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The Sandman: Doll's House
 
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The Sandman: Doll's House (Paperback)

by Neil Gaiman (Author), Mike Dringenberg (Illustrator), Malcolm Jones (Illustrator), Chris Bachalo (Illustrator), Clive Barker (Introduction)
4.2 out of 5 stars See all reviews (27 customer reviews)
RRP: £12.99
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Frequently Bought Together

The Sandman: Doll's House + The Sandman: Dream Country + The Sandman: Game of You
Price For All Three: £28.47

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Product details

  • Paperback: 232 pages
  • Publisher: Titan Books Ltd (1 Jun 1990)
  • Language English
  • ISBN-10: 1852862920
  • ISBN-13: 978-1852862923
  • Product Dimensions: 25.6 x 16.8 x 1.2 cm
  • Average Customer Review: 4.2 out of 5 stars See all reviews (27 customer reviews)
  • Amazon.co.uk Sales Rank: 19,201 in Books (See Bestsellers in Books)

    Popular in these categories:

    #5 in  Books > Science Fiction & Fantasy > Authors, A-Z > B > Barker, Clive
    #7 in  Books > Comics & Graphic Novels > Characters & Series > Sandman
    #9 in  Books > Comics & Graphic Novels > Authors > Gaiman, Neil

Product Description

Amazon.co.uk Review
"Wake up, sir. We're here". It's a simple enough opening line--although not many would have guessed back in 1991 that this would lead to one of the most popular and critically acclaimed comics of the second half of the century.

In Preludes and Nocturnes, Neil Gaiman weaves the story of a man interested in capturing the physical manifestation of Death but who instead captures the King of Dreams. By Gaiman's own admission there's a lot in this first collection that is awkward and ungainly--which is not to say there are not frequent moments of greatness here. The chapter "24 Hours" is worth the price of the book alone; it stands as one of the most chilling examples of horror in comics. And let's not underestimate Gaiman's achievement of personifying Death as a perky, overly cheery, cute goth girl! All in all, there is a roguish breaking of new ground in this book which is preferable to the often dull precision of the concluding volumes of the Sandman series. --Jim Pascoe --This text refers to the Paperback edition.

Review
Entertainment Weekly, October 17 2003: " After seven years, the Sandman triumphantly returns."; Go! Essex Chronicle, W/e November 12 2004, review by Matt Adams: "Gaiman has definitely not lost his touch on the series that made his name."; Sunday Mercury (Birmingham) 6 February 2005 : " ...a classic collection of fantasy tales with stunning illustrative work by a host of top artists..." --This text refers to the Paperback edition.

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Customer Reviews

27 Reviews
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Average Customer Review
4.2 out of 5 stars (27 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
9 of 9 people found the following review helpful:
5.0 out of 5 stars A brilliant start to a wonderful classic series., 9 Oct 2000
By A Customer
I bought this book on a friends recommendation, and I wasn't disappointed. I had been led to think I was getting something special, and I was. I have now had to read all the series (Preludes & Nocturnes, The Doll's House, Dream Country, Season of Mists, A Game of You, Fables & Reflections, Brief Lives, Worlds End, The Kindly Ones and The Wake) because I was addicted! If anyone tells you that graphic novels are a sub-genre for boys, ignore them - these are books for anyone and everyone who loves a good story.
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16 of 17 people found the following review helpful:
4.0 out of 5 stars In the beginning, 22 Dec 2004
By Michele L. Worley (Kingdom of the Mouse, United States) - See all my reviews
(TOP 500 REVIEWER)   
These first 8 Sandman stories establish the character, how he came to be incarcerated through most of the twentieth century - and some of the damage resulting in the mortal realm. Don't be put off by the early artwork; Sandman's artists took time to catch up with Gaiman's writing, and began to mesh properly towards the end of this volume.

This incarnation of the Sandman is *the* Sandman: Dream of the Endless, the king of the realm of dream and nightmare.

Seeking to capture Death, an order of magicians in Wych Cross, England accidentally snare Death's younger brother, Dream, in "Sleep of the Just". They seal him within an airless glass cage, then attempt to parley: his freedom in exchange for immortality, power, and his promise not to retaliate. But Dream is of the Endless; while time passes no more quickly for him than for mortals, he has *all* of it at his disposal - and a temper like an angry god rising from the bottom of the sea. The artwork has weaknesses, particularly in depicting Dream himself, but Gaiman's writing is magnificent, opening deeper mysteries in passing. For the elements of his spell, how did the magus steal a song from dirt, or a feather from an angel's wing? How did Dream come to be in such a weakened condition that a petty spell could snare him?

