Have one to sell? Sell yours here
 
 
Trigger Happy: The Inner Life of Videogames
 
See larger image
 

Trigger Happy: The Inner Life of Videogames (Paperback)

by Steven Poole (Author)
3.9 out of 5 stars  See all reviews (23 customer reviews)

Available from these sellers.


3 used from £46.87

Customers Viewing This Page May Be Interested in These Sponsored Links

  (What is this?)
   Dvd The Life Of Sale opens new browser window
SupaPrice.co.uk/Dvd+The+Life+Of  -  Save up to 62% on Dvd The Life Of Bargains! 
  
 

Customers Who Bought This Item Also Bought

The Video Game Theory Reader

The Video Game Theory Reader

by Mark J. P. Wolf
5.0 out of 5 stars (1)  £23.23
Videogames (Routledge Introductions to Media and Communications)

Videogames (Routledge Introductions to Media and Communications)

by James Newman
5.0 out of 5 stars (1)  £14.19
More Than a Game: The Computer Game as Fictional Form

More Than a Game: The Computer Game as Fictional Form

by Barry Atkins
5.0 out of 5 stars (1)  £10.33
Homo Ludens: A Study of the Play-Element in Culture

Homo Ludens: A Study of the Play-Element in Culture

by Johan H. Huizinga
3ds Max 2010 Bible

3ds Max 2010 Bible

by Kelly L. Murdock
5.0 out of 5 stars (2)  £21.09
Explore similar items

Product details

  • Paperback: 256 pages
  • Publisher: Fourth Estate; New Ed edition (5 Mar 2001)
  • Language English
  • ISBN-10: 1841151211
  • ISBN-13: 978-1841151212
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon.co.uk Sales Rank: 299,296 in Books (See Bestsellers in Books)

    Popular in this category:

    #25 in  Books > Computing & Internet > PC & Video Games > History & Culture

Product Description

Amazon.co.uk Review

Trigger Happy, Steven Poole's substantial examination of the world inside your console, combines an exhaustive history of the games industry with a more subtle look at what makes certain kinds of games more engaging than others. For example, what works in which genres--the RPG (role-playing game) versus the god game--and the relationship of video games to other forms of media.

A writer and composer, Poole makes the case that video games--like films and popular music--deserve serious critical treatment. "The inner life of video games--how they work--is bound up with the inner life of the player. And the player's response to a well-designed video game is in part the same sort of response he or she has to a film, or to a painting: it is an aesthetic one". Trigger Happy is packed with references not just to games and game history but to writers and theorists who may never have played a video game in their lives, from Adorno and Benjamin to Plato. At times this approach verges on the pedantic, dwelling at length on points that will seem obvious to serious gamers ("We don't want absolutely real situations in video games. We can get that at home"; "The fighting game, like fighting itself, will always be popular"). Nonetheless, Poole's book may be favoured bedside reading for both the keen gamer and the armchair philosopher looking to understand this cultural phenomenon. --Liz Bailey



Amazon.co.uk Review

Steven Poole's substantial examination of the world inside your console combines an exhaustive history of the games industry with a more subtle look at what makes certain kinds of games more engaging than others. For example, what works in which genres--the RPG (role-playing game) versus the god game--and the relationship of video games to other forms of media.

A writer and composer, Poole makes the case that video games--like films and popular music--deserve serious critical treatment. "The inner life of video games--how they work--is bound up with the inner life of the player. And the player's response to a well-designed video game is in part the same sort of response he or she has to a film, or to a painting: it is an aesthetic one". Trigger Happy is packed with references not just to games and game history but to writers and theorists who may never have played a video game in their lives, from Adorno and Benjamin to Plato. At times this approach verges on the pedantic, dwelling at length on points that will seem obvious to serious gamers ("We don't want absolutely real situations in video games. We can get that at home"; "The fighting game, like fighting itself, will always be popular"). Nonetheless, Poole's book may be favoured bedside reading for both the keen gamer and the armchair philosopher looking to understand this cultural phenomenon.--Liz Bailey --This text refers to an out of print or unavailable edition of this title.


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 
(1)
(1)
(1)
(1)

Your tags: Add your first tag
 


 

