre. The standard turn based system is still used but battles are now in 3d real time. Read more
Published on 3 Sep 2004 by gfgilligan

1.0 out of 5 stars what a disappointment!
Like everyone else I loved MOO2, so when I saw MOO3 I opened my wallet, awaited the potie and ripped open the pack when it arrived. Read more
Published on 14 Mar 2004 by Jonathan Dumbell

1.0 out of 5 stars Master of Orion 111
After brilliant Master of Orion 1 & 2 I found ver 3 uninspiring ,slow and boring with dreadfull almost unplayable combat system GIVE THIS ONE A BIG MISS at any price
Published on 18 Jan 2004 by A. W. Sykes

2.0 out of 5 stars Sob Sob!!
I bought this because I needed to replace Masters of Orion II after it was destroyed in a fire.
"They would have improved it." I thought
How wrong I was!

Published on 29 Oct 2003 by keith_lee

1.0 out of 5 stars A Crushing Disappointment
Like all the others I waited months for the games release, eagerly checking the developers site and bursting with anticipation. Read more
Published on 4 Jul 2003 by chilledjim

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