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Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology
 
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Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology (Paperback)

by Jason Kolb (Author), Keith Weiner (Author), Richard Wright (Author)
2.9 out of 5 stars See all reviews (22 customer reviews)

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Product Description

Product Description
This text and CD-ROM package takes the reader through the entire game creation process, providing all the tools needed to create their own Windows 95 game. It covers every aspects of creating games with sound, animation, 3D graphics and multi-player capabilities.

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Customer Reviews

22 Reviews
5 star:
 (4)
4 star:
 (4)
3 star:
 (3)
2 star:
 (7)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
2.9 out of 5 stars (22 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
5.0 out of 5 stars Keith Weiner really knows his stuff., 4 Sep 1999
By A Customer
The chapters written by Keith Weiner were excellent reading. Anyone that wants to learn about sound in win32 game programming should read these. Andre LaMothe should read it too, and take notes on how to write books.
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1.0 out of 5 stars A TERRIBLE BOOK, 12 Aug 1999
By A Customer
This is a terrible book on DirectX. It seems that the author doesn't want to teach you DirectX, but would rather just have you cut and paste his code into your program and use it without understanding how it works. Example: "We won't dig into code here; we'll just skim over it..."(166). That is no way to teach someone. He makes DirectDraw much more complicated than it really is. I do know a good bit of DirectX now, but no thanks to this book. Also, all of his programs are poor quality. I still consider myself a beginner DirectX programmer, but I can thow together better programs in one day, no joke, they're that bad!
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5.0 out of 5 stars Good presentation of DirectX, 21 Feb 1999
By A Customer
This book covers the entire DirectX API very well. Although it doesn't go into EXTEREME detail, it's a very good overview and will give you a very good introduction.
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Most Recent Customer Reviews

2.0 out of 5 stars A very poor book for teaching DirectX.
From all appearances DirectX seems to be a extremely clumsy and tedious interface. The author works around this by wrapping all the DirectX details in his own classes. Read more
Published on 10 Feb 1999

2.0 out of 5 stars I wanted to learn DirectX, not the Jason Kolb graphical API.
I'm not sure about just what this book is trying to accomplish. The cover announces it as a guide to directX 3, however nearly the entire book deals with the author's... Read more
Published on 13 Dec 1998

4.0 out of 5 stars This book is GREAT!
I bought this book after I had some experiance with C/C++, and I want to learn how to use DirectX. This book showed me how to in VERY good examples. Read more
Published on 10 Nov 1998

2.0 out of 5 stars A vague intro to DirectX
If you want to learn how the author implemented DirectX in some rather shaky examples then go ahead and buy this book. Read more
Published on 22 Oct 1998

3.0 out of 5 stars It is okay for beginners, but...
This book was helpful at first but then I realized that the author was hidding DirectX in wrappers. Read more
Published on 16 Oct 1998

2.0 out of 5 stars Poor
This book explains the DirectX api poorly. Most of examples are poorly written and always put my system into a unstable state after I run them. Read more
Published on 15 Jul 1998

1.0 out of 5 stars What a total waste of money
This book is an absolute debacle. The code dosen't work, the examples are terrible and there are about 4 chapters on absolutely nothing to do with anything. Read more
Published on 13 Jun 1998

1.0 out of 5 stars This book is s***
This book s****. I found it to be lacking in every way possible as a help when developing my own code. Read more
Published on 30 Mar 1998

3.0 out of 5 stars Not Quite Sure
I Haven't read the whole book yet due to the fact that I am not sure how to link, or deal with the error that I get with Borland C++ 5. Read more
Published on 19 Feb 1998

5.0 out of 5 stars Thumbs up
The intended audience (accomplished Win32 programmers w/o DirectX experience) will find this book very helpful -- more so than the DirectX online help. Read more
Published on 2 Jan 1998

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