or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
24 used & new from £21.89

Have one to sell? Sell yours here
 
   
Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)
 
See larger image
 

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) (Paperback)

by Frank D. Luna (Author)
4.8 out of 5 stars  See all reviews (4 customer reviews)
RRP: £41.99
Price: £24.93 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £17.06 (41%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.

Only 3 left in stock--order soon (more on the way).

Want guaranteed delivery by Tuesday, November 24? Choose Express delivery at checkout. See Details
18 new from £22.16 6 used from £21.89

Special Offers and Product Promotions


Frequently Bought Together

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) + Managed DirectX 9 Kick Start: Graphics and Game Programming + Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library)
Price For All Three: £70.24

Some of these items are dispatched sooner than the others. Show details


Customers Who Bought This Item Also Bought

Managed DirectX 9 Kick Start: Graphics and Game Programming

Managed DirectX 9 Kick Start: Graphics and Game Programming

by Tom Miller
4.4 out of 5 stars (7)  £15.04
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library)

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library)

by Frank D. Luna
5.0 out of 5 stars (1)  £30.27
Programming Game AI by Example

Programming Game AI by Example

by Mat Buckland
4.5 out of 5 stars (4)  £22.13
Game Coding Complete, 3rd

Game Coding Complete, 3rd

by Mike McShaffry
5.0 out of 5 stars (8)  £27.48
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

by Fletcher Dunn
3.8 out of 5 stars (8)  £27.29
Explore similar items

Product details

  • Paperback: 400 pages
  • Publisher: Wordware Publishing Inc.,U.S.; 400th edition (30 May 2003)
  • Language English
  • ISBN-10: 1556229135
  • ISBN-13: 978-1556229138
  • Product Dimensions: 22.6 x 15.2 x 2.3 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon.co.uk Sales Rank: 304,401 in Books (See Bestsellers in Books)

    Popular in these categories:

    #9 in  Books > Computing & Internet > Programming > Introduction to Programming > Game Programming
    #11 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #14 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX

Customers Viewing This Page May Be Interested in These Sponsored Links

  (What is this?)
   3d Game Programming opens new browser window
www.Train2Game.com/3D_GameCreation  -  Quickly Qualified To Degree Level. Start Your Career Upon Completion! 
   3D Computer Game Design opens new browser window
www.3dgamedesign.co.uk  -  Create a 3D game for the PC 12 week computer game design course 
   Directx 9.0 opens new browser window
Ask.com  -  Find the Best Results for Directx 9.0 
  
 

Product Description

Synopsis

This title is available in a book and CD format. This book provides a thorough tutorial of the DirectX 2002 API and a solid introduction to 3D programming concepts. Special effects and useful algorithms are discussed and implemented. The book also covers specifics like DirectInput, integrating DirectAudio, key components of the D3DX utility library, and more. By the end of the book the reader will have a powerful class library that can be reused again and again in future 3D applications.

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 
game programming
directx
game development
direct3d

Your tags: Add your first tag
 

What Do Customers Ultimately Buy After Viewing This Item?


 

Customer Reviews

4 Reviews
5 star:
 (3)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
30 of 32 people found the following review helpful:
4.0 out of 5 stars Does exactly as it says on the tin, 10 Nov 2003
This book is one of my favourite purchases of the past few months. If you're like me and you've been mooching around the game development scene for a few years then you've seen different versions of DirectX come and go; This book, being about DX9 will teach you some very important concepts which - like me - you may not have been able to glean from the Microsoft docs available, such as HLSL - Microsoft's Pixel and Vertex shader language, and the programmable rendering pipeline. The author presents the information in a way that is logical and easy to digest. No CD but you can download all the samples off the books website.

So why 4 stars? It's because the author does not go into as much detail as you may like in some of the chapters. Particularly, I feel that the pixel and vertex shader chapters could have been fleshed out with more information.

All in all, a great book for anybody looking to learn DX9. Plenty of information to get you well and truly stuck in though you'll probably be going back to the Microsoft docs after finishing this book to look up some more advanced information. Definitely deserves 4 stars.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
12 of 13 people found the following review helpful:
5.0 out of 5 stars Amazing introduction book, 16 Nov 2004
This book takes the starter programmer to a decent level of knowledge in a few pages.
Nice chapter about 3d math that bring you the basis needed to fully understand what you (will) do and don't spoil the whole book.
Another perfect chapter is the one about pixel / vertex shaders, clear and consise.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
10 of 12 people found the following review helpful:
5.0 out of 5 stars Perfect book to ge started for the best foundation of 3D, 20 Oct 2005
By Dirk Schippers "dirk_schippers" (Belgium) - See all my reviews
(REAL NAME)   
When I started reading this book, I immediately skipped part I, because it's a pure mathematical part. 30 Pages wasted for me, but probably because I have the basic mathematical knowledge.
Part II gets to the point. You set up a 3D environment with all the tricks basically available. After having done part II, you'll be able to set up a scene with lighting and texturing, and stencilling (shadows and mirrors)
Part III goes into the additions of Microsoft in DirectX. These were not that interesting for me, because I'm a low-level kinda guy but I got a lot of tips from that chapter on how to improve things.
Part IV then gives you all the information you need about shaders. It even shows you how the built in shaders of rendering works by showing you examples of where you program to do the same! That's really interesting if you wish to understand more about the pipeline!

Short: this book helped me a LOT to make me set up a great foundation of a 3D engine. Now I'm looking for a book that helps me with effects and stuff like that. This book helped me create a game with basic graphics (which means, the graphics are great (I mean, detail's ok, framerate's ok, base is ok), but the lack of effects make the graphics look old) (http://www.tears-of-betrayal.com if you wish to see what this book made me create)

Really! Buy this book and with the right spirit, you'll do it!

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

5.0 out of 5 stars One of the BEST!
this Series of books is the best DX9 book i read, it covers all the bits with good examples of a large proportion of the graphics needed to make wonderfull games. Read more
Published on 18 Sep 2006 by M. Cooper

Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback

Ad

Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.