See buying choices for this item to see if it's one of the millions that are eligible for Amazon Prime.

Ready to Buy?
woodys-uk
Price: £142.58
In stock

14 used & new from £3.54

Have one to sell? Sell yours here
 
   
Real-time Rendering
 
 

Real-time Rendering (Hardcover)

by Tomas Akenine-Moller (Author), Eric Haines (Author), Thomas Moller (Author) "Real-time rendering is concerned with making images rapidly on the computer ..." (more)
4.2 out of 5 stars See all reviews (4 customer reviews)

Available from these sellers.


5 new from £39.17 9 used from £3.54
Other Editions: RRP: Our Price: Other Offers:
Hardcover (3rd Ed) £54.00 £51.30 24 used & new from £48.54

Customers Viewing This Page May Be Interested in These Sponsored Links

  (What is this?)
Everything 3D
   www.Renderosity.com    Largest 3D community on the web Marketplace, tutorials, and more! 
FactSet Real Time
   www.factset.com/realtime    Real-time fundamental & historical financial data on one platform. 
iViewer Interactive Tours
   iviewer.icreate3d.com    Interactive 3D walkthroughs that give control back to the user... 
  
 

Customers Who Bought This Item Also Bought

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3D Technology)

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3D Technology)

by Christer Ericson
5.0 out of 5 stars (1)  £50.35
Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Addison-Wesley Professional Computing Series)

Effective C++: 55 Specific Ways to Improve Your Programs and Designs (Addison-Wesley Professional Computing Series)

by Scott Meyers
4.8 out of 5 stars (44)  £19.19
ShaderX7: Advanced Rendering Techniques

ShaderX7: Advanced Rendering Techniques

by Wolfgang Engel
£34.19
GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation

GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation

by Hubert Nguyen
£43.23
Shader X6: Advanced Rendering (Shaderx)

Shader X6: Advanced Rendering (Shaderx)

by Wolfgang Engel
£26.99
Explore similar items

Product details

  • Hardcover: 482 pages
  • Publisher: A K Peters (1 Jul 1999)
  • Language English
  • ISBN-10: 1568811012
  • ISBN-13: 978-1568811017
  • Product Dimensions: 23.6 x 15.8 x 4 cm
  • Average Customer Review: 4.2 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 1,240,955 in Books (See Bestsellers in Books)

    Popular in this category:

    #46 in  Books > Computing & Internet > Computer Science > Algorithms > Rendering & Ray Tracing
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review
One would think that the title of Tomas Moller's and Eric Haines's book, Real-time Rendering, would be a contradiction in terms. How can such a computationally intensive process as rendering computer graphics ever hope to be done on the fly, in the blink of an eye, without delay--in short, in real time?

The term rendering, as it applies to computer graphics, refers to the mathematically intensive process of creating a picture or sequence of frames based on geometry. The duration of this process is dependent on the complexity of the scene (a forest with many trees and thousands of leaves will take much longer to render than a scene consisting of a white box over a gray background) and the speed of the hardware doing the calculations.

When Pixar's Toy Story was first released, the computer animation community was all abuzz with how it was done, and someone at Pixar mentioned that over 100 SGI workstations were used for rendering the frames over the course of almost two years. Someone else extrapolated this data and figured out that the same movie could have been rendered on one contemporary PC over the course of about 80 years.

The authors deftly answer the question, not only asserting that it can be done, but since this book is a programmer's guide, they list snippets of programming algorithms that help outline how it can be done.

Because the software and hardware is constantly and rapidly evolving due to the insatiable need for more realistic and complex graphics, the book avoids getting too specific. To quote the authors, "The field is rapidly evolving, and so it is a moving target." This lack of specificity doesn't detract from the usefulness of the book, though. Instead, it works at a higher, more abstract level, describing approaches to rendering techniques using generic algorithms. It is up to the programmer to apply these methods to the specific program or system on which it is to be implemented.

Real-Time Rendering describes some very complex methods, and this book is not for the average computer graphics creator. However, if you are working in an industry that depends on real-time rendered animation--like the gaming, medical, or military fields--or you are building the next-generation real-time render engine, this book will offer insight and concepts you can use to build some impressive software. --Mike Caputo

Product Description
Rendering realistic three-dimensional images in a fraction of a second is an important goal in today's computer industry. The authors here present algorithms for use in computer-aided design, simulation, virtual reality worlds and games. Focusing on the graphics pipeline, the book has chapters on transforms, optimization, visual appearance, polygon manipulation, collision and special effects. Also included is a wide range of texture algorithms, intersection methods and speed-up techniques. The book concludes with a section on hardware, including case studies of various graphics systems.

