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AI Game Development
 
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AI Game Development (Paperback)

by Alex J. Champandard (Author)
2.0 out of 5 stars See all reviews (2 customer reviews)
RRP: £38.99
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Product details

  • Paperback: 768 pages
  • Publisher: New Riders; illustrated edition edition (11 Dec 2003)
  • Language English
  • ISBN-10: 1592730043
  • ISBN-13: 978-1592730049
  • Product Dimensions: 23.1 x 18.8 x 3 cm
  • Average Customer Review: 2.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 131,855 in Books (See Bestsellers in Books)

    Popular in these categories:

    #4 in  Books > Computing & Internet > PC & Video Games > Programming > AI (Artificial Intelligence)
    #69 in  Books > Computing & Internet > Programming > Games

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Product Description

Product Description

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot. The focus here is on designing individual creatures, each with unique abilities and skills. Each chapter tackles a specific problem, using demos and examples to drive the points home. Best of all, Alex draws on his own real-life experiences to provide tips and tricks to speed the process and resolve thorny issues. On the companion Web site, you'll find code examples and the samples of some of the games covered in the book.



From the Back Cover

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot. The focus here is on designing individual creatures, each with unique abilities and skills. Each chapter tackles a specific problem, using demos and examples to drive the points home. Best of all, Alex draws on his own real-life experiences to provide tips and tricks to speed the process and resolve thorny issues. On the companion Web site, you'll find code examples and the samples of some of the games covered in the book.



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Customer Reviews

2 Reviews
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Average Customer Review
2.0 out of 5 stars (2 customer reviews)
 
 
 
 
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9 of 9 people found the following review helpful:
2.0 out of 5 stars Misleading, but Not Terrible, 28 May 2004
By Mr AI "aideveloper" (UK) - See all my reviews
(TOP 1000 REVIEWER)   
This is a misleading book title. It is not, as I expected, a book on developing the AI for games. (And I'm sure I'm not the only one who thought the title implied that).

It is a book on writing bots for 1st person shooters using any and all possible techniques in academic AI.

After a bit of digging around, I realised that this book is based on the academic work done by Alex at Edinburgh university. It doesn't reflect on the practice of game AI done by real people in the industry.

For example, he introduces stuff like genetic classifiers, and gives equal weight to stuff like neural networks and reinforcement learning (which should be at most a couple of pages), rather than concentrating on the real stuff of game AI: state machines, movement (obviously not needed if you're only doing bot AI), pathfinding.

Okay everything is there somewhere, but the organisation and emphasis shows that Alex hasn't been near the business end of game AI for a while.

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2 of 3 people found the following review helpful:
2.0 out of 5 stars Too narrow, 9 Jul 2004
By TG (UK) - See all my reviews
The title is VERY misleading but, I suppose, I could have read reviews somewhere before buying it.
However, my mine gripe is it takes you from start to finish (quite comprehensively) on a SPECIFIC AI bot. If you don't want to use a particular 'function' you simply can't continue as each chapter builds on earlier chapters.
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