Product Description
Bringing life to computer generated objects is an art form that many of today's computer artists have not been effectively trained in. This book provides the essential information grounded in the basics of traditional cell-animation that computer animators need to generate believable characters in 2-D and 3-D computer graphics.
From the Author
The definitive computer character animation book
[digital] Character Animation is the first computer animation book that focuses strictly on animating
and bringing 3D digital characters to life. The book is firmly grounded in the basics of animation that
every animator must know. As any clay or pencil animator can attest, animation is an art, and
character animation takes many years of study. The same goes for digital animators. Simply having a
computer and an animation package does not make you an animator. Knowing the keystrokes is
simply not enough, you must also understand motion, timing, and acting. Digital animators must also
know how to build their characters in the computer so those characters will animate with a minimum
of fuss. This book will definitely give you the knowledge you need to get started.
[digital] Character Animation is a computer animation book unlike most others. Instead of focusing on
package specific keystrokes, the book addresses a broad base of software and features. This book is
intended as a guide for anyone with a computer and a 3D package. Techniques include everything
from modeling to animation, which are covered from all angles. There are many examples that will be
of great value whether you model with polygons, metaballs, or splines - animate segmented or boned
characters using forward or inverse kinematics - render on a SGI, PC, or MacIntosh
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