Gaiman's excellence as a writer shines through, as he creates depth with layer after layer of consequences to actions, planting the seeds of future stories as he does so.

The damage done to the mortal realm is unfolded gradually, by showing several people who had unusual qualities as dreamers, and what happened to them in the years after Dream's capture in June 1916: a real-life "sleeping sickness" epidemic; a thirteen-year-old who lied about his age to enlist, and now in Verdun cannot sleep; Unity Kinkaid, who falls into near-endless sleep. Gaiman even fits the first Sandman (Wesley Dodds the crimefighter) into the mosaic, as the universe, knowing that *someone* is missing, attempts to replace him. We also see the changes in the magicians' order over the decades, as the magus' son and heir carries on.

Naturally, damage was also done to Dream's own realm, which we see both in this volume and the next. The next few PRELUDES AND NOCTURNES deal with Dream's return to the Dreaming: taking stock of which dreams have escaped into the mortal realm (later tracked down in THE DOLL'S HOUSE), then going after the tools stolen from him by the magicians, lost decades before when the magus' mistress Ethel Dee ran away with 200000 pounds, several powerful artifacts, and the second-in-command.

Dream inventories his realm in "Imperfect Hosts"; many of the dreams correspond to other Marvel comics, such as the brothers Cain and Abel, who are also an interpretation of the figures of legend. (In the mortal realm, Ethel Dee seeks out her son in none other than the Arkham Asylum.) The artwork on Dream is still finding its way. The one-who-is-three - maiden/mother/crone - enters the storyline here, but her/their graphic depiction is *AWFUL* (*all* other issues of Sandman in which they appear have better treatment), although their shuffling positions between frames is established here. (That would have been Gaiman's script, though, not the artist.) They give Dream enigmatic clues to the whereabouts of the pouch of sand (last purchased by John Constantine); the helm (traded by the renegade magician to a demon decades ago); and the ruby (passed by Ethel Dee to her son, long since captured by the League of Justice).

Still debilitated from his long imprisonment, and wanting more information about the more-than-human Justice League before confronting them, Dream begins by seeking out John Constantine, in "Dream a Little Dream of Me". Even the pouch of sand, the least powerful of Dream's tools, has destroyed more than one mortal life. Constantine's viewpoint carries an undercurrent of music, all songs with dream imagery, beginning days before Dream crosses his path. We also meet Mad Hettie for the first time, a street person who knows far more than most about *real* life, and who really *is* 247. Dream's graphic depiction begins improving a little here as Gaiman experiments a little, with Constantine rather than Dream narrating.

In "A Hope in Hell", Dream confronts the Morningstar, in our first encounter with Gaiman's take on Lucifer. The distortions in mythology - Lucifer's "co-rulers" - weren't Gaiman's error, but were introduced for consistency with another comic that was to be set here. Gaiman managed to square this with Lucifer's character development later on. Here we first encounter Nada, Dream's unforgiven ex-lover, imprisoned for 10,000 years - something we understand better after "Tales in the Sand" in THE DOLL'S HOUSE. Hope is the major theme running through this issue: Dream's hopes for the meeting, Nada's hopes of freedom.

The quest for the ruby, the tool into which Dream placed the greater part of his power long ago, runs over 3 chapters, beginning in "Passengers". Dream only deals with two members of the Justice League, 'Scott Free' and the last Martian; the latter's perception of Dream underscores his standing outside humanity as an entity known to all cultures. Nevertheless, Ethel Dee's son retrieves the ruby before Dream does.

"24 Hours" is both horror story and character study; the ruby's power not only permits Dee to torment the diner's customers, but to force them to reveal their deepest secrets. Dream's battle for the ruby forms the chapter "Sound and Fury". While ordinarily no mortal could stand against Dream, the ruby allows Dee to turn Dream's own power against him.

"Sound of Her Wings" was first advertised as "A Death in the Family", as we finally encounter the one of the Endless the magi *really* wanted to trap: Dream's elder sibling, Death, as he walks beside her through a day of *her* work.

