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Real Time Rendering Tricks and Techniques in DirectX 8 (Premier Press Game Development (Software))
 
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Real Time Rendering Tricks and Techniques in DirectX 8 (Premier Press Game Development (Software)) (Paperback)

by Dempski (Author)
5.0 out of 5 stars See all reviews (1 customer review)

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Product details

  • Paperback: 821 pages
  • Publisher: Prima Tech; Pap/Com edition (4 April 2002)
  • Language English
  • ISBN-10: 1931841276
  • ISBN-13: 978-1931841276
  • Product Dimensions: 23.1 x 18.8 x 4.6 cm
  • Average Customer Review: 5.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 836,773 in Books (See Bestsellers in Books)

    Popular in these categories:

    #35 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #36 in  Books > Computing & Internet > Computer Science > Algorithms > Rendering & Ray Tracing
    #40 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX

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Product Description

Product Description
Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.

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2 of 3 people found the following review helpful:
5.0 out of 5 stars A great introduction, 4 Jul 2003
This book works for me!

I wanted to learn about vertex and pixel shaders, but I'm a bit of a novice on the whole directx/graphics scene. A lot of books are a little scary in getting to grips with this topic.

This book I found very readable, and it introduced the concepts in an understandable way, with plenty of description about the whys and wherefors of each decision.

There is a fairly brief introduction to getting a window onto the screen, a very small section on the fixed function pipeline, and then full bore into VS/PS. It also covers lots of other topics, including a chapter on 2-d in 3-d, rendering to surfaces, rendering video, stencil buffer and 3-d fonts.

Several techniques for rendering water, and shadows and other effects together with discussion about pros and cons, or each technique.

Its based on directx8, but the differences between it and directx9 are not really much of an issue.

In summary, a well written book that covers a lot of ground.

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