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Introduction to 3D Game Engine Design Using DirectX 9 & C#: Using Directx 9 and C# (Expert's Voice)
 
 

Introduction to 3D Game Engine Design Using DirectX 9 & C#: Using Directx 9 and C# (Expert's Voice) (Paperback)

by Lynn Thomas Harrison (Author)
3.0 out of 5 stars  See all reviews (4 customer reviews)
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Product details

  • Paperback: 424 pages
  • Publisher: APRESS (1 Oct 2003)
  • Language English
  • ISBN-10: 1590590813
  • ISBN-13: 978-1590590812
  • Product Dimensions: 23.4 x 17.8 x 2.8 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 431,261 in Books (See Bestsellers in Books)

    Popular in these categories:

    #15 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #20 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX
    #42 in  Books > Computing & Internet > PC & Video Games > Art & Design
  • See Complete Table of Contents

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Product Description

Product Description

Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies--C# and DirectX, and the .NET Framework--and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.


About the Author

Lynn Thomas Harrison - Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD) and is currently employed as a Senior Systems Engineer for Diamond Visionics Company (a visualization engineering company). He lives in Binghamton, New York with his wife Gerri and son Michael. Lynn has been active in the simulation and graphics industries for over twenty-two years.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

4 Reviews
5 star:
 (2)
4 star:    (0)
3 star:    (0)
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1 star:
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Average Customer Review
3.0 out of 5 stars (4 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
1.0 out of 5 stars Poor support for this book, 29 Sep 2006
By Topdog (England) - See all my reviews
The book although covering most basic topics only gives snipets of code required to build the working game.

Although the source code is available on the apress site its not complete or even compilable. There are lots of posts on the apress site forum about this, however it doesn't look like there has been any reply to these, the author seems to not be working to fix this either. There are however some people that have actually edited the code themselves and have a semi working game available to download and compile. The book does cover basics but as this is a beginners guide I would suggest this is alot of work for actual beginners. Try "Microsoft Visual C#.NET 2003 (Kick Start S.)" its much better starting point in my opinion.
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16 of 20 people found the following review helpful:
1.0 out of 5 stars VERY BAD BOOK, 25 Sep 2003
I found this book pretty much useless, the example code doesn't work and the downloadable 'game' doesn't either. I suggest you check out the www.apress.com forums where there is ongoing discussion with the author about the problems with this title.
If I could give it 0 stars I would.
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9 of 14 people found the following review helpful:
5.0 out of 5 stars Excellent Game Engine Development Introduction Book, 24 Sep 2003
This book is what most other books on the subject should be!At least at the beginer's level.What excited my curiosity is the simplicity and elegance of the author's writing. Using C# as his language resulted to an elegant engine design where other books fill space with windows initialization and other trivial tasks.It allows the reader to concentrate on the engine rather on the operating system. The only let down is the lack of a CD with the code although it can be found on the web site.At the end of the book the reader will have a simple object oriented extendable engine with console,gui,3d rendering,audio,simple ai & physics.Networking is mentioned and discussed in very brief manner.
Could well become a classic!
Overall an excellent starter book on game engines!!!
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Most Recent Customer Reviews

5.0 out of 5 stars Help is at hand!
The book is great and goes to a good level for the beginner. A little research would have revealed that the source code issue (which isn't Mr Harrison's fault) has been fixed on... Read more
Published 16 months ago by Mr. S. J. Godrich

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