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13 of 14 people found the following review helpful:
4.0 out of 5 stars Brilliant, beautiful, and a just little disappointing, 16 Aug 2005
By A. M. Daley (Wigan, Lancs, England) - See all my reviews
(REAL NAME)   
The ten collected volumes of "The Sandman" are about as good as graphic fiction can get. In this volume, Neil Gaiman returns to the key characters, and gives us seven self-contained stories illustrated by well-known artists, each dealing with one of the Endless. I was hoping that Gaiman would fill in some important gaps in the series; for instance how Delight became Delirium, how the first incarnation of Despair was killed, the exact circumstances of Destruction's decision to leave: no such luck! However the individual stories are often superb.
The "Dream" story is brilliant and beautifully realised; anyone who has an interest in the series will need this story. Desire's tale is, inevitably, darkly erotic and well-illustrated. The "Death" story is competent, but not spectacular. The "Despair" section is highly experimental, pushing the bounds of graphic fiction, it is horrible, but compulsive; just don't read this section if your feeling low. Delirium's story is wild and strange and confusing at first reading; what would you expect when the only sane characters are a talking dog and a loquacious crow? The artwork here is by Bill Sienkewicz, who I remember from his work on Elektra in the late 80's. He has lost none of his skill and it's hard to imagine any other artist doing justice to this tale. Lots of big, swirly, water-colour-style images bring the story vividly to life.
The Destruction story is a disappointment; I really couldn't see the point of it, maybe I need to read it again. The final section "Destiny", is blessed with some spectacular images, but isn't really a story.
In summary: one essential story "Dream"; three very good ones "Desire", "Delirium", "Despair"; two pretty good ones "Death", "Destiny"; one puzzling disappointment "Destruction".
If you are a fan you need this volume; if you are a newcomer, this isn't the place to start.
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Most Recent Customer Reviews

5.0 out of 5 stars Buy it! Even if your not into comics.
I love it! Simple as that! It is fantastically made and written!

If your browsing it then you'll love it! (You should do.)
Published 1 month ago by Elliot Roberts

4.0 out of 5 stars A strong improvement over the first volume
The second Sandman collection picks up from the last one, with the Sandman continuing the process of restoring the Dreaming to its proper state, and also introduces a whole slew... Read more
Published 11 months ago by A. Whitehead

4.0 out of 5 stars Promising start to an excellent series
If Watchmen is the greatest graphic novel of all time, then a serious case can be made for Neil Gaiman's The Sandman to be the greatest on-going comics series of all time. Read more
Published 11 months ago by A. Whitehead

5.0 out of 5 stars Excellent introductory background
My introduction to Sandman began with Endless Nights, which I was given. I was hooked, and decided to read the rest. Read more
Published on 2 May 2007 by MB

5.0 out of 5 stars A Dream Start
The criticism that this is not the best of the sandman series is very much undeserved. Its not, however the comics it contains rate among the most important of the 20th Centuary,... Read more
Published on 5 Feb 2007 by Mr. Jamie Martin

5.0 out of 5 stars A suitable homage to Alan Moore
After being a little disappointed with Gaiman's opening gambit, Preludes and Nocturns I thought that Neil Gaiman was forever going to be in the shadow of Alan Moore, trying... Read more
Published on 7 Sep 2006 by Mr. A. Hoang

2.0 out of 5 stars Endless, Middleless, Beginningless
I bought this because I'm a sandman fan and have re-read the previous volumes many times. I found this collection dreary and un-engaging, and (sorry Neil) I think the fault... Read more
Published on 16 Jan 2006 by Martin W. Currie

4.0 out of 5 stars Very Good
So Sandman, this supposed to be one of the best comics in the world and this is the begging volume. Well this volume has recived some critcism which is upsetting. Read more
Published on 27 Dec 2005 by Ms. F. L. Battison

3.0 out of 5 stars Not the best to start on
Personally as a hardened Sandman Fan, I gotta say that when I bought this, I was lookin forward to something, but I realised when I'd finished reading it, that if preludes and... Read more
Published on 18 Mar 2005 by crazy_jo

4.0 out of 5 stars Fabulous
A fabulous addition to the Sandman series

Neil Gaiman has certainly not lost any of his special magic with his return to writing graphic novels on the Sandman; Neil once again... Read more

Published on 1 Oct 2004 by Phillip Booth

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