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Game Coding Complete
 
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Game Coding Complete [Illustrated] (Paperback)

by M. McShaffrey (Author)
5.0 out of 5 stars See all reviews (8 customer reviews)

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Product details

  • Paperback: 600 pages
  • Publisher: Paraglyph Inc.; illustrated edition edition (10 Mar 2003)
  • Language English
  • ISBN-10: 1932111751
  • ISBN-13: 978-1932111750
  • Product Dimensions: 23.2 x 18.3 x 3.3 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.co.uk Sales Rank: 461,400 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Customer Reviews

8 Reviews
5 star:
 (8)
4 star:    (0)
3 star:    (0)
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Average Customer Review
5.0 out of 5 stars (8 customer reviews)
 
 
 
 
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44 of 46 people found the following review helpful:
5.0 out of 5 stars Excellent - Useful, Practical, Compelling and no padding!, 2 Nov 2003
At last a book on the real experience of Game development. How much money have I wasted on 'learn game programming in C++ DirectX for dummies in 3 weeks'? Well none, because I leafed through them and left them on the shelf.

This book will not teach you to program. Good. This is a book, like Code Complete, for people who know how to program and want to know how to program well. Even if you've been a game programmer for years there will be something new and worthwhile here. It covers the stuff you really need to know but nobody ever tells you, like event handling, caching and memory management, initialisation, source control, testing and scheduling, all without unnecessary padding.

The only possible gripe I might have (and this is very minor) is that a few areas aren't covered due to space restrictions. on top of the author's noted omissions I'd have liked to see more coverage of after-sales support, demos & OEM versioning, outsourcing, cross-platform development and console development, and perhaps more guidance on team sizes (particularly testing).

Overall this book is pretty much all meat, I can't recommend it highly enough and I've praised it to my entire team. Its probably the most useful game development text I've read.

CdrJ

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21 of 22 people found the following review helpful:
5.0 out of 5 stars Best games programming book yet, 4 Aug 2005
By A Customer
This review is from: Game Coding Complete (Paperback)
I must own 30+ games programming books and this is the best of the lot. It is very easy to read and is full of funny and interesting anecdotes about the authors experiences writing games. It is rare to find a book that covers all areas of games programming and not just graphics or AI. I am an experienced games programmer and yet each chapter I have learned something new. So highly recommended.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Simply the best games development book there is, 22 May 2007
By Mr. Andrew C. Patrick "andypatrick" (Loughborough, United Kingdom) - See all my reviews
(REAL NAME)   
This review is from: Game Coding Complete (Paperback)
In all my life, I have only ever once bought the second edition of book I already own as a first edition, and that's for Game Coding Complete. The first edition was just brilliant, and the second edition surpasses it in every way imaginable.

The author's writing style is easy to follow and his explanations are clear and simple to understand. The "war stories" he gives from his experience over many years making games lend the book an air of immediacy and relevance. The book is written with a sense of honesty and a genuine willingness to encourage the reader to do well.

If you are hoping to get a career in games development, or want to do it as a hobby, or maybe you already do it as a job and just want some good ideas to get better at it: you must own this book. It really is that good.
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Most Recent Customer Reviews

5.0 out of 5 stars Just to make sure this book gets a lot of stars!!
I agree with all the other reviewers: THIS IS THE BEST BOOK ON THE SUBJECT PERIOD(S)...

Rather difficult subjects are made easy to read (even fun with the "tales from... Read more
Published on 19 Nov 2006 by A. Greiffenberg

5.0 out of 5 stars Best one out there!
I've read a lot of books lately on the topic of game programming and programming with graphics API's and I have to say this one is by far the easiest and most informative to read... Read more
Published on 20 May 2006 by Mr. Greg Udall

5.0 out of 5 stars 580 pages of experience
This is probably the most relevant coding book I have ever read. It doesn't set out to teach you how to make a game or how to code, but rather is a collection of solutions to... Read more
Published on 11 Jul 2004 by admin2555

5.0 out of 5 stars Best intermediate - advanced game programming book I've read
An excellent and incredibly informative book, this covers a lot of the things that other texts refer to but never go into detail about such as scene graphs, effective debugging,... Read more
Published on 26 Jun 2003 by leigh_stringer

5.0 out of 5 stars Best intermediate - advanced game programming book I've read
An excellent and incredibly informative book. My copy appeared two days ago and I've already finished it (although I will certainly be going through the whole thing again to make... Read more
Published on 19 Jun 2003 by leigh_stringer

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