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Programming Role-playing Games with DirectX 8.0 (Game Development)
 
 

Programming Role-playing Games with DirectX 8.0 (Game Development) (Paperback)

by ADAMS (Author) "Playing games is a perfect way to escape the rigors of a long, hard day-board games, video games, card games, all of us have preferences..." (more)
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Paperback: 974 pages
  • Publisher: Premier Press; Bk&CD-Rom edition (2 Jan 2002)
  • Language English
  • ISBN-10: 1931841098
  • ISBN-13: 978-1931841092
  • Product Dimensions: 23.3 x 18.7 x 5.8 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 806,787 in Books (See Bestsellers in Books)

    Popular in these categories:

    #27 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #32 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX

Inside This Book (Learn More)
First Sentence
Playing games is a perfect way to escape the rigors of a long, hard day-board games, video games, card games, all of us have preferences. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

3 Reviews
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 (3)
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Average Customer Review
5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
3 of 3 people found the following review helpful:
5.0 out of 5 stars An excellent book, 23 Aug 2004
By David Burton "aenikata" (London, UK) - See all my reviews
(REAL NAME)      
My own 2 cents, briefly - it covers most aspects of the game development process in substantial detail, and presents it all in a clear, friendly, well-explained manner.
The sample code is excellent, and if you want to get developing RPGs with DirectX 8.0, this is an excellent start.
Speaking as mainly a VB/Dot Net developer, I'd have been keen to see code that used C#, etc, but there's no denying that C++ is the most common language for DirectX development. If you're not familiar with C++, you'll need to familiarise yourself with its concepts to follow the code, but apart from that, what are you waiting for?
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16 of 21 people found the following review helpful:
5.0 out of 5 stars Well worth the asking price!, 12 April 2002
By A Customer
This book covers the usual C++ refresher and how to setup directX and after that is quite excellent. Covering direct play in quite a lot of detail, which was my main reason for buying the book. It also covers applying 3d techniques to 2d games. This is a book i expect to get much use out of. Not for the absolute beginner!
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Best of the lot, 1 Mar 2004
By Paul "paul_e_coyote" (Bournemouth, UK) - See all my reviews
I've brought a few of these huge door stops from this particular series, and this one is the best out of the lot up to the time this one was published. Gives you a taste of everything you need to get going, and is written with humor.

Of course Direct X9 is out now, so it's a little past its sell by date now. But if you find it cheap somewhere still might be worth a look through.

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