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Fundamentals of SVG Programming: Concepts to Source Code (Charles River Media Graphics)
 
 

Fundamentals of SVG Programming: Concepts to Source Code (Charles River Media Graphics) (Paperback)

by Oswald Campesato (Author)
2.0 out of 5 stars  See all reviews (1 customer review)
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Product details

  • Paperback: 400 pages
  • Publisher: Charles River Media; Pap/Cdr edition (16 Oct 2003)
  • Language English
  • ISBN-10: 1584502983
  • ISBN-13: 978-1584502982
  • Product Dimensions: 23.4 x 18.8 x 3 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 889,869 in Books (See Bestsellers in Books)

    Popular in this category:

    #69 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics
  • See Complete Table of Contents

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Product Description

Product Description

A comprehensive guide to the core concepts of SVG programming, including the co-ordinate system, colour gradients, grid patterns, Bezier curves, transforms, charts, graphs and more. The book marries SVG to mathematics, showing how simple equations can be used to create and manipulate SVG graphics. It presents the information in "bite-size" pieces, teaching users how to create a plethora of standard graphics, and provides over 20,000 code samples on the CD-ROM, derived from geometric objects. These samples can be implemented as is, or customized for specific projects.

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3 of 3 people found the following review helpful:
2.0 out of 5 stars Just code listings in book form, 19 Oct 2005
By H. Wiman "H. Wiman, PhD" (Stockholm, Sweden) - See all my reviews
(REAL NAME)   
SVG is in itself really easy to learn if you have the slightest idea of what XML is. You basically do not need a book, but it is handy to have a refererence. I bought this book to learn more of its capabilities, but was disappointed. The book is full of examples, many of which are just small variations. Each example is basically written twice - first in its entirety and then by dissection. In spite of the variations you can rarely extrapolate to code that you need. You basically learn how to make the same images as the author did. Hard words, but I recently bought 'SVG Unleashed' and I see no reason to recommend Fundamentals of SVG programming when compared to SVG Unleashed.
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