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J2ME Games with MIDP2: Pt. 2 (Expert's Voice)
 
 

J2ME Games with MIDP2: Pt. 2 (Expert's Voice) (Paperback)

by Carol Hamer (Author)
2.7 out of 5 stars See all reviews (3 customer reviews)
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J2ME Games with MIDP2: Pt. 2 (Expert's Voice) + J2ME Game Programming (Game Development) + Beginning J2ME: From Novice to Professional, Third Edition
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Product details

  • Paperback: 304 pages
  • Publisher: APRESS; Micro ed edition (1 Jul 2004)
  • Language English
  • ISBN-10: 1590593820
  • ISBN-13: 978-1590593820
  • Product Dimensions: 23.1 x 17.5 x 2 cm
  • Average Customer Review: 2.7 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 527,521 in Books (See Bestsellers in Books)

    Popular in these categories:

    #11 in  Books > Computing & Internet > Programming > Languages > Java > J2ME
    #12 in  Books > Computing & Internet > PC & Video Games > Programming > Java
  • See Complete Table of Contents

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Product Description

Product Description
Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification. If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David Croft's Advanced Java Game Programming, for a comprehensive Apress experience of game developing with Java.

About the Author
Carol Hamer is a professional Java developer. She has written several J2ME games using the MIDP 2.0 games API. Carol has a strong knowledge of the workings of the JVM having written (in C) a CLDC-compliant bytecode verifier. Carol has written software (in Java) to communicate with mobile devices using web binary XML and other binary formats. She has also written thread-safe multi-threaded applications including a multi-player card game application/applet.

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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

3 Reviews
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Average Customer Review
2.7 out of 5 stars (3 customer reviews)
 
 
 
 
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8 of 8 people found the following review helpful:
5.0 out of 5 stars Brings the fun back to Java, 29 Oct 2004
By Thomas Paul (Plainview, NY USA) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
I really enjoyed this book. The author does a solid job of explaining everything you need to know to write games for MIDP devices. If you are familiar with Jonathan Knudsen's book on J2ME (probably the best book on the subject), this book expands the single games chapter into a fun and interesting book.

The book starts with a quick sample showing us how to use the Sun IDE and how to run our games on the emulator and how to download our games to a phone. The author shows a couple of example games, a maze and a jumping game, that give a good overview of the basic techniques games use on MIDP devices. She then expands those examples by showing proper use of threads and shows how to play tones and music during a game. Storing information (such as high scores or user preferences) is demonstrated. Downloading game enhancements such as new levels for a dungeon game are also demonstrated. The book is full of well-commented code samples (worth stealing) that show the techniques being discussed.

The author of this book has a nice, easy to read style of writing. Her enthusiasm for the topic comes through and makes you want to try the many sample games. If you have been spending too much time on enterprise programming then playing around with some MIDP games might be just the antidote and this book will get you started on the fun.

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1 of 1 people found the following review helpful:
2.0 out of 5 stars Teaches nothing but bad coding practise, 12 Oct 2006
By Mr. J. Crowe - See all my reviews
(REAL NAME)   
Badly written code, full of mistakes, games are boring and fail to properly teach the basics of games development!
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1.0 out of 5 stars Next to worthless, 30 Jul 2006
This book proves that so-called 'experts' are not necessarily the best people to explain things. If you want to learn about programmng J2ME games, this book is next to worthless.

The actual information contained in the book could be condensed into about 3 pages. But Carol Hamer stretches it out to about 280, by following every couple of paragraphs with 3-5 pages of code listing, much of which is just repeating the same code over and over again. The author unfortunately doesn't seem to understand that you don't need the entire program listing again every time she discusses one aspect of it.

Even in the parts of the book where the author is trying to impart information, the style of writing is so meandering and obtuse that you will need to read and re-read to try and see how you actually do things.

Here is an example of trying to glean information from this book. You read the paragraphs on using sprites. The actual process for creating a sprite will be supremely unclear, so you will then have to wade through pages of code which has nothing to do with sprites, in order to find the 3 lines of code where a sprite is instantiated.

I gave up using this book and instead I just rely on the excellent tutorials and explanations available of the web. With these, it takes about 2 minutes to find out how to use J2ME features. With this book, the same information takes hours to work out, and I usually ended up having to look on the web anyway.

The only good thing I can find to say about this book is that it doesn't take long to realise it is useless.
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