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Digital Character Animation Book: 1
 
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Digital Character Animation Book: 1 (Paperback)

by George Maestri (Author)
4.9 out of 5 stars See all reviews (8 customer reviews)

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2 new from £24.23 6 used from £3.22

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Product details

  • Paperback: 369 pages
  • Publisher: New Riders; Bk&CD-Rom edition (5 Dec 1996)
  • Language English
  • ISBN-10: 1562055593
  • ISBN-13: 978-1562055592
  • Product Dimensions: 25.2 x 20.2 x 2.3 cm
  • Average Customer Review: 4.9 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.co.uk Sales Rank: 549,071 in Books (See Bestsellers in Books)

    Popular in this category:

    #54 in  Books > Computing & Internet > Web Development > Web Design > Virtual Reality
  • See Complete Table of Contents

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Product Description

Product Description

Bringing life to computer generated objects is an art form that many of today's computer artists have not been effectively trained in. This book provides the essential information grounded in the basics of traditional cell-animation that computer animators need to generate believable characters in 2-D and 3-D computer graphics.



From the Author
The definitive computer character animation book

[digital] Character Animation is the first computer animation book that focuses strictly on animating and bringing 3D digital characters to life. The book is firmly grounded in the basics of animation that every animator must know. As any clay or pencil animator can attest, animation is an art, and character animation takes many years of study. The same goes for digital animators. Simply having a computer and an animation package does not make you an animator. Knowing the keystrokes is simply not enough, you must also understand motion, timing, and acting. Digital animators must also know how to build their characters in the computer so those characters will animate with a minimum of fuss. This book will definitely give you the knowledge you need to get started.

[digital] Character Animation is a computer animation book unlike most others. Instead of focusing on package specific keystrokes, the book addresses a broad base of software and features. This book is intended as a guide for anyone with a computer and a 3D package. Techniques include everything from modeling to animation, which are covered from all angles. There are many examples that will be of great value whether you model with polygons, metaballs, or splines - animate segmented or boned characters using forward or inverse kinematics - render on a SGI, PC, or MacIntosh

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What Do Customers Ultimately Buy After Viewing This Item?

Digital Character Animation Book: 1
80% buy the item featured on this page:
Digital Character Animation Book: 1 4.9 out of 5 stars (8)
Digital Character Animation Book 2: Essential Techniques v. 1
20% buy
Digital Character Animation Book 2: Essential Techniques v. 1 3.6 out of 5 stars (8)
£33.06

 

Customer Reviews

8 Reviews
5 star:
 (7)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.9 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
1 of 1 people found the following review helpful:
5.0 out of 5 stars Great book for any animator, 2 Jan 2001
By A Customer
This book covers everything from designing and modeling characters till animating them and creating short animations. It is the best written book on CG I have encountered so far.

After a thorough introduction about the general design of a character, mr. Maestri describes several modeling approaches. The modeling of different parts of your character are discussed seperately. You will find many tips and hints that enable you to properly animate your model after creation, which will save you countless hours of remodeling your character. Also, Maestri has succeeded to keep the book truly package-independent, since many modeling approaches are discussed. In contrast to most other books, I would not be able to tell which package was used by the author himself.

Also, the book tells you how to bring your character to life. It describes all techniques necessary for walking, facial animation, action scenes and many more. Finally, the book describes how to plan your animation work: creating a storyboard, timeline and planning the necessary models.

However, the main advantage of this book is probably that the book does not rely on you to be a professional modeler, capable of producing high-end realistic models. When interested in animation, character (no pun intended) is more important than realism. For all people interested in creating short animations for fun or industry, this book is the best money can buy.

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5.0 out of 5 stars Excellent!, 27 May 1999
By A Customer
This book is a complete joy to read. The author explains things in plain, easy to understand terms, and when i'm done reading a chapter, i fully retain everything i've read. He covers just about every aspect of character animation, which no other book does as well. It's full of color photos that explain his techniques, which are invaluable. I am never left confused. Although the book uses a variety of software, the majority of screenshots seem to be Softimage, and 3D Studio MAX a close second.
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4.0 out of 5 stars Great Book, if you are a beginner in character animation, 5 Dec 1998
By A Customer
When I bought this book one year ago, I was completely amazed of it because it gives you the very basics of Character Animation especially due to 3D Graphics. But dont expect George Maestri to tell you how to claim the highest jobs in the industry - to be a character animator requires hard training, work, endurance and - most important - enthusiasm. See this book as a guide but not as the key to be a good character animator. Apart of that George Maestri has done an exciting job - buy this book, if you want to understand how to start learning the "royal class" of animation.
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Most Recent Customer Reviews

5.0 out of 5 stars No one should be without it!
George Maestri have succeded in writing a good explanatory book. It handles the complex matter of character animation well, and it is also application independent all the way... Read more
Published on 9 Nov 1998

5.0 out of 5 stars No animator's shelf is complete without it.
George Maestri does a wonderful job. I personally recommend "Digital Character Animation" to anyone interested in the ART of character animation. Read more
Published on 9 Oct 1998

5.0 out of 5 stars One of the best books I have read on Character Animation
I felt that this book not only was excellently written and organized but also offered many tips and tricks to anyone in the field. Read more
Published on 17 Feb 1998

5.0 out of 5 stars Superb. Clear. Concise. Beautiful Graphics.
The book is wonderfully presented. Every page is thoughtfully presented in an orderly and clearly illustrated format. Read more
Published on 8 Oct 1997

5.0 out of 5 stars indispensible for serious character animators (or wannabes).
This platform independent book focuses on bringing objects or characters to life. With tips and tricks only a seasoned animator would know, DCA departs from mere theory into... Read more
Published on 12 May 1997

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