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All Star Baseball 2002 (PS2)
 
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All Star Baseball 2002 (PS2)

by Acclaim
Platform:   PlayStation2
4.0 out of 5 stars See all reviews (2 customer reviews)

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Game Information

  • Platform:   PlayStation2
  • ELSPA Minimum Age: 3
  • Media: Video Game
 See more system requirements

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Product Features

  • Award winning franchise debuts on PS2
  • Innovative 3D batting and pitching interface
  • Colour commentary from Diamondbacks skipper Bob Brenly
  • Team mascots, active bullpens and real time scoreboards

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005J7JN
  • Release Date: 25 May 2001
  • Average Customer Review: 4.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 8,626 in PC & Video Games (See Bestsellers in PC & Video Games)

Product Description

Amazon.co.uk Review
Given baseball's rather limited appeal it seems odd that Acclaim should take the plunge and release a title like All-Star Baseball 2002 in Britain and Europe. To the British, the sport of baseball is little more than rounders in tight-fitting pants; however, in the US it rakes in the kind of dollars that Hollywood films can only dream of.

All things considered, ASB 2002 is an incredibly entertaining game. Graphically, it holds its own against anything that EA Sports have released for the PS2 so far. There are dozens of faithfully recreated stadia, 250 real-life player representations and more lighting effects on the pitch than you can shake a stick at--it looks truly beautiful. Sound is good too, if a little lacking in variety. The commentary gets straight to the point and isn't overly chatty, though a few baseball equivalents of John Madden's finer moments wouldn't have gone amiss to lighten the tone a little.

It's in the gameplay where this title really stands out. There are so many ways to configure play it's almost frightening. From full seasons of 162 games to half seasons, round robin competitions and more, there's something here to suit the needs of every baseball fan.

Particularly impressive is the effective use of the 3-D batter screens, where players can adjust the pitch, angle and strength of the batter swing to produce a breathtaking number of shots ranging from safety bunts to sky-high home run spectaculars; there are very few sports games of any flavour that allow this kind of adjustment. Pitching is a true art form in its own right, with a varied selection of throws available, all of which can be tweaked mid-pitch to add extra spin and height in an effort to fool the guy with the bat.

Outfield action plays a big part too, with real world physics aplenty leading to diving catches and those hilarious "caught-on-camera" moments when two players cannon into one another causing physical injury and hilarity among the crowd.

It has to be said that ASB 2002 took some getting used to. The speed of play is fairly slow and the sensory overload caused by pages and pages of stats can be confusing but stick with it and All-Star Baseball 2002 will repay you with hours of entertainment. --Chris Russell


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Customer Reviews

2 Reviews
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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
16 of 18 people found the following review helpful:
4.0 out of 5 stars pretty darn good, could be better..., 6 Jun 2001
By A Customer
The game offers a bevy of gameplay modes including Quick Play, Exhibition, All-Star Game, Season, Series, Home Run Derby and Batting Practice. The individual games and seasons are highly customizable, with options like Stadium, Game Time (day, night, twilight), Weather (no precipitation, rain, snow), Sky (clear, fair, overcast, stormy), and game difficulty (rookie, veteran, and all-star) being settable for individual games.

The season is equally as customizable, with the only shortcoming being that it only allows for one human controlled team per season, so people looking to play the same season with friends or family don't really have that option. Otherwise, the schedule can be set to 162 game unbalanced, 81 game half season, three game league round robin, on game league round robin, 87 game round robin, 29 game round robin, 162 game unbalanced non-interleague, 162 game balanced.

And for those of you that would rather not play with the regular major league rosters, the game has a very hearty Player Draft that enables you to build a team based on your picks in a draft involving all of the players included in the game.

The stadiums are highly detailed and ultra-realistic.

If you look really closely, you'll probably be able to see gum on the seats.

Check out those two girls making out in the third row.

Beyond the fantasy draft, the regular roster management abilities are similarly as deep. The line-ups can be setup specifically for playing against a left- or right-handed pitcher and with or without a designated hitter and it's easy to do all the basic stuff like sub player, swap position, and swap order. The pitchers can be distinguished between starting rotation, middle relief, long relief, and closer.

The game, however, requires that you have five starting pitchers, so it doesn't permit a four-man rotation, which takes away some of the strategy of handling a pitching rotation over the course of a year and trades are limited to equal number of player trades and there's no pulling up players from the minors or sending them back down. On the plus side, it does allow for the warming up of pitchers in the bullpen and allows for complex in-game decisions like double switches.

The create-a-player option is as deep as any you'll find in any console baseball game around. The raw number of pitch styles and batting stances that are available are mind-boggling and all of the important attributes and details about the way the player looks are completely up to the user. The only weakness is that it's not possible to create a player with perfect ratings in each category, unless there's some yet to be released code or secret to it.

