- Platform: PlayStation
- ELSPA Minimum Age: 3
- Media: Video Game
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Unfortunately, the game plays more like a rushed overhaul than a nostalgic side-scrolling romp. For example, you can now choose between three playable characters: Zero, X, and Fourth. It's a good idea, but the problem is that the characters are so different that this option actually destroys the fluidity of the gaming experience. In the original Mega Man X titles, you couldn't progress until you found a weapon that could be used to destroy a particular boss. In X5, bosses can be put out of their misery with the Z-Saber and the X-Buster.
But the game's biggest problem is its difficulty level. The first law of game design is that a game should provide gradual, continual challenge. X5 just keeps getting easier and easier due to the endless number of checkpoints and unlimited continues. The result is Mega Man with training wheels.
By Mega Man standards, this game is a disappointment. On the bright side, if you are new to the gaming scene and are looking for a simple game that will help you improve your skills, this game might be your cup of tea. For most gamers, though, X5 is way too easy. --Todd Mowatt
In Mega Man X5, our heroes, battle a myriad of reploids through eight new brilliantly colorful X-Hunter levels. Each level is filled with intricate passages, hidden and hard to reach items and guarded by eight ominously new X-Hunter bosses. Players acquire powerful weapons, vehicles and power-ups supplied in hidden capsules by the good Dr. Light.
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