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Azurik: Rise of Perathia
 
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Azurik: Rise of Perathia

by Microsoft
Platform:   Xbox
1.8 out of 5 stars  See all reviews (5 customer reviews)

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4 new from £7.98 17 used from £0.01

Game Information

  • Platform:   Xbox
  • ELSPA Minimum Age: 3
  • Media: Video Game
 See more system requirements

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Product Features

  • 3rd-person, 3D action/adventure game
  • Assume the role of an apprentice Lore Guardian named Azurik
  • Intense hand-to-hand combat
  • Amazing seamless environments
  • Elements of adventure, console-style action, and story-based RPG

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005U55O
  • Release Date: 17 May 2002
  • Average Customer Review: 1.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 12,333 in PC & Video Games (See Bestsellers in PC & Video Games)

Product Description

Amazon.co.uk Review

The design document for Azurik, the first role-playing game released on the Xbox game system, must have read like a recipe. Take all the ingredients of a good console RPG (3rd person view, tons of combat, a freaky little world to adventure in and an world-threatening evil to defeat), mix in the role-playing stock of Zelda with the spicy action of Soul Reaver 2, and you get Azurik.

To be sure, this is a strange game with an offbeat storyline that pits the young warrior Azurik against an enemy who, through a massive battle, has shattered the elements that power the world into tiny gems. Azurik must quest for these gems; fighting evil creatures with his massive two bladed axe-staff and solving puzzles to achieve his objective and restore the world. The gems represent earth, air, fire and water the game's massive and generally well-designed levels follow that theme as well.

The graphics are up to the task and often impress. Specifically the monsters and the game's sense of scale, rooms and some of the boss monsters are enormous. The special effects are good, particularly the weapon effects, but this is also the first Xbox game to feature some minor graphics glitches that indicate the game wasn't as polished as you'd expect from the company that also brought you the console.

The real problems with Azurik involve the unresponsive controls, which suffer from a tiny but noticeable amount of lag. Azurik looks cool while swinging his weapon, but you'll never feel in complete control. Since combat is 90% of this game, poor combat control is a serious flaw. Also the controls aren't customizable at all. You'd think with the hard drive space they could easily offer this option but instead you're stuck with the default controls: A for jab, B for a sweep attack and Y for jump. The trigger is used for special magical attacks involving the gems you'll pick up. But despite it’s minor flaws Azurik is a pretty satisfying RPG console experience. --Jamie Sopoloder



Manufacturer's Description

In Azurik: Rise of Perathia a third-person, 3-D action-adventure game designed to showcase the capabilities of the Xbox--you assume the role of a young apprentice Lore Guardian named Azurik.

Sworn to protect the sacred elements--fire, water, earth, and air--you must stop an apocalyptic prophecy that threatens to condemn your world to destruction. Featuring intense hand-to-hand combat, intuitive puzzles, amazing seamless environments, and vast exploration, Azurik combines the best of three genres by including ample doses of epic adventure, fast console-style action, and intriguing story-based RPG gameplay.


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Customer Reviews

5 Reviews
5 star:    (0)
4 star:    (0)
3 star:
 (2)
2 star:    (0)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
1.8 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
3 of 5 people found the following review helpful:
1.0 out of 5 stars A lesson in Frustration with a capital F, 21 Nov 2002
Wow what a let down. With the final credits of Halo still fresh on my retina, I opened the box to Azurik. So I start the tutorial....... first thing is that my character wont stop running in circles, so I check the options, then the manual which is suprisingly brief. There is no user controller options which is a real pain because the default controls are not exactly user friendly. Ok so on with the tutorial..... the spells are easy to cast but how do you use them? Not a clue so it is back to the manual which I have now decided is only there to stop the disk rattling within the box. Well I will tell you it took me 15 minutes to complete the tutorial 2 minutes of hitting vases and monsters and 13 to work out how to break those blasted purple vases (ok it is easy once you have worked it out, but you have to work it out, the tutorial doesn't tell you and the manual is only good for packing material). So on to the game itself. Nice start up screen, the story has some potential........ there the positive side stops. This could have been so much more, but falls so far short. It shows what happens when so much time and effort is put into video storyline and not into the game play.
My advice, if you must own a copy of this game, is to buy a second hand copy. The fact that there are so many copies available on the secondhand market says more for the game than I ever could
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2 of 5 people found the following review helpful:
3.0 out of 5 stars Not as bad as i thought, 16 Jan 2003
By A Customer
This game is an RPG/Action/Adventure. The controls do lang and their are a few graphic glitches. Despite these the game shows some original thought and has you running all over the place looking for items. THere seems to be a lot of back tracking rom one area back to the other just to open one more door. I myself prefer the zelda type of game where little back tracking is there and when it is it is to visit a new dungeon. THogh this said the game is enjoyable and worth buying if only to have something that takes a while to complete though not throught the though puzzels.
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3 of 8 people found the following review helpful:
1.0 out of 5 stars So close but yet so far, 20 Jun 2002
By James Lucas - See all my reviews
(REAL NAME)   
The idea behind Azurik: Rise of Perathia is to retrieve fragments of elemental powers that have been scattered around the lands of the game. This unoriginal idea is accompanied by equally unoriginal and repetitive gameplay.

The lands are vast and to be fair very detailed but this vastness becomes annoying when running for ages without getting to do anything. In game combat is limited to a few different movements of a staff with only one being all that effective. Elemental powers are gained through the game and these are activated by tedious button combinations.

All in all this could have been brilliant but the playability is miles behind the graphics.

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Most Recent Customer Reviews

3.0 out of 5 stars not bad after a certain point un the game
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1.0 out of 5 stars Very disappointing....
Power-up and battle with the elements in this RPG 3rd-person adventure. I've played a few of these games on the PC but never been as disappointed as I've been with this. Read more
Published on 28 Jun 2002 by Jeremiaz

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