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Java 1.4 Game Programming (Wordware game developer's library)
 
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Java 1.4 Game Programming (Wordware game developer's library) (Paperback)

by Andrew Mulholland (Author), Glenn Murphy (Author)
2.0 out of 5 stars See all reviews (2 customer reviews)
Price: £42.99 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Product details

  • Paperback: 647 pages
  • Publisher: Wordware Publishing Inc.,U.S.; Pap/Cdr edition (Jan 2003)
  • Language English
  • ISBN-10: 1556229631
  • ISBN-13: 978-1556229633
  • Product Dimensions: 23.2 x 15.3 x 3.6 cm
  • Average Customer Review: 2.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 1,240,380 in Books (See Bestsellers in Books)

    Popular in these categories:

    #24 in  Books > Computing & Internet > PC & Video Games > Programming > Java
    #35 in  Books > Computing & Internet > PC & Video Games > Programming > Graphics
    #91 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics

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Product Description

Product Description
Covering all of the key elements required for creating games in Java, this book includes detailed coverage of graphics, input, sound, networking, and databases. Java 1.4 topics include full screen mode, new graphics features, and NIO networking.

About the Author
Andrew Mulholland is a partner in a game development company in Scotland (www.huntedcow.com) and also has a BSc (Hons) in Computer Games Technology.

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Customer Reviews

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Average Customer Review
2.0 out of 5 stars (2 customer reviews)
 
 
 
 
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6 of 7 people found the following review helpful:
1.0 out of 5 stars Last time I pre-buy a book, just onthe strength of its title, 29 Mar 2003
What you didn't know is that the authors are 21 and in the final year of a game programming course. You would be better consulting their courses texts! Which they don't tell you.
This is pitched as a text for a Java beginner, ie them 2-3 years ago. 46 pages are spent on "Arrays and Strings".
Its chapter 9 until they get to Graphics, and they don't get to 3D graphics in the 639 pages!
In other words if you want to launch a game in 2004-2005, don't buy this book, as 3D will be essential. Instantly remainderable.
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3.0 out of 5 stars good book, maybe wrong title., 18 May 2003
This book, will teach you the java language with a game programming orientation.
This book does not have any complete game inside.
Anyway it's a good book and you can use it to learn java taking into consideration the game programming goal.
What i appriciated is the practical and clear approach.
Many customers will be disappointed because the title says game programming and because of that, the authors are supposed to furnish some game inside.
The right title for this book is ,
"Learn java 1.4 with a game programming perspective", or something like that("Introduction to java game programming" would be better), because in the book they cover the whole language and not only the game programming stuff.

Egidio Messito,
Italy.

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