3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling by Andrew Gahan |
by Ahearn
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by Dariush Derakhshani
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Animating Real-Time Game Characters (Charles River Media Game Development) by Paul Steed |
Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins by Pete Draper |















With an Amazon.co.uk 


