by David H. Eberly
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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune by Aaron Reed |
The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) by Edward Maurina |
by Roberto Ierusalimschy
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by Luiz Henrique de Figueiredo
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With an Amazon.co.uk 


