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3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
 
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3D Math Primer for Graphics and Game Development (Wordware Game Math Library) (Paperback)

by Fletcher Dunn (Author), Ian Parberry (Author)
3.8 out of 5 stars See all reviews (8 customer reviews)
RRP: £33.50
Price: £28.48 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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  • This item: 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) by Fletcher Dunn

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Product details

  • Paperback: 429 pages
  • Publisher: Wordware Publishing Inc.,U.S.; illustrated edition edition (1 Jun 2002)
  • Language English
  • ISBN-10: 1556229119
  • ISBN-13: 978-1556229114
  • Product Dimensions: 23.4 x 19 x 2.5 cm
  • Average Customer Review: 3.8 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.co.uk Sales Rank: 37,346 in Books (See Bestsellers in Books)

    Popular in these categories:

    #1 in  Books > Computing & Internet > PC & Video Games > Programming > Maths & Physics
    #3 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics
    #3 in  Books > Scientific, Technical & Medical > Biology > Computer Modelling & Analysis

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Product Description

Product Description
This book covers fundamental 3D fundamental maths concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D maths intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help to reinforce the concepts.

About the Author
Fletcher Dunn and Ian Parberry

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Customer Reviews

8 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:
 (1)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (8 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
27 of 28 people found the following review helpful:
4.0 out of 5 stars Amazing for begineers and advanced programmers, 11 Sep 2002
Beginners:

I would like to start off by saying that if you are a complete beginner, then you have come to the right place. This book is amazing in its introduction of maths concepts to beginner 3D programmers. The way that the author has written this book means that you won't be left with gappy knowledge on this already complex subject. Beginners will come away from this book knowing a good deal of the 3D math necessary for a game today.

Advanced:

Advanced users will not find the book as rewarding as beginners but will definitly learn a few new tricks. I personally found that the little concepts I new in vectors was deeply clarified by the author

Negatives:

Lack of CD and unavailable code via the URL when I looked..Buy this NOW!

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13 of 14 people found the following review helpful:
5.0 out of 5 stars Exceptionally good book, 25 Feb 2004
By Rasputin (Denmark) - See all my reviews
The authors of this book is a game programmer and a professor of Computer Science. This team is excellent!

The game programmer has alot of focus on making the material understandable, and the professor has focus on the mathematically correct semantics. Unlike other books, that teaches game programming (of which many have an author with his strength on either field), this book has the right blend of understandable text parred with the right mathematical semantics.

Furthermore the text is supported by code, so if you are shaky on some of the math, you can see the implementation in C++ code.

As a total math newbie, this book helped me alot, and today I understand totally and in detail what is going on in my 3D programming.

An ABSOLUTE MUST, if you want to learn 3D on top level.

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3 of 3 people found the following review helpful:
2.0 out of 5 stars Not sure who would find this useful, 21 April 2008
Sure the book starts off with really really simple maths, using 1d and 2d maths for a springboard. It slowly eases into vector and matrix maths, all described fairly run of the mill. So far so good.

Reading further on into geometric principles and intersections it becomes apparent that the author seems to have forgotten all about the first half of the book and is quickly rambling on using terms and symbols not previously referred to and thus will more than likely lose anyone without a mathematics degree.

Most of the articles here are locatable on the internet if you know how to use a search engine, and described in a much more user friendly way.
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Most Recent Customer Reviews

4.0 out of 5 stars An excellent boost for game programmers and designers
Some reviewers of this book have said that this program is perfect for beginners. This is not quite the case. Read more
Published 3 months ago by PG

5.0 out of 5 stars Very good primer
Very good book, bearing in mind it is a primer. If you are at all a bit uncertain about maths, get this book and it will help you out with lots of clearly explained chapters. Read more
Published 4 months ago by Arnold J Watermelon

3.0 out of 5 stars I wouldn't use this as my primary book
I felt the first few chapters were really geared towards newcomers to 2D/3D Maths and so every topic in the earlier chapters were covered very slowly and in detail. Read more
Published 13 months ago by Fame K

2.0 out of 5 stars 3D Maths for mathematicians
I bought this book thinking it would explain 3D maths to me, a programmer, but instead found it better suited to mathematicians who want to understand vectors and matrices... Read more
Published 22 months ago by David A. Watson

5.0 out of 5 stars Highly recommended
I love this book, and it has payed off very well for me.
The author has a remarkable skill to explain even the most difficult subjects in a way that everyone understands. Read more
Published on 28 April 2005 by Mads Andreas Elvheim

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