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Game Programming All in One (Game Development)
 
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Game Programming All in One (Game Development) (Paperback)

by Prima (Author)
3.7 out of 5 stars  See all reviews (6 customer reviews)

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Product details

  • Paperback: 992 pages
  • Publisher: Prima Tech; Bk&CD-Rom edition (12 Mar 2002)
  • Language English
  • ISBN-10: 1931841233
  • ISBN-13: 978-1931841238
  • Product Dimensions: 23 x 18.8 x 5.4 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon.co.uk Sales Rank: 333,923 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Product Description

Review

"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor

Product Description

This book helps beginners get started and provides readers with enough information to create their own games.  It is a book that requires no previous experience with programming, but does assume a good understanding of computers.  It begins by teaching the basics of programming and covers basic program flow, statements, and creating a window to developing a complete game library using the latest DirectX version.

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Customer Reviews

6 Reviews
5 star:
 (2)
4 star:
 (2)
3 star:    (0)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
12 of 12 people found the following review helpful:
4.0 out of 5 stars A good book to start games programming, 30 Jun 2002
By A Customer
Having a limited knowledge of games programming (and C++ in general) I found this book a useful guide although I did notice a few mistakes with the end of chapter questions/exercises. It passes though each topic quite quickly but in enough details to be able to grasp the concepts. It also takes you through designing 2 games and explains each step of the process/programming. It also covers more complex programming techniques like AI and mathematics / algorithms. The only drawback is it is aimed just at a Windows platform.
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14 of 18 people found the following review helpful:
5.0 out of 5 stars As A University Student, 5 July 2002
Okay im studying a Games Programming degree in a NE University, wanting to expand my knowledge but aving only looking for a book that will raise my standards in the industry i was look for a book to teach me the fundamentals of it all.

Its definatly a great book for the beginner, ive found myself jumping the indroductions to C++ but if your planning to build up a cv of games this will help you do this while learning everything from AI to collision detection.

Even if it doesnt really cover 3d Games its one for the core fundamentals of game programming. Did i mention its really easy to follow , personal level teaching... the best way!!

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2 of 4 people found the following review helpful:
4.0 out of 5 stars Good Book, bad layout, 6 July 2003
By W. Dalmijn - See all my reviews
(REAL NAME)   
I read this book for the first 100 pages now, and this is what my conclusion is: the book is very clear and concise and it explains everything you need to understand to start making DX games, however what it reall lacks is a good layout, the book is very thick and wide cause of the layout it uses. IT would have been the best book around if the fonts where smaller, but also if the book was a little longer and less wide making the text a lot easier to put in to mash.

This however is a minor inconvenience LaMothe is problably the best game programmer teacher around, he knows his stuff and this is not the first book he has written about it so he has a lot of experience

Anyone who wants to start programming without any knowledge this is your cake!!!

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Most Recent Customer Reviews

5.0 out of 5 stars A must have
I am slowly working through the book. Like the style and its a good beginners book. You need an understanding of c, note no c++, but Allegro is very good and powerful. Read more
Published on 23 Nov 2006 by Peter Smith

2.0 out of 5 stars good for game programing but not DirectX
its a very well explained book, with code examples for all types of machince (he is very open souce) but this means he dosn't go into directx he uses the allegro library, which is... Read more
Published on 24 Jun 2006 by J. Mitchell

2.0 out of 5 stars Misleading Title
The game programming wannabe, is looking through the titles when he spots this one, and straight away he thinks, "wow this book teaches you how to do it all"
However, this is... Read more
Published on 16 Jan 2004 by G. Scarpino

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