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Vampire the Requiem Core Book (Vampire: The Requiem)
 
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Vampire the Requiem Core Book (Vampire: The Requiem) (Hardcover)

by Ari Marmell (Author), Dean Shomshak (Author), C.A. Suleiman (Author)
4.0 out of 5 stars  See all reviews (7 customer reviews)
RRP: £24.99
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Frequently Bought Together

Vampire the Requiem Core Book (Vampire: The Requiem) + World of Darkness + Werewolf: Forsaken RPG (Werewolf: The Forsaken)
Total RRP: £67.97
Price For All Three: £49.78

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Product details

  • Hardcover: 294 pages
  • Publisher: White Wolf Publishing,U.S. (21 Aug 2004)
  • Language English
  • ISBN-10: 1588462471
  • ISBN-13: 978-1588462473
  • Product Dimensions: 27.7 x 21.6 x 2.3 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon.co.uk Sales Rank: 64,103 in Books (See Bestsellers in Books)

    Popular in these categories:

    #36 in  Books > Sports, Hobbies & Games > Hobbies & Games > Role-Playing & War Games
    #37 in  Books > Science Fiction & Fantasy > Gaming

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Customer Reviews

7 Reviews
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Average Customer Review
4.0 out of 5 stars (7 customer reviews)
 
 
 
 
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14 of 16 people found the following review helpful:
5.0 out of 5 stars Streamlined, 16 Jan 2005
Vampire: The Requiem is an addon to the World of Darkness Storyteling system newly published by White Wolf. Many might be familiar with the previous Vampire game, The Masquerade (especially after the 2 PC games) and would be pardoned for thinking this was the same thing.

I was skeptical at first about this and it's Core Rule book. Rarely are games of this nature any good from a first edition - Vampire: The Masquerade had several incarnations over the years, and even the most well known pen and paper game, Dungeons & Dragons has gone through at least 5 since it's inception oh so long ago.

However, even though White Wolf have touted this as a brand new game, it isn't - at least in substance. Most of the rules and ideas have come from the final version of Vampire: The Masquerade (which as a series ended when White Wolf published Gehenna and the other apocalyptical books to allow people to put the game to bed without feeling left out). However much has been streamiled (which would ultimately be explained in the World of Darkness book).

What this book contains is the histories, traits, politics and anything else you might wanna know to play as a Vampire in the World of Darkness. The clans have been reduced to 5 which are amalgamations, or new breeds from the old game's 13. However don't let that put you off, because the new Story Teller system lets you creat bloodlines for each of the clans, so you could have potentially limitless amounts of clans. Also, political factions are no longer imposed upon you, and rather an eternal struggle for dominance taking place nightly, there is relative peace (the Storyteller's decision really) between factions.

They also got rid of what WW call Metaplot, whereby every book they added to the series forwarded time a little, with clans joining or leaving political factions, siding with or making new enemies. The new system alows the StoryTeller to be in control, allowing true flexibility in the world s/he creates. New books will only flesh out the existing world, not impose a kind of time frame, mood or setting. So any similarity between Player Characters is really due to a lack of imagination in the player's. And really the game can take on any mood you want, be it Gothic-Punk, punk, gothic... or a comedy, if you're a little twisted ;)

For those who like nice presentation, the new books are all in hardback form for durability, and the drawings and story snippets are ideal for the setting, and quite original (a few times the plots caught be by suprise).

I bought it for it's price alone (along with World of Darkness) - It's very cheap for an addon to a game, whcih in turn is cheaper. I remember paying £25 a piece for each D&D game book.

Finaly, if you want a good story, get this... It's less combat oriented than some other RPG's (like D&D, and even The Masquerade), but that's the point of the game really - and even if you miss the technicality of combat (who's where, the penetration of a bullet through a 5inch think wooden board, and similar nitty gritty) then the gameplay can be altered. Die hard Vampire the Masquerade player's may take a bit more convincing, but most bad things about the new system are really misconceptions and can be explained at the www.white-wolf.com forums (which is where I went before purchasing - cleared up a lot of rubbish).

