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Developing Games in Java
 
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Developing Games in Java (Paperback)
by David Brackeen (Author), Laurence Vanhelsuwé (Author)
4.0 out of 5 stars 6 customer reviews (6 customer reviews)
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Product Description
Book Description
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

Synopsis
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

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Customer Reviews
6 Reviews
5 star: 66%  (4)
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3 star:    (0)
2 star: 33%  (2)
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12 of 12 people found the following review helpful:
5.0 out of 5 stars Just the book for developing Java games, 14 Dec 2003
The author doesn't waste any time in getting down to the nitty-gritty of programming games in Java, and introduces concepts in absolutely the correct order.

Certainly not a book for complete beginners; it assumes good knowledge of programming in general, along with Java and associated libraries which are well documented in other books and on the web.

The chapter on multi-player games and networking with the NIO libraries is particularly good, introducing a fiddly subject with ease. There is even a chapter on creating a full software 3d renderer, something I wouldn't have conceived Java was capable of without hardware assistance.

Nearly 1000 pages, but the writers informal style makes the content easy to digest, and compliments much drier (and less fun!) Java reference books perfectly.

The programming examples are for full-screen games, and will need a little adjusting to work as windowed applets.

As a professional game developer of many years myself, I can vouch for this title as being an excellent resource for developing games in Java.

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10 of 11 people found the following review helpful:
5.0 out of 5 stars learn by playing, 3 Nov 2003
An excellent book that introduces all the information needed to start developing your own games. Music, sound effects and 2D and 3D graphics techniques are explained and AI, collision detection, and route finding algorithms are demystified.

All the tools and source code needed to write and run the games can be downloaded for free and as the chapters are worked through a powerful gaming framework is developed.

Some knowledge of Java is required, however the code is well-presented and easy to work through.

"Developing Games in Java" is a book my 11 year-old son and I are both enjoying as we learn game making together.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Very good book, 4 April 2005
Comments were made in one review about the lack of Java3D in the book. Java3D has become a bit stale in recent times now and is no longer being supported officialy. But whichever 3D alternative you choose, this book will give you a very good grounding on the basic building blocks of creating a game.

The book seems to pick up pace quickly (but not too quickly - There's a lot of topics being covered here!) taking you over a variety of topics in a short space of time. If you expect to get the full potential of this book, be expected to sit down and take your time messing about with the code which is given. Sometimes I skimmed over a few things and I felt a lost very quickly.

This is the ideal book for someone with no knowledge of game programming like myself, but a good knowledge of Java is vital.

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