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.NET Game Programming with DirectX 9.0
 
 

.NET Game Programming with DirectX 9.0 [Illustrated] (Paperback)

by Alexandre Santos Lobão (Author), Ellen Hatton (Author)
4.0 out of 5 stars See all reviews (2 customer reviews)

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Product details

  • Paperback: 654 pages
  • Publisher: Apress; illustrated edition edition (Mar 2003)
  • Language English
  • ISBN-10: 1590590511
  • ISBN-13: 978-1590590515
  • Product Dimensions: 23.9 x 17.9 x 3.7 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 643,278 in Books (See Bestsellers in Books)

    Popular in these categories:

    #27 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #31 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX
  • See Complete Table of Contents

Product Description

Book Description
Presented in easy-to-understand language, .NET Game Programming with DirectX 9.0 is a must-have title for those who want to create out-of-the-ordinary but simple games, but have never had the time to expend reading hard-core game developers books. The authors show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.

Although their focus is on simplicity, the authors are able to explore all basic concepts within Managed DirectX 9.0: Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. There are also chapters covering other technologies that can be used for game programming: the Speech API to generate game characters’ voices, multithreading, and GDI+ for simple games. A bonus chapter shows how to port a simple game to Pocket PC.

Sample games are presented over two chapters throughout the book. The first chapter presents the game with simple features, and the second chapter extends the game while presenting new concepts. A library of game programming helper classes is also created, step-by-step, in each chapter.

About the Author
Alexandre Santos Lobão got his first computer in 1981 when he was 12, and he immediately started to create simple games in Basic. Since then, computers have evolved massively, and so has he. He graduated with a bachelor’s degree in computer science in 1991, the same year he founded, with six friends, a company that came to be known as a synonym for high-quality services in Brasilia, Brazil: Hepta Informática.

Besides his work, Lobão has always worked as a nonprofessional game programmer.At the end of 2000, Alexandre started searching for new horizons and, leaving the company he helped to create, entered Microsoft as a consultant. Looking at the new and extremely interesting possibilities offered by the .NET Framework and DirectX 9.0, he decided to take everything he’s learned over the last decade and apply it to this new development platform.

Ellen Hatton is a computer science undergraduate at Edinburgh University. She was exposed to computers at a very early age and has been fascinated with them ever since. Her first experience of computer games was playing Dread Dragon Doom, at which she quickly excelled, at the age of 5. She’s been hooked on games ever since.

Ellen is not only interested in computers. She skis frequently, amongst participating in other sports, and enjoys general student life in the bustling Scottish capital, Edinburgh.

As her choice of study suggests, Ellen still finds computers very interesting and is constantly looking for new challenges. This book is the latest.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Average Customer Review
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18 of 18 people found the following review helpful:
4.0 out of 5 stars Great for the beginner, 29 Oct 2003
Since I'm a total novice a games programming I found this book a great read / tutorial. It doesn't really touch 3D graphics, it's all 2D stuff. You've got to start somewhere I suppose.

The first two chapters don't use DirectX, instead they use GDI+ to make a tetras and caterpillar game with the caterpillar game being turned into a multiplayer game later on, which was quite nice since I've heard of GDI+ but never really used it, till now.
From chapter 3 and onwards things get interesting as you start delving into DX. It touches most of its features, even using ADO.NET.

Chapter 3 gives a run down on things you can do, like animation, transparency, coloured lights and matrix transforms.

Chapters 4-5 start you off in the world of tiled games and scrolling. You get to use DX's audio, music, input and font features. Since DX music isn't supported by .NET you're supplied with a VB interop dll, so converting the code samples to another of the .NET languages might have its limitations.

Chapters 6-7 focuses on a text based adventure game, touching on subjects like direct show, animation, speech and ADO.NET.

Chapter 8 is where you add multiplayer functionality to the caterpillar game from chapter 2 using direct play.

Chapter 9 isn't really a game; it's about multithreading, unmanaged code and irregular shaped windows.

Chapter 10 is a bonus chapter where you basically convert the tetra's game from chapter 1 to the pocket PC.

The emphasis of the book is on design, game proposals and the like, which can seem a little tedious since you're coding straight from the book, but it comes into its own when you start making your own games without any guidance.

All in all, a great intro to the gaming world for the novice.

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4.0 out of 5 stars Good, but no Direct3D, 24 Feb 2007
By L. A. Christie (United Kingdom) - See all my reviews
(REAL NAME)   
The only time this book touches on Direct3D really is to explain how we use it to show 2D sprites. (Since the DirectDraw interface is deprecated we have to use Direct3D for any drawing)

If you're looking for a book on Direct3D, try search querys including "Direct3D", not "DirectX".

That said, this book isn't a total loss, I got some good stuff out of it, it covers all the parts of DirectX including Directinput and DirectPlay - just know whether or not this book is what you're looking for before buying.
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