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Game Programming for Teens (Premier Press Game Development)
 
 

Game Programming for Teens (Premier Press Game Development) (Paperback)

by Maneesh Sethi (Author) "In other words, programming allows you to make your computer do whatever you want it to do ..." (more)
3.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Paperback: 392 pages
  • Publisher: Premier Press; Pap/Cdr edition (15 May 2003)
  • Language English
  • ISBN-10: 1592000681
  • ISBN-13: 978-1592000685
  • Product Dimensions: 23.1 x 18.7 x 2.1 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 615,557 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Product Description

Product Description

This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an enthralling experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it to a close, it consists of everything else the reader will need on his journey. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from the keyboard, mouse, and joystick.

Inside This Book (Learn More)
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"In other words, programming allows you to make your computer do whatever you want it to do." Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

2 Reviews
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
5 of 11 people found the following review helpful:
4.0 out of 5 stars Looks good so far, 15 Oct 2003
By A Customer
I have looked through quite a bit of the book, and it looks clear, careful and thoughtfully planned. I know a little programming and nothing about games, and this looks like it would work even if I didn't know programming.

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0 of 21 people found the following review helpful:
3.0 out of 5 stars Great book, some doubts (Game programmer, Designer), 1 Aug 2004
By M. Warsame "dr_president" (inside a dvd player) - See all my reviews
(REAL NAME)   
I am a Game programmer & Designer and this is for all teenagers and also for 19+ as it covers all the basic things.
The book covers only Blitz3D but not Darkbasic nor c++, it also doesn't cover how to write a full 3D game which is not neccesary yet!

If you're totally new at programmeing environtment then its a great way of starting.

In my opinion the author used all crap non-understanding language to explain his aim also uses some good ones, its comparinson!

Also on the other hand I prefer DArkbasic pro because it uses more understanding methods. No further comments on that subject!

OK, to conclude this, author uses some screenshots for previews also he doesn't explain where the code is coming from and going for! so it presonal opinion :).

OK hope you liked it,

The_President

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