See all Product Description


Inside This Book (Learn More)
First Sentence
Real-time rendering is concerned with making images rapidly on the computer. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
Check a corresponding box or enter your own tags in the field below
computer graphics

Your tags: Add your first tag
 


 

Customer Reviews

4 Reviews
5 star:
 (1)
4 star:
 (3)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
15 of 15 people found the following review helpful:
5.0 out of 5 stars An in-depth account of the latest real-time rendering topics, 18 May 2003
By A Customer
This review is from: Real-time Rendering (Hardcover)
I bought this book after borrowing it from a friend because I found myself using it more than he did. I wanted a copy to call my own simply because this book is the best I have seen in its field.

The book does not include code as other books do, in my opinion its a better book due to this fact. Often example code is there to pad out the book and is poorly documented. The authors of this book however, explain the facts clearly and in a very involved way, giving the algorithm on a plate (in most cases), leaving you, the coder to implement it as you see fit.

Its heavy on the maths, but lets face it, any book that claims to teach you anything near as much as this book does "without the maths" is just lying.

Its an interesting read but more geared towards serving as a reference. There is a massive bibliography full of all the material the authors used in writing the book, so if you want more information on a specific topic, you can use the number that the authors commonly mention in the text to look up the appropriate reference, so it essentially allows you to broaden your knowledge outside the scope of the book.

Overall, an exceptional book which should come in very handy for any graphics programming in the foreseeable future.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
13 of 13 people found the following review helpful:
4.0 out of 5 stars A concise and useful book., 4 Dec 2000
This is a book that covers all aspects of 3D rendering in computer graphics. As the title implies it specialises in Real-Time rendering such as is used in engines for computer games. It provides readily comprehensible explanations for many of the algorithms used in rendering but does not go into the fine details of coding. It is an excellent jump off point to technical references at all stops along the graphics pipeline. The chapter on speed-up techniques is particularly interesting as are the algorithms for real-time special effects e.g. shadows. The web site associated with the book is particularly interesting.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
4.0 out of 5 stars Theory, but not the practice, 26 April 2009
By P. Cartwright - See all my reviews
(REAL NAME)   
This review is from: Real-time Rendering (Hardcover)
This is a great book, covering all the concepts you'll need to write your own graphics engine or games. The only problem is that it is a very theory orientated book, which may cause a few problems for beginners. There is a lot of maths notation which is not explained fully and no code to support it. Saying that, it is a good introduction and may give beginners a good overview and a load (pages and pages) of references to find what you really need to know. If you want to spend £40 on that it is your decision though. So, this is a bit of a mixed bag. I'd still recommend it, but there are books that get further under the hood than this.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

4.0 out of 5 stars Definitive reference
This book provides a state of the art survey of essential techniques used in the current crop of cutting edge games. Must have for any graphics programmer.
Published 7 months ago by Ichabod Crane

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]

   


Listmania!


Look for similar items by category


Feedback


Programming a Multiplayer FPS in...

Programming a Multiplayer...

Vaughan Young (Queensland, Australia) has had five years of experience... Read more
£40.59 £30.49

Find similar items

 

Let Olay Amaze You

Olay Total Effects Day Moisturiser SPF15 50ml
Amazon.co.uk sells all your favourite ranges from Olay, including Regenerist and Total Effects.

Discover Olay at Amazon.co.uk

 

Up to 50% off Dental Care

Braun Oral-B Professional Care 6000 Rechargeable Toothbrush - Pack of 2
Put a sparkle in your smile with up to 50% off selected Oral-B and Philips rechargeable toothbrushes.

Up to 50% off power toothbrushes

 

Treat Someone

Amazon.co.uk Gift Certificates--available in any amount from £5 to £500 With an Amazon.co.uk Gift Certificate, you can get them what they want (even if you don't know what that is).

Learn more about Gift Certificates

 
Ad

Where's My Stuff?

Delivery and Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue Shopping: Top Sellers

amazon.co.uk Amazon Home
International Sites:  United States  |  Germany  |  France  |  Japan  |  Canada  |  China
Business Programs: Sell on Amazon  |  Fulfilment by Amazon  |  Join Associates  |  Join Advantage
Customer Service  |  Help  |  View Basket  |  Your Account
About Amazon.co.uk  |  Careers at Amazon
Conditions of Use & Sale |  Privacy Notice  © 1996-2009, Amazon.com, Inc. and its affiliates