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Contextual Design: Defining Customer-Centered Systems (Interactive Technologies)
 
 

Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) (Paperback)

by Hugh Beyer (Author), Karen Holtzblatt (Author) "Developing software has never been easy ..." (more)
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Paperback: 496 pages
  • Publisher: Morgan Kaufmann (8 Dec 1997)
  • Language English
  • ISBN-10: 1558604111
  • ISBN-13: 978-1558604117
  • Product Dimensions: 22.8 x 18.4 x 2.6 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 227,473 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Review

"If necessity is the mother of invention, then if you don't know what the users need you can't invent. Karen and Hugh present a step-by-step way to uncover, understand, and use those needs. If developers are not already using techniques like those presented here, they should read this book carefully to see what they are missing."
--Dan Bricklin, co-creator of VisiCalc

"Hugh Beyer and Karen Holtzblatt are widely recognized as the foremost experts on contextual inquiry, and they have packed what they know into a book of both substance and intelligence. It has been a long wait but worth it. The book lucidly shows how to capture the real requirements of customers and how to tailor designs to fit their needs. If you care about your customers and want to create products they as well as want, then you need to understand contextual inquiry and contextual design. You need this book."
--Larry Constantine, Principal Consultant, Constantine & Locwood, Ltd.; Professor of Computing Sciences, University of Technology, Sydney (Australia); Author of Constantine on Peopleware and Software for User

"For many years, Beyer and Holtzblatt have been pioneers in the field of human-computer interaction, showing how the context of computer use can be (and needs to be) the central focus of analysis and design. This book conveys the understanding and wisdom that they have gained from their experience in contextual design in a form that is accessible to students and design practitioners. It will serve as a guide and handbook for the next generation of interaction designers, and as a result we can expect the usability and appropriateness of computer systems to be greatly improved."
--Terry Winograd, Stanford University


Product Description

This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations. This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.

Contextual Design enables you to
+ gather detailed data about how people work and use systems
+ develop a coherent picture of a whole customer population
+ generate systems designs from a knowledge of customer work
+ diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions

Inside This Book (Learn More)
First Sentence
Developing software has never been easy. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
4.0 out of 5 stars If only more software was designed this way!, 19 Feb 1999
By A Customer
The book offers a fantastic guide to project teams for creating excellent software. If any group follows the design practices prescribed by Contextual Design, their users are likely to find the resulting software actually enhances their work practice, rather than gets in their way.

The book works on the level of processes that project teams should follow to understand their users work and then to build the software to enhance that work practice. Someone wanting to focus on the level of GUI interface guidelines should look elsewhere.

What is amazing to me so far as I read and use the book is how often these authors are saying something that is not only novel but also simply right.

Great job by Holtzblatt and Beyer!

-- Joe Grant

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Excellent guide to human-centered design, 20 Mar 1998
By A Customer
I've been searching all over for good guides to the *process* of human-centered design as opposed to the techniques for good UI: This book is excellent on two counts

1. The principles and methods you advocate

2. The lack of competition, but this doesn't distract from the quality of the book.

There are lots of books on how to do UI, but they all concentrate upon the widgets. This is the only one I have seen that really tells you how to go out and collect customer data, and then, what to do about it. I also like the way it deals with UI design -- do it only after the analysis -- resist the temptation to start the design too soon.

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