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Beginner's Guide to DarkBASIC Game Programming (Game Development)
 
 

Beginner's Guide to DarkBASIC Game Programming (Game Development) (Paperback)

by Jonathan S. Harbour (Author), Joshua R. Smith (Author), Andre LaMothe (Series Editor) "DarkBASIC is a fantastic programming tool for creating games of all types ..." (more)
3.0 out of 5 stars  See all reviews (4 customer reviews)

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Product details

  • Paperback: 752 pages
  • Publisher: Muska & Lipman Publishing; Pap/Cdr edition (21 Feb 2003)
  • Language English
  • ISBN-10: 1592000096
  • ISBN-13: 978-1592000098
  • Product Dimensions: 23.5 x 18.8 x 4 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 124,678 in Books (See Bestsellers in Books)

    Popular in these categories:

    #4 in  Books > Computing & Internet > Programming > Introduction to Programming > Game Programming
    #14 in  Books > Computing & Internet > PC & Video Games > Programming > New to Games Programming
    #60 in  Books > Computing & Internet > Programming > Introduction

Product Description

Product Description

Design and play your own games without worrying about the technical details of programming DirectX - DarkBasic handles the entire game engine for you. This programming primer teaches concepts by taking you through the creation of simple games.

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DarkBASIC is a fantastic programming tool for creating games of all types. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

4 Reviews
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Average Customer Review
3.0 out of 5 stars (4 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
33 of 40 people found the following review helpful:
5.0 out of 5 stars Game Programming from scratch, 13 Mar 2003
First off, buy this book right now if you're new to the world of programming and DarkBasic (Pro or Classic). This book takes you by the hand right from the off, covering all the basics you need to get started putting text onto the screen through to later chapters covering basic 3d principles. Just as well then, that the chapters in-between are well thought out, well written and usually funny. This keeps you interested and engrossed right till the end. Included is a CDROM with numerous examples of the things you can hope to achieve with DarkBasic including games, sound demos etc, as well as all of the source code found in the book. What can you expect from this book? Well, if you're a novice with little/no experience of programming, expect to learn a lot of interesting stuff and to have fun doing it. You should be confident in creating most forms of games come the last chapter. So what if you're medium/expert capability new to Darkbasic? Well, then i would say this would serve as a good refresher course and actually betters the included manual with the DarkBasic Pro package. Cant really argue with that. Anyway, final score: If new to DB: - 5 Stars
If already have a good understanding: - 4 Stars

Good luck, and remember, anything is possible!
Look forward to seeing your masterpiece soon...

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4 of 4 people found the following review helpful:
1.0 out of 5 stars Pathetically shallow, 21 Jun 2007
By A. J. HAWKEN "Tony Hawken" (London - UK) - See all my reviews
(REAL NAME)   
I recently bought DarkBASIC professional to encourage my son (aged 10) to start programming. I needed a simple book to start with, particularly for my son. The book is a large paperback, but contains little but very shallow waffle. You need to skip the first chapter as it gives you an introduction telling you what darkBASIC can do tells you how to install both darkBASIC and darkBASIC professional. I just clicked on install and it installed itself. Even in the later chapters that talk about programming there is much to read about very simple programming ideas. Many of the explanations I found insulting. They are clearly trying to outdo the "programming for dummies" type of book.
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18 of 24 people found the following review helpful:
3.0 out of 5 stars Good Starter But Not Enough 3D Coverage, 29 Sep 2003
As a fairly experienced programmer (but new to games) I felt this book focused too much on covering basic programming principles and techniques, simple 2D concepts (such as sprites) and not enough on the real strength of Dark Basic, namely the 3D game development aspects. As one of the other reviewers noted, the 3D game developed in the final parts of the book is covered in minimal depth and you are reliant on reading through the program script to try to understand what goes on. There was very little on using worlds and maps (a la Quake etc.) which was a great disappointment as I would think it's one of the most interesting areas for most gamers. Having said that, the section on lighting effects was extremely interesting and informative.

Really this book is way too expensive to be regarded as a reference guide and I have personally found the downloadable demo games on the Dark Basic website to be more useful to me.

If you're fairly new to programming generally then maybe consider this book. If you're more experienced, I'd stick with downloading other people's source code and spending your hard earned cash on a 3D modelling book.

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3.0 out of 5 stars Useful but flawed
This is a very understandable, well-written (unlike many programming books) and practical introduction to the DarkBasic programming language. Read more
Published on 16 Jul 2003 by Ned the Mumbler

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