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3D Game Programming with DirectX 8.0 (Game Development Series)
 
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3D Game Programming with DirectX 8.0 (Game Development Series) (Paperback)

by Clayton E. Crooks (Author)
2.2 out of 5 stars See all reviews (4 customer reviews)
Price: £30.25 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Product Description

Product Description
Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game. Written for beginner to intermediate level programmers and/or designers, this invaluable resource provides models, complete source code, and all the tools needed to create a complete game. The program used throughout is DirectX 8.0, an engine that can be used by Visual Basic developers and still maintain excellent frame rates. The book explores the creation of graphics and provides the skills and software needed to complete a project, so it is a 'must-have' for anyone with the desire to design 2D or 3D games with DirectX 8.0. KEY FEATURES Provides the tools necessary to develop a complete 2D or 3D game, that can be further developed as you work through the book Covers every aspect of a game project, including developing music, sound effects, graphics, and the programming of a first person shooter Includes the complete source code and models on the accompanying CD-ROM

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Customer Reviews

4 Reviews
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Average Customer Review
2.2 out of 5 stars (4 customer reviews)
 
 
 
 
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13 of 13 people found the following review helpful:
1.0 out of 5 stars Oh dear. It's not very good, is it?, 4 Feb 2002
By A Customer
'Create an FPS with DirectX 8.0!' it says on the cover. I'd love to, but not with the help of this lightweight pamphlet.

About three-quarters of the way through it tells you how to install the DX8 SDK. What does it tell you before this point? How to use a load of freeware and evaluation copies of popular media tools, that's what. Yes, I know 'MilkShape' is an excellent tool, and if I need to know how to use it I'll use the help files, or any one of thousands of [very good] web sites and on-line tutorials on the subject. The same goes for PSP7, ACID, Cool Edit and all the other stuff bunged on the CD.

The final insult is that this book tells you nothing, yes NOTHING, about DX8 programming. Instead, it gives you some very poor examples (better stuff also available on the web) of how to use a freeware 3D engine! The excuse is that writing your own would be very hard and would take a long time.... errrm, that's why I bought a book on the subject. And did I mention that all of the examples are written in that most favourite of high speed, real-time game programming languages - Visual Basic. Oh, please!

You can not make a book out of a bunch of collected downloads off the internet. The book should be titled 'How To Write a 3D Demo Using VB'.

How do I return this rubbish?

Buy the Walsh 'Zen of Direct3D Game Programming' book instead, then search the web for '3D maths'. It worked for me.

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6 of 6 people found the following review helpful:
3.0 out of 5 stars Not what it says on the tin!, 25 Jan 2002
By A Customer
This book is definitely NOT for those seeking DX8 insight. It waffles on for 200 pages about non-DX8 stuff. It does, however, provide a good all round basic primer for all the aspects of the media types needed for creating a 3D game, and how to go about achieving them. The 3 stars reflects this.
As a DX8 book it would receive less than one star I'm afraid. Don't buy it if this is what you`re after, buy it if you`re a newbie to this arena of software development.
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3 of 3 people found the following review helpful:
1.0 out of 5 stars Waste of money., 12 Mar 2002
By A Customer
This book promises the world and delivers nothing. Page after page of screen shots, most meaningless, like the half page shot of a blank screen.....Please don't buy this book, I'm sorry I did.
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4.0 out of 5 stars If your new to games programming get this book to start with
I am a college student looking to go on and study a computer science degree, which I will use to hopefully become a games programmer. Read more
Published on 5 Feb 2002 by markpashby

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