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9 of 9 people found the following review helpful:
5.0 out of 5 stars
I drank a lot of cold coffee this weekend, 31 Oct 2000
It's been a long wait for Sudden Stike. A demo mission was supposed to be released over a year ago, and it kept being delayed. Some people (myself included) started to think that SS would never see the light of day. Well, it's finally here, so what's it like?SS is a game of strategy and tactics, based around the second world war. The aim of the game is to control a set number of units, and direct them against an enemy, and to fulfil a number of objectives, for example capture some artillery, secure a town, etc. The interface for the game will be instantly recognisable for anyone who has played games from the Command and Conquer series, but the way the game is played will not. Gone are the resource collection/harvesting, creation of units, and the strategy of building 50 tanks and storming your enemies' base. Instead, you have to scout out locations, find the enemy, use terain to hide your units, create ambushes, and use your troops effectively to give him a good pasting. There are a wide range of units avaiable from each side, such as machine gunners, rifle infantry, snipers, officers, anti-tank and flamethrower troops - and that's just the infantry - you also have access to anti-tank guns, artillery, rockets, tanks, etc. Each unit has it's own combination of speed, firepower, visibility and vision. The latter two are important - there is no system of "radar" in SS, and you can only see enemy units that are close to your own, rather than being able to see across the entire map. How easy a unit is to spot, and how far it can see are important for finding the enemy at the same time as not been seen by them - for example, sending a tank (slow, easy to spot, and equipped with poor vision) into a town will quickly result in you having one less tank to play with, sending in infantry (hard to spot and they have good vision) to discover where the enemy is located will mean that you can avoid ambushes and direct artillery onto the enemy. The game is very easy to pick up, it has a good user interface, and an informative manual, but it will take most gamers a little while to get used to it. The good news is that the time spent learning the game will speed by, this game is addictive and you'll be playing it for hours on end, before you've noticed that it's gone dark outside, and all the normal people have gone to sleep. Four or five times over the weekend, I made myself a cup of coffee and sat down to play SS, and became so totally engaged in playing and winning the misssions that I forgot all about the coffee, until it was stone cold. Games don't get much better than that.
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