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Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
 
 
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics) (Paperback)
by Anthony A. Apodaca (Author), Larry Gritz (Author) "Over the last 25 years, a revolution has been taking place in the motion picture industry ..." (more)
5.0 out of 5 stars  (3 customer reviews)
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Product details

  • Paperback: 512 pages
  • Publisher: Morgan Kaufmann (Feb 2000)
  • Language English
  • ISBN-10: 1558606181
  • ISBN-13: 978-1558606180
  • Product Dimensions: 23.4 x 18.6 x 3.4 cm
  • Average Customer Review: 5.0 out of 5 stars  (3 customer reviews)
  • Amazon.co.uk Sales Rank: 324,432 in Books (See Bestsellers in Books)

    Popular in these categories:

    #5 in  Books > Computing & Internet > Web Development > Web Scripting & Programming > CGI
    #21 in  Books > Computing & Internet > Computer Science > Algorithms > Rendering & Ray Tracing

    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review
More powerful and inspiring than the superheroes it moves on the big screen, the Renderman 3D graphics engine pushes animation towards the photorealistic as anyone who has seen the A Bug's Life, The Iron Giant or Toy Story movies could attest.Advanced RenderMan, written by two long-time employees of Pixar Animation and early participants who helped define of the RenderMan standard, is a clear, concise and technical exploration of this computer graphics and animation rendering tool.

The first section introduces RenderMan, computer graphics concepts, and mathematics, followed by a section on "Scene Description". This includes chapters on "Describing Models and Scenes in RenderMan" and "Handling Complexity in Photorealistic Scenes".

Sections 3 and 4, "Shading" and "Tricks of the Trade", supply the meat of the book and make it worth the cost of admission. These sections include examples and insight from not only a technical perspective, but a cinematic one. The chapter "Storytelling Through Lighting" should be required reading for beginning computer animation artists.

There are numerous colour plates, including some rendering tests from Toy Story. These show the same scene (Andy's room) using different lighting and colour palettes, each suggesting a different time of day.

Given the difficulty of the book's subject, 3D artists or animators with limited technical chops, amateurs or hobbyists may be better served by something more general. This is, however, an outstanding reference for CG technical directors, or for anyone with experience in graphics and 3D programming. It is filled with coding examples used to create RenderMan shaders, and case studies citing which techniques were used to create a specific look in, for example, Toy Story or A Bug's Life.

The book has no accompanying CD, but the publisher maintains a web site from which code snippets and examples can be downloaded. At first, this seemed inconvenient, and merely a way to cut production costs, but one quickly realises that this is an excellent way to keep the examples current. The field of computer graphics and animation is moving at the speed of light, and the examples and tutorials must move with it. But have no fear--RenderMan is here. --Mike Caputo, Amazon.com

Product Description

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.

Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.

See all Product Description


Inside This Book (Learn More)
First Sentence
"Over the last 25 years, a revolution has been taking place in the motion picture industry." Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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