Join Amazon Prime and get unlimited Free One-Day Delivery. Already a member? Sign in.

 

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
5 used & new from £31.19

Have one to sell? Sell yours here
 
   
Tell a Friend
AI Game Development
 
See larger image
 

AI Game Development (Paperback)

by Alex J. Champandard (Author)
2.0 out of 5 stars  (2 customer reviews)
RRP: £38.99
Price: £31.19 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £7.80 (20%)
Temporarily out of stock.
Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.

5 used & new available from £31.19

Customers Who Bought This Item Also Bought

AI for Game Developers

AI for Game Developers by David Bourg

3.0 out of 5 stars (1)  £18.53
AI Game Programming Wisdom 3 (AI Game Programming Wisdom (W/CD))

AI Game Programming Wisdom 3 (AI Game Programming Wisdom (W/CD)) by Steve Rabin

£47.99
Programming Game AI by Example

Programming Game AI by Example by Mat Buckland

4.5 out of 5 stars (4)  £21.78
Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Professional Computing)

Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Professional Computing) by Scott Meyers

4.8 out of 5 stars (44)  £19.19
OpenGL Programming Guide: Release 1.2

OpenGL Programming Guide: Release 1.2 by OpenGL Architecture Review Board

4.6 out of 5 stars (9) 
Explore similar items : Books (5)

Product details

  • Paperback: 768 pages
  • Publisher: New Riders; New title edition (11 Dec 2003)
  • Language English
  • ISBN-10: 1592730043
  • ISBN-13: 978-1592730049
  • Product Dimensions: 23.1 x 18.8 x 3 cm
  • Average Customer Review: 2.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 65,546 in Books (See Bestsellers in Books)

    Popular in these categories:

    #2 in  Books > Computing & Internet > PC & Video Games > Programming > AI (Artificial Intelligence)
    #24 in  Books > Computing & Internet > Programming > Games
    #34 in  Books > Computing & Internet > Computer Science > Algorithms

    (Publishers and authors: Improve Your Sales)

Customers Viewing This Page May Be Interested in These Sponsored Links

 (What is this?)
Game Development Major
www.GameDegree.com    UAT: Game Programming and Design Bachelor or Associate Degree's 
Frontline Studios, Inc.
www.frontstudios.com    The frontline of game innovations Development, licensing, outsourcing 
Programming Courses
www.computeach.co.uk    From the UK's leading provider of IT Training Courses 

Product Description

Book Description
Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot. The focus here is on designing individual creatures, each with unique abilities and skills. Each chapter tackles a specific problem, using demos and examples to drive the points home. Best of all, Alex draws on his own real-life experiences to provide tips and tricks to speed the process and resolve thorny issues. On the companion Web site, you'll find code examples and the samples of some of the games covered in the book.

Product Description

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot. The focus here is on designing individual creatures, each with unique abilities and skills. Each chapter tackles a specific problem, using demos and examples to drive the points home. Best of all, Alex draws on his own real-life experiences to provide tips and tricks to speed the process and resolve thorny issues. On the companion Web site, you'll find code examples and the samples of some of the games covered in the book.



See all Product Description