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OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95
 
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OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95 (Paperback)

by Richard S Wright (Author), Michael Sweet (Author)
3.8 out of 5 stars See all reviews (12 customer reviews)

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Product Description

Amazon.co.uk Review
The OpenGL SuperBible lives up to its name: nearly 700 pages of examples, function descriptions and code snippets for the Windows-based programmer trying to get up to speed on coding OpenGL graphics.

This new edition has been revised and updated to include OpenGL 1.2, which offers more features and tighter integration with hardware accelerators than any earlier version. Sections are logically broken down into graphics fundamentals and an introduction to OpenGL, the "Meat and Potatoes" of OpenGL rendering and the specifics of OpenGL programming for Windows.

Long on examples and function descriptions, the book is a bit short on pictures, colour plates and screen shots. However, the accompanying CD-ROM has all the examples used in the book, some other exciting examples of OpenGL programming (the flight simulator with the terrain generator is remarkably smooth, for example) and the OpenGL library toolkits (GLUT 3.7, MESA 3, ZLIB 1.1.3 and others). It doesn't contain, however, a searchable electronic version of the book, which would have been very valuable given its complexity. But the book is thorough, and it covers every aspect of OpenGL programming, making it a good reference for anyone who codes for graphics applications, in spite of its shortcomings. --Mike Caputo

Product Description
OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces; OpenGL pixel format and rendering context; non-Windows rendering; and more.

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What Do Customers Ultimately Buy After Viewing This Item?

OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95
57% buy the item featured on this page:
OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95 3.8 out of 5 stars (12)
OpenGL SuperBible: Comprehensive Tutorial and Reference
43% buy
OpenGL SuperBible: Comprehensive Tutorial and Reference 4.5 out of 5 stars (2)
£36.54

 

Customer Reviews

12 Reviews
5 star:
 (6)
4 star:
 (1)
3 star:
 (3)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
5.0 out of 5 stars Very, very good, but make sure you're a Win32 programmer, 9 Sep 2000
I bought this book because I wanted to learn OpenGL. For that purpose, this book is brilliant. However, nowhere does it state on this site that you need to be a Win32 programmer to actually implement any of what this book teaches you. Using the GLUT library is an excellent choice for the first section of the book, but when you get to the second part you need Windows programming experience, and the third section focuses in detail on the Windows implementation of this knowledge (creating windows in which to run the OpenGL commands, etc). This Windows knowledge requirement is mentioned on the back of the book, but not here. As for the rest of the book, it's presentation is perfect, complex subjects are explained well, and the writer has a friendly and understanding style. It is not for the novice (considerable C experience is required, expect 2D arrays, that kind of wierd stuff), but intermediate to advanced people will find this a very good all-rounder on OpenGL. Now I need a book on Windows programming.....
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3 of 4 people found the following review helpful:
3.0 out of 5 stars An average book, 5 Aug 2001
I don't want to reiterate what has already been said about this book, suffice to say that the missing textures on the CD are a let down and that there are some pretty big gaps in some of the topics not to mention the fact that the writers gloss over many things.

My main problem witht his book is the source code on the CD. Even though the projects are prepared as VC++ projects it seems to me that they were prepared on a Unix system. The indentation is extremely eratic and inconsistant. Also the programmers coding style is awful. In my opinion indenting braces with code is a bad way to layout code, especially when people are trying to learn from it.

All this said, the book is still informative and WILL learn you OpenGL.

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1 of 1 people found the following review helpful:
3.0 out of 5 stars not really a superbible..., 22 Nov 2002
By A Customer
This book falls some way short of being a superbible. It's also a bit of a jekyll and hyde book. Half the chapters are pretty good, and the other half seem like they've been hacked together at the last minute with little thought put into them.

Some chapters, such as the texture mapping chapter, are pretty difficult to comprehend if you are a complete beginner to OpenGL. The basic concepts of getting a textured 2D quad on the screen are not covered well at all and I had to look at a few more resources before I could actually do this.

I also found it a bit suprising that a lot of important OpenGL functions are never mentioned at all in the book, make the superbible title a bit of a joke.

Despite it's bad points, I did learn a lot of OpenGL from this book, but it's certainly in no way a superbible. A good / if patchy introduction maybe.

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Most Recent Customer Reviews

4.0 out of 5 stars Used this for my BSc
Used this in the graphics module of my BSc Degree. Very detailed covering a wide range of the required material. Read more
Published on 2 Feb 2004 by adiss_

5.0 out of 5 stars Easy and Informative
I'm not sure where these other blokes are coming from, but i've started from scatching knowing very little about computer graphics. Read more
Published on 25 Oct 2002 by Sam

3.0 out of 5 stars Not a comprehensive book
Despite the implications of its title, this book is not comprehensive. It deals only with OpenGL in the context of the Microsoft Windows environment, failing to deal with its... Read more
Published on 31 May 2002

1.0 out of 5 stars an anverage book
the book is ok! good examples!covering quite a lot of material! but.. the most annoying thing is that the source code is uncommented! Read more
Published on 20 Aug 2001

2.0 out of 5 stars Unorganised
I relied heavily on my pre-existing knowledge (degree level) of OpenGL to actually learn anything from this book. Read more
Published on 5 Jul 2001 by epirocks

5.0 out of 5 stars A great book for OpenGL beginners
This book is an excellent start to graphics programming in OpenGL although I would guess it is more suitable for people with a) decent C programming experience b) little or no... Read more
Published on 25 April 2001

5.0 out of 5 stars The best openGL book
The only book worth buying if you're a novice to OpenGL. The red book just doesn't explain things that well although would be useful if you can afford both. Read more
Published on 4 Jul 2000 by gne99@doc.ic.ac.uk

5.0 out of 5 stars Great buy
I bought this book being experienceed in C++ and wanting to learn OpenGL with very little background knowledge in it. Read more
Published on 15 Jun 2000

5.0 out of 5 stars An Excellent book if you want to learn OpenGL.
I'm a university student and that means I have to buy books. During my course I had to write a dissertation, foolishly I choose to write one on a topic relating to computer... Read more
Published on 18 April 2000 by Jonathan Newton

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