The stat tracking in All-Star Baseball is another of its many strong points, as just about every single important stat is kept and tracked throughout the regular season and not lost once the playoffs start. What's most impressive is that the box scores for every single game played during a season, regardless of whether it was played by a human player or not, are saved and laid out exactly as you will find them in your morning newspaper. Player awards are also given for Cy Young, Rookie of the Year, MVP and others, and there's a option called Games of Note that showcases all of the games over the course of the year that had a significant milestone reached, such as no-hitters and games where a player hit for the cycle.

Gameplay The best thing about All-Star Baseball is that it completely backs up all of the stats and features with rock-solid gameplay that can appeal to both baseball purists and casual fans looking for a fun to play arcade-style baseball game. For instance, on the batting sides of things, when the game's set to the Rookie difficulty level with the Easy Batting turned on (which turns off the cursor), users need only to worry about the timing of the swing to hit the ball and can expect a bevy of long balls.

And on the opposite end of the spectrum, if you jack up the difficulty level to All Star, the games are generally much tighter, and while still a bit homer heavy, the game's have a more realistic feel to them and pitching duels will be a fairly common occurrence when top pitchers in the game face off.

And even though the frequency of homers are high when you use the Power swing over the Contact swing, players will find that the homers are being hit by the good players more often than by the bad ones. And using the Power swing continuously on the All Star setting will not only result in more homers, but also in a higher than average number of strike outs.

The cursor-based batting interface is very deep and in addition to controlling whether or not the player uses a Power or Contact swing, the cursor can be adjusted in Contact mode to have the player try and pull the ball, hit it to the opposite field, try to hit it into the ground, into the air or any variation of each.

Pitching is pretty standard stuff on the exterior, as players simply select the pitch and then the location as customary in a baseball videogame. But what really sets All-Star Baseball apart from every other console game is the depth in the number of pitch types available in the game. Pitchers can have up to six different pitch types in their arsenal and unusual pitches like the circle change-up, two-seam fastball, knuckle curveball and spit ball are all in the game.

What's more, pitcher fatigue is accurate represented and not only will users see a drop in speed with the pitches over the course of the game, they'll also notice curveballs flattening out and a drop off in terms of the accuracy of hitting a target. It's also possible to work hitters to get strike outs, but oddly enough in all of the game's that I've played, I've never once seen a computer player take a called third strike -- even in a game where I was able to strike out 22 batters with Pedro Martinez.

Fielding options are pretty minimal, as players can either go full automatic, which has the computer control everything (including throwing), or manual, where the player controls just about everything (positioning of the fielders can be set to automatic). When controlling the fielders by yourself, the player uses the face buttons to throw to each corresponding base and throws can be pre-loaded by pressing the button of the base that you want the ball thrown to before the player catches the ball.

The biggest grievance with regard to this aspect of the game is that the camera angle generally puts you in a bad position to get a good jump at the ball since it follows the ball first and then pans to where it's hit. This will often result the user running the player in the wrong direction before the camera finally shows where the ball is going. Luckily, it doesn't often result in hits falling in that should be easy outs. Also worth mentioning is the fact that the players have a sort of gravitational field around them, so there are often plays where the ball will look like it's going to get past the fielder, but actually get caught because it's in this magical region around the player model.

While the game's fielding problems can be easily ignored, there are some noteworthy problems with the game's baserunning that might actually ruin the game for some. The computer-controlled baserunners are simply stupid and the end result is a lot of very unrealistic baseball situations and outcomes. The majority of well hit balls that make it to the wall in left/center or right/center field end up being singles by the computer because they'll run through first base before going for second. And even when they do go for second, they'll have generally made the decision too late and will subsequently get thrown out because of it. Likewise, you can dive for a low hit liner in front of you and have the ball get past you and roll all the way to the wall and the computer will still stay at first base.

Yet, even with the horrible baserunning, All-Star Baseball can be considered a very realistic baseball game. The raw number of types of hits off the bat are pretty amazing, with just about everything that you would see in a real baseball game happening here, including foul pop-ups, grounders that pop-up after hitting the mound, and hard hit ground balls that make it past the first or third-basemen down the lines.

Graphics The player models are realistically proportioned and the stadiums are very detailed and accurately modeled, with new details like the "Bite" in Cinergy field and other stadium-specific background objects. And while All-Star Baseball is clearly the inferior product when it comes to texture details on the players and stadiums, as well as in terms of the smoothness of the pitching and batting animations, when compared to Triple Play Baseball, it makes up for its shortcomings with a lot of variety in its fielding animations and details.

There are just so many little things that you'll see happen in the game. Players will dive for a grounder and either get up to make a long throw to first base or just do it from their knees. Most of the transitions are pretty smooth, too, when it's being controlled completely by the comput

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0 of 3 people found the following review helpful:
4.0 out of 5 stars Very impressive for a Baseball game, 4 May 2002
By A Customer
This game is very impressive to all the other baseball games , even though i had to learn the rule when i got it. The graphics are pretty good but could look better, I especcially liked the comontating . It is very complicated to make players and understand that pitchers get tired from pitching to much in about a week. There couldbe more camera views and i've never seen the camera views which are on the back of the case. I think I have got a bit bored with the camera views on the game . Even though there is room for big improvement this game is relly good.
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