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Introduction to 3D Game Engine Design Using DirectX 9 and C#: Using Directx 9 and C# (Expert's Voice)
 
 
Introduction to 3D Game Engine Design Using DirectX 9 and C#: Using Directx 9 and C# (Expert's Voice) (Paperback)
by Lynn Thomas Harrison (Author)
3.0 out of 5 stars  (4 customer reviews)
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Product details

  • Paperback: 424 pages
  • Publisher: APRESS (1 Oct 2003)
  • Language English
  • ISBN-10: 1590590813
  • ISBN-13: 978-1590590812
  • Product Dimensions: 23 x 17.8 x 2.8 cm
  • Average Customer Review: 3.0 out of 5 stars  (4 customer reviews)
  • Amazon.co.uk Sales Rank: 232,396 in Books (See Bestsellers in Books)

    Popular in these categories:

    #7 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #8 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX
    #20 in  Books > Computing & Internet > Programming > Graphics & Multimedia > 3D Programming

    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

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Product Description

Product Description
<p><i>Introduction to 3D Game Engine Design Using DirectX 9 and C#</i> illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.</p> <p>Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies--C# and DirectX, and the .NET Framework--and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.</p>

Synopsis
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies--C# and DirectX, and the .NET Framework--and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.

See all Product Description

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