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GURPS: Basic Set
 
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GURPS: Basic Set (Paperback)

by Dan Smith (Illustrator)
5.0 out of 5 stars  See all reviews (2 customer reviews)

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4 new from £26.93 7 used from £13.68

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Product details

  • Paperback: 256 pages
  • Publisher: Steve Jackson Games,U.S.; New edition edition (Dec 1998)
  • Language English
  • ISBN-10: 155634127X
  • ISBN-13: 978-1556341274
  • Product Dimensions: 27.3 x 22.2 x 1.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 545,993 in Books (See Bestsellers in Books)

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Customer Reviews

2 Reviews
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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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9 of 9 people found the following review helpful:
5.0 out of 5 stars Fantastic. If you buy one RPG, make it this one!, 4 Jan 2001
By A Customer
I have played a fair few systems and this one is easily the best.

With character creation there is no more complaining that someone else got better die rolls than you, no more restrictive character classes. You can play anyone (or anything) you want.

The rest of the rules are easy to follow. Combat can be Basic or Advanced. Basic is easier and faster, while Advanced allows more detail. Also, it does not fall into the trap of allowing high level characters to sustain endless wounds without dying. Combat is lethal, and a good sword thrust will hurt anyone.

All the rules from drowning (sorry, swimming) to bargaining for favours follow the same logical procedures. You advance gradually, not 'Oh look, all my abilities have suddenly shot up'.

My only criticism is that because the rules are so generic, you need to either create your own world, or buy a world supplement. Most other RPGs (because they are designed for a certain world) come with a milleu to play in. Just use your imagination (or there are loads of supplements out there)

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4 of 4 people found the following review helpful:
5.0 out of 5 stars A breath of fresh air, 14 Sep 2000
As a fan of AD&D, I read this book with some reluctance, not really ready to try another rule system, but my concerns soon evaporated. This system is superior in many ways to AD&D, in particular when it comes to character creation, gone are the ridiculous class restrictions and cryptic dice roles. There is virtually no limit to what your character can be, the only limit is your imagination. As the title suggests, it can be adapted to any world setting or time period, and you don't need to buy endless accessories, though there are plenty on the market. Combat can be as simple or complex as you want it to be. Thumbs up, can't wait to try it out.
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