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OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95
 
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OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95 (Paperback)

by Richard S. Wright (Author), Michael Sweet (Author), Richard S. Wright Jr (Author)
4.0 out of 5 stars See all reviews (10 customer reviews)

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Product details

  • Paperback: 750 pages
  • Publisher: Waite Group; Bk&CD-Rom edition (Aug 1996)
  • Language English
  • ISBN-10: 1571690735
  • ISBN-13: 978-1571690739
  • Product Dimensions: 22.9 x 18.4 x 4.4 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (10 customer reviews)
  • Amazon.co.uk Sales Rank: 1,158,672 in Books (See Bestsellers in Books)

    Popular in these categories:

    #36 in  Books > Computing & Internet > Microsoft Windows > Operating Systems > Windows 95 & DOS
    #47 in  Books > Computing & Internet > Programming > Graphics & Multimedia > OpenGL
  • See Complete Table of Contents

Product Description

Product Description
A comprehensive resource for OpenGL programming for Microsoft Windows NT and Windows 95. This reference starts with beginning topics like 3D drawing and coordinate transformation, and then advances into more complex topics and special effects like blending and surfaces based on analytical formulas.

From the Author
The perfect API for learning 3D graphics programming!
I’m very grateful for the opportunity to say a few words about my book to Amazon.com customers. My goal when I started the book was to provide an easily digestible tutorial for learning how to do 3D graphics, using OpenGL. I first learned how to do 3D graphics programming by learning OpenGL. My strongest desire was to enable others to repeat this delightful experience, and perhaps make it even smoother for them than it was for me.

OpenGL is the perfect API for learning 3D graphics programming. It is clean and well documented. The functions all follow a consistent naming convention, and it takes an astonishingly small amount of code to simply describe a 3D object, shine a light on it, and move it around! Best of all, OpenGL does all the hard work for you – you don’t need to understand matrix math, linear algebra, or complex physics to start doing cool things right away with OpenGL. Knowing how to do these things, will certainly make you a more capable 3D programmer, but the point is that OpenGL will meet you where you are. Are you a beginner? OpenGL will hold your hand and lead the way. Are you an expert? OpenGL will set you free to create your masterpiece in code.

Since the book came out, I’ve had the privilege to contribute to the subsequent version of the OpenGL Specification (1.2). I’m looking forward to an exciting future ahead as OpenGL continues to grow in popularity on Windows and other hardware platforms and operating systems!


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Customer Reviews

10 Reviews
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 (5)
4 star:
 (2)
3 star:
 (2)
2 star:    (0)
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Average Customer Review
4.0 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
5.0 out of 5 stars The OpenGL Super Bilbe for Win32!, This Book Rocks!, 5 May 1999
By A Customer
Im very happy with this book,its great!. If you want to learn OpenGL for Win32 Get It!!!.
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5.0 out of 5 stars Excellentfor creating graphics applications!, 28 April 1999
By A Customer
I bought the book as an amerature to the OpenGL API. This book helped me to learn OpenGL as well as integrate it with Windows 32 bit applications. The book was very simple to use. The CD that comes with it is very helpful for looking at example code. This book is worth getting if you are serious about writing graphics programs in Windows.
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5.0 out of 5 stars This book ROCKS!, 1 Feb 1999
By A Customer
I purchased this book, along with another OpenGL book, when I started learning OpenGL. Since then I've started working on a full 3D engine. This good has been what I needed every step of the way. Not only does it give you everything you need to know about OpenGL, but it also explains in detail, why and how things work. This book rocks.
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Most Recent Customer Reviews

4.0 out of 5 stars A good introduction to openGL for windows
Its not as bad as some of the reviews above let you believe. I myself came from a Direct3D background and needed to know about openGL for some projects at work. Read more
Published on 4 Jan 1999

4.0 out of 5 stars OpenGL SuperBible
Throughout this book, I found many useful tips, however, I was very unsatisfy with the fact that this book did not mention anything about GLUT. Read more
Published on 8 Jun 1998

5.0 out of 5 stars OpenGL Superbible
I have just received my copy of the OpenGL Superbible and it is fantastic! To think I almost did not purchase this book based on some of the readers comments on this selection... Read more
Published on 24 April 1998

3.0 out of 5 stars Good primer for OpenGL under Win32 ONLY...
If you know a little of the C language but nothing of 3D graphics, simple vector and linear algebra AND you want to get you feet wet with OpenGL on NT/95 .... Read more
Published on 27 Jan 1998

1.0 out of 5 stars I found this book useless. Not a "Superbible" of any kind.
The back cover of this book promises to teach you how to "command the magic of OpenGL, the 3D graphics API that entertainment industry wizards use to create special effects... Read more
Published on 8 Sep 1997

3.0 out of 5 stars This book should have a different title.
I borrowed this book from a colleague, looking for information on OpenGL. I am an experienced 3D programmer, just new to OpenGL. Read more
Published on 2 Sep 1997

5.0 out of 5 stars An effective, practical, and enjoyable intro to OpenGL
As a relative newcomer to the field of 3d graphics programming, I was naturally concerned about finding an introductory text which would provide a complete introduction to OpenGL... Read more
Published on 4 Mar 1997

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