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What Video Games Have to Teach Us About Learning and Literacy. Second Edition by Gee J |
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Though little-noticed, these ninety million rising professionals, through sheer numbers, will inevitably dominate business—and are already changing the rules. While many of these changes are positive—such as more open communication and creative problem-solving—they have caused a generation gap that frustrates gamers and the boomers who manage them.
Got Game identifies the distinct values and traits that define the gamer generation—from an increased appetite for risk to unexpected leadership skills—and reveals management techniques today’s leaders can use to bridge the generation gap and unleash gamers’ hidden potential.
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