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Developing Games in Java
 
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Developing Games in Java (Paperback)

by David Brackeen (Author), Laurence Vanhelsuwé (Author)
4.1 out of 5 stars See all reviews (7 customer reviews)
RRP: £36.50
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Frequently Bought Together

Developing Games in Java + Killer Game Programming in Java (Fan Book) + Pro Java 6 3D Game Development: Java 3D, JOGL, Jinput, & JOAL APIs: Java 3D, JOGL, Jinput, and JOAL APIs (Expert's Voice in Java)
Price For All Three: £91.45

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Product details

  • Paperback: 1008 pages
  • Publisher: New Riders (4 Sep 2003)
  • Language English
  • ISBN-10: 1592730051
  • ISBN-13: 978-1592730056
  • Product Dimensions: 23 x 18.6 x 5 cm
  • Average Customer Review: 4.1 out of 5 stars See all reviews (7 customer reviews)
  • Amazon.co.uk Sales Rank: 302,173 in Books (See Bestsellers in Books)

    Popular in this category:

    #8 in  Books > Computing & Internet > PC & Video Games > Programming > Java
  • See Complete Table of Contents

Product Description

Product Description

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.



From the Back Cover

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.



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Customer Reviews

7 Reviews
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Average Customer Review
4.1 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
14 of 15 people found the following review helpful:
5.0 out of 5 stars Just the book for developing Java games, 14 Dec 2003
By R. Cecco "raffc" - See all my reviews
(REAL NAME)   
The author doesn't waste any time in getting down to the nitty-gritty of programming games in Java, and introduces concepts in absolutely the correct order.

Certainly not a book for complete beginners; it assumes good knowledge of programming in general, along with Java and associated libraries which are well documented in other books and on the web.

The chapter on multi-player games and networking with the NIO libraries is particularly good, introducing a fiddly subject with ease. There is even a chapter on creating a full software 3d renderer, something I wouldn't have conceived Java was capable of without hardware assistance.

Nearly 1000 pages, but the writers informal style makes the content easy to digest, and compliments much drier (and less fun!) Java reference books perfectly.

The programming examples are for full-screen games, and will need a little adjusting to work as windowed applets.

As a professional game developer of many years myself, I can vouch for this title as being an excellent resource for developing games in Java.

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11 of 12 people found the following review helpful:
5.0 out of 5 stars learn by playing, 3 Nov 2003
An excellent book that introduces all the information needed to start developing your own games. Music, sound effects and 2D and 3D graphics techniques are explained and AI, collision detection, and route finding algorithms are demystified.

All the tools and source code needed to write and run the games can be downloaded for free and as the chapters are worked through a powerful gaming framework is developed.

Some knowledge of Java is required, however the code is well-presented and easy to work through.

"Developing Games in Java" is a book my 11 year-old son and I are both enjoying as we learn game making together.

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5 of 5 people found the following review helpful:
5.0 out of 5 stars Very good book, 3 April 2005
Comments were made in one review about the lack of Java3D in the book. Java3D has become a bit stale in recent times now and is no longer being supported officialy. But whichever 3D alternative you choose, this book will give you a very good grounding on the basic building blocks of creating a game.

The book seems to pick up pace quickly (but not too quickly - There's a lot of topics being covered here!) taking you over a variety of topics in a short space of time. If you expect to get the full potential of this book, be expected to sit down and take your time messing about with the code which is given. Sometimes I skimmed over a few things and I felt a lost very quickly.

This is the ideal book for someone with no knowledge of game programming like myself, but a good knowledge of Java is vital.

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Most Recent Customer Reviews

5.0 out of 5 stars A book of two halves
The first part of the book is pretty much the bible of 2D game programming in Java. Its not very easy to only pick and choose the bits you want as you are slowly building a 2D... Read more
Published 6 months ago by Dan

2.0 out of 5 stars This is not for professionals
Well, here's a strange thing. A book on Java games programming that as far as I've been able to tell makes no use (or even metion) of the Java 3D API provided by Sun. Read more
Published on 4 May 2004 by T. Revell

5.0 out of 5 stars Recommend book for begineers thru to the more experienced
With out a doubt one of the best game programming books written andcurrently available. Do not let reviews that tell you this is the sameold thing put you off - because it is not... Read more
Published on 25 April 2004 by Paul

2.0 out of 5 stars same old same
well its got a nice cover.

i found it full of the same old thing. i think u are better off reading the Java API - or moving into JOGL coding OpenGL in Java. Read more

Published on 29 Mar 2004 by Anthony Rogers

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