Customer Reviews

23 Reviews
5 star:
 (12)
4 star:
 (3)
3 star:
 (3)
2 star:
 (3)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (23 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
7 of 8 people found the following review helpful:
3.0 out of 5 stars Deep, philosophical - an important point omitted, 26 Feb 2004
As an avid gamer from the early eighties I acquired this book on the pretence that it would give me a better understanding of my addiction. Firstly I must say that the book does exactly what it says, it presents an incredibly well researched study on the life of the video game and places itself as a great guide for any video game company wishing to understand their niche a little better. However, it is this word "Understanding" that I have such an issue with - quite simply, most of it I didn't understand! I consider myself clever, even academic and my vocabulary is above average but did this guy swallow the Encyclopedia Brittanica, Oxford English Dictionary and every book on Philosophy ever written? In his self-obsessed goal of stringing together his findings and opinions with as long a words as he can possibly muster, he has failed to achieve the most important part of writing a book i.e. keep the reader interested. I literally had to kick myself into finishing this book and many times fell asleep reading it. Occasionally I would read sentences or paragraphs out to my wife and she'd frown and say "What does that mean?" - well, my apologies for not having the vocabulary needed to enjoy this read but it just didn't work for me.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
6 of 7 people found the following review helpful:
4.0 out of 5 stars A good, if rather academic study into the art of gaming., 28 Feb 2001
By A Customer
This 'revised' edition of Steven Poole's work makes an interesting read for anyone fascinated in the relatively short history of gaming. The decrease in price, plus the inclusion of coverage of Sony's PlayStation 2 launch certainly make it more attractive than the previous edition. The book is fairly comprehensive, covering gaming hardware through the ages, how gaming dynamics have changed (for better and worse) and who were the major players in this evolution. This approach makes it fairly generic, but Poole handles the themes well, using discussions with major luminaries such as Jeremy Smith of Tomb Raider fame and reflecting on how he believes games can be made better. Because of this it may not capture an unforgettable period in as much detail as David Sheff's Game Over (which handled Nintendo's business up to the birth of the SNES console), but Poole's enthusiasm is contagious, and his knowledge and experience unquestionable. Where he lets himself down is in his persistence in exemplifying certain basic examples of the genres; Tomb Raider and Resident Evil are constantly referenced, it seems, simply because they are good games with one or more major and easy-to-spot flaws. However, apart from the aforementioned Game Over and The First Quarter by Steven L. Kent (available from Amazon.com on import, and perhaps the most appealing book ever to cover the topic), this work is something that should still be in any discerning gamer's collection.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
7 of 9 people found the following review helpful:
5.0 out of 5 stars Not a history, but a superbly original cultural study, 3 Mar 2001
By A Customer
If all you want is a simple history of video games, this is not your book. Try Steven L Kent's The First Quarter or Leonard Herman's Phoenix.

Poole only covers as much factual history as he needs to in order to set the groundwork for his fascinating arguments. What Trigger Happy is trying to do is to figure out what makes video games unique as a brand new art form.

To do this, he covers many areas with startling, thought-provoking originality. The links between games and cinema, between games and narrative, and even between games and the history of painting, are all explored with a great deal of insight.

The book is arranged thematically, so that each chapter covers a certain way of looking at videogames. Eventually Poole lets rip with an incredible chapter about semiotics - which may sound forbidding and dryly "academic", but is actually the most useful new theory of just what makes games unique that I've ever seen.

The bottom line is that it is unfair to compare Poole's book to other books on gaming, most of which are more or less simple histories. If you liked the wit and style of J C Herz's Joystick Nation, though, then Poole delivers all that - with less annoying, flip Americanisms and far deeper conceptual thinking. This really is a brilliant, and (as the blurb says, rightly for once) ground-breaking book.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

5.0 out of 5 stars Trigger Happy
This book is an excellent reader for those doing subjects such as media and cultural studies. It helps to explain various theories and concepts in relation to video games. Read more
Published on 1 Oct 2002 by u9803197

2.0 out of 5 stars Interesting if a bit dry and academic
Bought this after reading an excellent article he wrote about Tomb Raider. However, the book doesn't live up to that. Interesting in parts, e.g. Read more
Published on 11 Jul 2002

4.0 out of 5 stars Necessary start of videogame discourse...
As both a videogamer and a student of media and culture I would highly recommend this book. The games industry needs more books discussing the theoretical side of things. Read more
Published on 5 Dec 2001 by rowleys1

5.0 out of 5 stars Academic text or self-indulgent ramble? Neither...
...Poole builds up a brilliant cultural framework through constant reference to thinkers from Plato through to Charles Peirce, Walter Benjamin and Wittgenstein.... Read more
Published on 5 April 2001

3.0 out of 5 stars Academic text or self indulgent ramble? You decide......
Its clear from reading this book that Poole has attempted in a desperate fashion to 'theorise' the videogame; difficult to do when you have been located outside the medium for 15... Read more
Published on 2 April 2001 by M. Taylor

3.0 out of 5 stars Hard work and a little disappointing.
Nice idea, and for nostalgic value, it's not a bad read, but far too many subjective judgements are made 'type x of game is boring' etc. Read more
Published on 2 Feb 2001

5.0 out of 5 stars A very good insight on a gamers delight.
Steven Poole makes things clear to the world on the essence of videogames and in doing so he backs up gamers' arguments, that videogames should be seriously investigated, with... Read more
Published on 18 Jan 2001 by hkonings

5.0 out of 5 stars Excellant
I didn't buy this book from amazon but if I didn't just find it laying about at home I would have. This book is great! Read more
Published on 10 Jan 2001

5.0 out of 5 stars Our Cultural Champion
This is a superb book for those who wish to understand why video-games are so enjoyable, and in particular for those who wish to enter a discussion about how they could become... Read more
Published on 15 Dec 2000

2.0 out of 5 stars Good nostalgia trip, if nothing else
I found that this was a book of two halves. The first half was immensely enjoyable, as the author takes us through the history and development of computer games. Read more
Published on 24 Nov 2000

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
   
Related forums


Listmania!


Look for similar items by category


Look for similar items by subject






i.e., each product must be in subject 1 AND subject 2 AND ...

Feedback

Ad

Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.