Both thumbs, and fangs up

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6 of 8 people found the following review helpful:
3.0 out of 5 stars So close, so very very close..., 26 Jan 2007
I choose not to talk about the relationship between this game and any previous White Wolf games that featured bloodsuckers, save to note the following improvements:

Metaplot is gone (Hooray)!
The Camarilla/Sabbat nonsense is gone (Hooray)!
The overt ebullience on judeochristian mythology is gone (Hooray)!

So, Vampire: The Requiem, eh? The book itself is a nice sized 300 page hardback. Of course it could have been a slightly cheaper 270 page hardback if they'd dispensed with the ghastly mood-fiction, but this is White Wolf we're talking about. The book is red. I mean, it is seriously RED!
The cover is very evocative and inside it is printed in black and red ink with greyscale pictures by talented and thoughtful artists. The typeface used for the red writing within is nearly unreadable, but again, this is White Wolf we're dealing with.

The book describes the Requiem and the Dance Macabre, as Vampires describe their unlives and their 'civilisation' in both abstract and mechanical terms, and is well presented in both aspects.

Vampires are divided into five Clans, each representing one of the five archetypal or stereotypical (depending on how cynical you are) representations of Vampires: The Unholy Monster, the Feral Beast, the Sexual Predator, the Unseen Mastermind and the Creature of the Night. All of the clans are slickly presented and all offer some aspect that makes them immediately attractive to players.

Further, Players have the option of choosing a Covenant - a political or social affiliation for their character, these include Christian and Pagan relligions and secular political groups. Again, these ire nicely presented and offer both advantages and drawbacks to characters.

There is in the book a very real sense that the game is designed to be played as Storyteller against Players. The book implies that if a character can maintain his humanity (and therefore playability, which is very closely related) throughout a chronicle, then the Storyteller has failed in his job. Wise Storytellers will not think like this, but it is a pity that the book pushes this distasteful aspect so strongly.

Similarly, the game suffers more strongly from others from White Wolf's emphasis on mood over playability. Vampires are supposed to be miserable angsty emo-kids for all time, at least, according to this book. Again, this is something that will be toned down by wise Storytellers and by players who want to actually enjoy their chosen leisure activity.

Of the three main New World of Darkness games this is the easiest to learn, but probably the worst for new players. White Wolf have made significant improvements over Masquerade, but there are still flaws.
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5.0 out of 5 stars Best version of Vampire to date, 3 Nov 2009
By P. Morriss (Hampshire, UK) - See all my reviews
(REAL NAME)   
I have been playing Vampire : Masquarade from the beginning and I would this is by far the best edition, at first it does feel like it has been 'dumbed down', but the changes allow for a faster paced and easier to manage game (from a DM's perspective).
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Most Recent Customer Reviews

4.0 out of 5 stars An almost perfect game...
What can I truly say about this game? How to do it justice to those who haven't read it.

Well, I don't expect my review to up the sales of Vampire:The Requiem, so,... Read more
Published on 26 Dec 2007 by Childe_of_Malkav_1985

5.0 out of 5 stars I love VTR!!!
This book is a life saver, I mean it, I been playing Vampier the Requiem for about two years now and this game is amazing the depth of the game is just brilliant, and it complete... Read more
Published on 11 July 2007 by P. J. Levett

1.0 out of 5 stars Just not very good...
Some time mid-2003, White Wolf announced that they were ending their present game lines, and would be instead replacing them with a new setting.

And they did. Read more

Published on 4 Jan 2005

5.0 out of 5 stars Vampire is BACK!
White Wolf did it. They retired Vampire:The Masquerade, putting an end to a great story and making fanboys worldwide frenzy. Now, Vampire has returned. Read more
Published on 9 Sep 2004 by cgreer148

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