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The Slayer's Guide to Centaurs
 
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The Slayer's Guide to Centaurs (Paperback)

by Matthew Sprange (Author), Anne Stokes (Illustrator)
3.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 32 pages
  • Publisher: Mongoose Publishing (22 Aug 2001)
  • Language English
  • ISBN-10: 190398002X
  • ISBN-13: 978-1903980026
  • Product Dimensions: 27.3 x 16.5 x 1.3 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 756,797 in Books (See Bestsellers in Books)

Product Description

Synopsis

The Slayer's Guide to Centaurs is the third supplement in the acclaimed Slayer's Guide series from Mongoose Publishing. Focusing on the insular and shy race of centaurs, this book provides lavish detail on these reclusive creatures. Games Masters will find within these pages a huge amount of new material that can be incoporated into any existing campaign, allowing them to portray centaurs with an unparralelled depth. Players will benefit from studying these creatures intimately, giving them a huge advantage should they invoke the wrath of these legendary woodland beings.

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1 of 1 people found the following review helpful:
3.0 out of 5 stars Excellent sourcebook expanding upon an often ill-used race, 1 Nov 2001
By pwca@blueyonder.co.uk (Birmingham, UK) - See all my reviews
After two books about foes to kill - The Slayer's Guide To Hobgoblins and The Slayer's Guide To Gnolls, Mongoose Publishing have released a book about a race that if no less potentially antagonistic, is far from evil in alignment. To date they have concentrated upon humanoid races, but the third d20 system release from this British company is The Slayer's Guide To Centaurs. As in the rest of the series, this aims to examine a race in depth, providing lots of useful information to help the DM bring them to life.

Again this book adheres to their standard 32-page format. It sports a very nice cover painting by Anne Stokes, which although still dark, is very much an improvement upon the covers of the first two books. Internally the art is decent, but given to inconsistency, as some of it is perhaps a little too cartoon-like. Further, one piece suffers from poor perspective, highlighting the difficulty of the right composition for a race that is half human and half horse. Another gripe with the look of the book is the choice of art used on the outside of each page. This depicts a wall hung with weapons ready for use and whilst this was fine for the books on Hobgoblins and Gnolls, it is hardly appropriate for a race that dwells in deep forest glades.

The Slayer's Guide To Centaurs brings the race to life through examining various aspects of their background, culture and society, although their physiology is pretty much glossed over. We learn that centaur society is matriarchal, with the females consisting of the majority of any village, making the decisions, and being responsible for running and organising the villages in which they live. Their place is to see to the guidance and well being of everyone within each village. Males do much of the physical labour - the hunting, foraging and growing of food, as well as the patrols that see to the safety of their home. Although males see themselves as being under the guidance of the females, they also see themselves as being free once outside of their village. More so after having imbibed any alcohol, which drives them into great acts of horseplay. Only males brew or drink alcohol, of which they can be considered to be connoisseurs, and will happily trade with the Elven nations for the best.

Centaur druids can also only be female, and it is the wisest of each village's druids that can be said to lead them all. As well as administering to the religious needs of the village, each druid also uses her magic to augment the traps and snares that the males place around the village for its protection. Unfortunately, the nature of how druidic spells are used for this, and how they are used on the rare occasions when the village's males go to war, is left to the imagination of the DM or player. It would have been good to see some guidelines covering this area, but there are none given in the book.

The Centaur's place as part of the ecology suffuses through every part of their lives. They themselves do not revere or worship nature as much as they see themselves as being part of it. This goes some way to explaining their woodland sixth sense. It also explains their attitude towards anyone who treats their homeland with disrespect or destructively. They have little trust for any other race save the Woodland Elves, regarding mankind and the dwarves with apprehension, and holding both Orcs and Half-Orcs in nothing but contempt. The section upon the Centaur in war concentrates upon their prowess with the longbow, club and lance, and their ferocious battle charge. The Centaur's usual tactics are to drive off through ambush, the races that encroach upon the deep forests that they make their home in, but they will hunt down and kill both Orcs and Half-Orcs.

The Slayer's Guide To Centaurs is rounded out with a guide for running Centaurs as player characters and several scenario hooks and suggestions. These provide a variety of different ideas, even plausible ones that embrace the book's title as a 'Slayer's Guide' and put an ordinary party of characters up against a village of Centaurs. Each of the ideas can also be used in conjunction with the sample village, Lanhyd. This is fairly small by average Centaur standards, but is nevertheless a useful starting point for any DM.

This entry in the series is not quite as useful as the previous two. In the main, this is down to rarity of the average party meeting this shy and secretive race. Both the Hobgoblin and the Gnoll races are far more common! Yet there is still opportunity for some decent play within this sourcebook - persuading a Centaur village that they have only friendly intentions is a roleplaying challenge in itself. One interesting way in which to use The Slayer's Guide To Centaurs is in combination with either of the books on Hobgoblins or Gnolls. Both species are described as often being on the move in the search for a new home and this could be near the glade of a Centaur village. Here there is scope for the DM to run a short campaign with players as either of the protagonists - Centaurs or the Hobgoblins or Gnolls.

Though not quite so useful as the other Slayer's Guides, The Slayer's Guide To Centaurs still has a lot of potential within its pages. It is recommended if the DM wants to include this race in their campaigns or even use them on their own or in conjunction with the Wood Elves.

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