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Internet Game Programming with Java
 
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Internet Game Programming with Java (Paperback)

by Mike Morrison (Author)
3.7 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Paperback: 416 pages
  • Publisher: Sams Publishing; Pap/Cdr edition (Jul 1996)
  • Language English
  • ISBN-10: 1575211483
  • ISBN-13: 978-1575211480
  • Product Dimensions: 23.5 x 19.7 x 3.2 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 540,361 in Books (See Bestsellers in Books)

    Popular in these categories:

    #14 in  Books > Computing & Internet > PC & Video Games > Programming > Java
    #43 in  Books > Computing & Internet > PC & Video Games > Internet Games

Product Description

Product Description

Intended for programmers producing games for the Internet, this manual details the development of four full Internet games. Assuming some working knowledge of Java, the text focuses on the advanced features of game development and includes a CD-Rom that offers sample applications and demo software.

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Customer Reviews

3 Reviews
5 star:
 (1)
4 star:
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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
2.0 out of 5 stars Outdated...not very useful, 2 Mar 1999
By A Customer
If this were a book based on Java 2, I would give it a higher rating. But this uses Java 1.0, and the code is broken up into many different pieces...far too confusing for me. Also, the book did not really give you any information the first couple of days.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Good start for java games, 8 Sep 1998
By A Customer
This book is a pretty good starting place for someone wishing to learn how to write simple games in Java. The author develps a game engine based on sprites, and the reader not only learns how these games are written, but gets a fairly full featured sprite animation engine that is quite reusable in further projects. The author is quite readable, and with few exceptions the code that is developed is easy to understand. Almost all of the code runs right out of the box -- not always true in computer language books. A few programs needed a setFocus()statement to be able to read the keyboard. (Others didn't, and I could never figure out why.) Downers -- All the code is Java 1.0. I used this as an "opportunity" to modify the code to accomadate the event-handling code of Java 1.1, since I needed to learn this major modification of the language. Java is now in iteration 1.2, so don't expect any book to be absolutely up to date. The author uses a method he calls "actions" to allow the sprites to talk to the sprite handler. This is very, very important, but isn't explained real well. All in all though, this is a pretty good book. I originally gave it three stars, but it's close enough to four to award them (The entire book is available on-line, if you want to sample it. Since the source code isn't on line, and not all the source code is duplicated in the text of the book, you'll need to buy the book to really use it.)
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5.0 out of 5 stars excellent book but obviously very old (Java 1.0), 4 April 1999
By A Customer
I think it's an excellent book, however it's about Java 1.0. Also, it assumes you know nothing about both Java programming and game design in general -- so it is less useful for people with any experience in either.
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