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Graphics Programming in C++: Writing Graphics Applications for Windows 98 (Essential Series)
 
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Graphics Programming in C++: Writing Graphics Applications for Windows 98 (Essential Series) (Hardcover)

by Mark Walmsley (Author)
4.3 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Hardcover: 250 pages
  • Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. K (Aug 1998)
  • Language English
  • ISBN-10: 3540761853
  • ISBN-13: 978-3540761853
  • Product Dimensions: 24.2 x 16.1 x 2.1 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 1,998,478 in Books (See Bestsellers in Books)

    Popular in these categories:

    #20 in  Books > Computing & Internet > Programming > Graphics & Multimedia > C & C++
    #65 in  Books > Computing & Internet > Programming > Languages > C & C++ > Graphics
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review

This dense, 200-page, hardback book is aimed at those developing graphics applications under Windows 98 using C++. The author is clearly a man on a mission. Getting down to work in the first paragraph, he whizzes through message-based programming in chapter one, moves on to window management in chapter two and object orientation in chapter three.

He covers pens and brushes, bitmaps, palettes, sprite animation, wire frame graphics and polgyon fill techniques. He then explains that C++ can't quite cut it in the clinches so in chapter 10 he gets down to a bit of assembly language. But assembly language clearly doesn't hold enough terror for the intrepid Mark Walmsly, and he goes on to delve into the mathematics of 3D geometry. The final sections deal with hidden pixel and line removal along with colour shading and textures. The last chapter deals with the mechanics of motion: collision detection, pitch roll and yaw, co-ordinate transformation and other arcana of graphical simulations.

This is an impressive and well-structured approach to graphics programming and a lot of it applies in any graphic environment. It will appeal to programmers who want to extend or change their area of expertise.--Steve Patient



Product Description

The Windows 98 operating system makes life easy for the user but the creation of a Windows 98 graphics application can be a bewildering experience for the novice programmer. This book attempts to provide a quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 Graphics Device Interface; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

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Customer Reviews

3 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
1 of 1 people found the following review helpful:
5.0 out of 5 stars Truly a splendid and informative read!!!, 13 Jul 1999
By A Customer
Hmm, I usually only read John Grisham novels, but when I picked up this book by mistake I was instantly sucked in to a brand new world of code, polygons, and sea urchins. I found myself unable to put down the book, and went without food, sex, and water for three whole weeks until I'd finished every single page. Truly informative, clear and concise, easy to understand. On a serious note - there aren't that many graphics books using C++, but this is definitely the best of the bunch. Otherwise try C. Or getting a job in some completely different field, such as gardening....
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1 of 2 people found the following review helpful:
5.0 out of 5 stars This Book Rocks, 2 Jul 2000
By A Customer
At First I read this, no code worked. As I was about to give up I picked it up again at 2 o'clock in the morning it all came together. It is truly wonderfull! But don't read it just yet if you are beginer, you'll just be baffled.
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3.0 out of 5 stars The code doesn't work !, 8 Jan 2003
By A Customer
I'm sorry to bring down the review scores for what some people find to be a good book. I have made 3 attempts at reading this book over the last 2 years and each time I have failed to get the code working (I have read most of Charles Petzold's book and the Scott Meyers books so I am not a beginner). Perhaps if Mr. Walmsley could provide a support site with the programs typed out or perhaps a CD could be supplied with the book.
I now believe that you must know everything in the book already to get any use out of it.
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