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Digital Character Animation Book 2: Essential Techniques v. 1
 
 

Digital Character Animation Book 2: Essential Techniques v. 1 (Paperback)

by George Maestri (Author)
3.6 out of 5 stars  See all reviews (8 customer reviews)
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Product details

  • Paperback: 296 pages
  • Publisher: New Riders; Pap/Cdr edition (6 Sep 1999)
  • Language English
  • ISBN-10: 1562059300
  • ISBN-13: 978-1562059309
  • Product Dimensions: 25.2 x 20.2 x 1.6 cm
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon.co.uk Sales Rank: 791,252 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Amazon.co.uk Review

In 1996, George Maestri wrote what is now the benchmark for computer character animation books, Digital Character Animation.It quickly became a best seller, and addressed many important issues for people using computers for character animation.

But like many books of its type, it covered an enormous amount of territory without going into the depth that some sections deserved. With the publication of Digital Character Animation 2: Volume 1--Essential Techniques, Maestri has been able to restructure much of the original content, while going into more detail than the first edition. For example, building skeletons has been broken out into a whole separate chapter and the chapter on posing characters has almost doubled in length.

The new edition covers modelling, skeletal deformation techniques, animation timing and lip-synch. Luckily, it doesn't neglect the fundamental building blocks of good, basic character animation techniques to which the book devotes an entire chapter.

Why is something so important not covered until more than halfway through the book? Because the preceding chapters go into detail on building characters (there are whole chapters devoted to building the meshes for bodies, hands, and heads) and constructing the internal skeletons used for deformations. Appropriately, after you've built a character that is ready to be animated, you can then begin practising the important basics of character animation, as well as walking and locomotion fundamentals(chapter 9) and lip synch and facial animation (chapter 10).

Because this book is called "Volume 1", we can assume that the issues not covered in this edition will be explored in subsequent volumes. Topics like anthropomorphic animation, creating digital sets for your characters and the basics of making a film--sound design, editing, effects--deserve much more attention than they were given in the first edition.

This book does not get caught up in photo-realistic textures, rendering issues or software-specific tips and tricks. It is ideally suited for someone striving to learn the craft of character animation using 3D tools, who wants to breathe life into each frame of their animation. Digital Character Animation 2 is a promising first volume to what one hopes is a defining series. --Mike Caputo



Product Description

Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica.


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Customer Reviews

8 Reviews
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 (1)
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Average Customer Review
3.6 out of 5 stars (8 customer reviews)
 
 
 
 
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14 of 15 people found the following review helpful:
1.0 out of 5 stars DO NOT BUY THIS!, 20 Nov 2001
By A Customer
If you are anything other than an enthusiastic hobbyist whos just plugged in a PC for the 1st time, this book will be almost of no use you. Unless laughing at the bumper crop of ohh 4 or 5 example movies on the cd is what you want.
The 1st half of the book is solely concerned with modelling (???), and while stressing the importance of a detailed knowledge of anatomy, fills page upon page with blobby, useless, amateur indistinct rubbish.
After that it gets worse. The subsequent sections on actual animation (yes - the reason you bought the book) are vague, generalised overviews. And most of the content is just a shoddy synopsis of "The Animator's Survival Kit" by Richard Williams. Having just purchased the latter, if you want to know about animation this is the book to get. Even though mainly concerned with traditional technique every page is a mine of information and tips..

Avoid. Save your money.
Buy a book on anatomy and read your softwares manual and you'll be far further on the path to enlightenment than this will ever get you.

And dont get me started on volume 2...

Bah!

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3 of 4 people found the following review helpful:
2.0 out of 5 stars Not bad but limited, 18 Dec 2001
By david@corunet.com (La Coruña, Spain) - See all my reviews
Interesting, but not so much. Merely a remake of DCA first edition. The art is poor but there are interesting parts, if very basic. Maybe good for begginers but not at all what I spected from Maestri.
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1 of 2 people found the following review helpful:
2.0 out of 5 stars disappointing, 4 Oct 2001
At first glance this book looks great: it seems to contain a great wealth of information vital for any computer animator... its principle flaws appear if ever you try to put the techniques into practice.
This books main flaw arises due to its unwavering attempts to be non platform specific. Unfortunately, the non-specificness means that around 75% of the information in the book is too undetailed to be useful. For example, the step by step instructions on how to build a character or set up a skeleton are just an approximation of what might happen providing you're using 3DSMax (Maestri's main programme).
The remaining 25% explaining principles of animation and lip synching are very good... I just wish that the book had concentrated on these "Essential Techniques" rather than trying to fill the role of about 3 other textbooks in half the space.
My advice would be to buy a book dedicated to the software package you will be using, and another book dedicated to the principles of animation in general or animation in that package.
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Most Recent Customer Reviews

5.0 out of 5 stars Brilliant Starting Point
This book is excellent for anyone who is already familiar with their 3D package and aware of its capabilities and limitations. Read more
Published on 7 Mar 2003 by A. Nichol

4.0 out of 5 stars Pretty dam amzing
Allround exellent guide to character animation. My only 2 complaints are the sligtly tacky 3d illustrations (I could have made better ones on my computer in half an hour). Read more
Published on 30 May 2001 by hashbarn@aol.com

5.0 out of 5 stars Get this book.
As a beginner, this book has great introductory tutorials on both modelling and realistic animation techniques that will work with almost any software. Read more
Published on 19 Feb 2001 by Mr. R. Price

5.0 out of 5 stars Great book for breaking into this area of work.
This is the second book I have bought as I start my self education on Digital Animation and realistic characters. Read more
Published on 7 Oct 1999

5.0 out of 5 stars Excellent, very clear, thorough and well organized
This is an excellent overview of the process of 3D computer animation. Lots of color illustrations and diagrams on every page make it easy reading and there are a wealth of... Read more
Published on 4 Sep 1999

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