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Delphi Developer's Guide to OpenGL
 
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Delphi Developer's Guide to OpenGL (Paperback)

by Jon Q. Jacobs (Author)
4.3 out of 5 stars See all reviews (3 customer reviews)

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3 used from £93.95

Product details

  • Paperback: 450 pages
  • Publisher: Wordware Publishing Inc.,U.S.; Pap/Cdr edition (Oct 1999)
  • Language English
  • ISBN-10: 1556226578
  • ISBN-13: 978-1556226571
  • Product Dimensions: 23.6 x 19.1 x 3.5 cm
  • Average Customer Review: 4.3 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 977,714 in Books (See Bestsellers in Books)

    Popular in these categories:

    #13 in  Books > Computing & Internet > PC & Video Games > Programming > OpenGL
    #39 in  Books > Computing & Internet > Programming > Languages > Delphi
    #43 in  Books > Computing & Internet > Programming > Graphics & Multimedia > OpenGL
  • See Complete Table of Contents

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Product Description

Amazon.co.uk Review
The Delphi Developer's Guide to OpenGL gives an outline of OpenGL--once a proprietary graphics library that used to reside only on expensive workstations--and explains its capabilities, including how to use it inside Borland's popular programming language, Delphi.

The book begins with a tour of creating a Delphi project that can utilise OpenGL. Over the first five chapters the book demonstrates how 3-D graphics work using popular computer graphics nomenclature as well as instructions for drawing OpenGL objects in perspective within a Delphi window and the implementation of the three different types of OpenGL lighting (ambient, specular and diffuse) upon those objects.

While the book provides great coverage on some of OpenGL's effects (fog, transparency and mapping textures to surfaces), the most important chapter is "Picking," which discusses how to detect a user's interaction with OpenGL objects, i.e., detecting a user's selection and movement of an on-screen object.

There are plenty of code snippets, and all the source code in the book can be found on the CD-ROM. However, the book completely lacks colour pictures that demonstrate the results of the techniques and the chapters on lighting, textures and special effects could've greatly benefited from them. Also, all the examples in the book use extremely primitive shapes and actions. Presumably, a talented programmer can extrapolate the viable info rom the simple examples and build more sophisticated projects.

With the proliferation of video display cards that support the OpenGL standard, applications built in popular development environments like Delphi can take advantage of real-time 3D graphics. This is a timely book, suitable for programmers with Delphi experience and some graphics programming experience, needing to get up the Delphi/OpenGL learning curve. --Mike Caputo

Product Description
Book and CD-ROM. OpenGL has long been the standard library for use on graphics workstations and is rapidly gaining ground as the graphics tool of choice in the Windows environment. With Delphi Developer's Guide to OpenGL, Delphi programmers learn how to connect OpenGL functionality to Delphi's object-oriented, event-driven model. This book is a step-by-step review of OpenGL graphics programming that quickly enables the Delphi developer to gain practical experience in the major OpenGL rendering techniques with clear, detailed examples and exercises. Through carefully planned concept building, the programmer will learn about such OpenGL skills as projection, illumination, construction of surface from polygons, and animation.

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Customer Reviews

3 Reviews
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Essential reading for all Delphi programmers, 18 May 2000
By Orangeduck (Oxford, UK) - See all my reviews
The Delphi Developers Guide to OpenGL is aimed at the intermediate/advanced Delphi programmer who wishes to extend their programming expertise to the field of 3D graphics. Whilst there many books available on Delphi which give an introduction to graphics programming, few of these attempt to go beyond anything more than a rudimentary level of understanding.

Jacobs, on the other hand, has written a book which provides many of the key ideas that are essential to developing 3D graphics applications. From an introduction that deals with setting up the OpenGL environment, to texture mapping and animation, this book treats the subject with a fluid style, and occasional humour. This is a first class introduction to graphics which every Delphi programmer should own!

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1 of 2 people found the following review helpful:
3.0 out of 5 stars Poor explanations etc, 3 Nov 2003
As a complete newbie to OpenGl but not to Delphi, I found problems in the first chapter of the book. The first program, although it compiled and ran without error, would not display the dark green colour. Going on to Chapter 2, I found the extra command, glflush; back to the first program and add glflush, the program now works OK. A frustrating start. The viewport explanation is not very clear. It ignores the fact that the Delphi Form comes between the viewport and windows. I hope the rest of the book is better.
I am using Windows XP Home and Delphi 6 & 7 and an ATI 9800 video card. Maybe this combination is too new for the books programs, but OpenGL is supposed to be platform and program independent. I shall persevere - 3 stars because I haven't finished the book, I hope it improves!
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1 of 8 people found the following review helpful:
5.0 out of 5 stars This book is necessary., 19 May 1999
By A Customer
I will buy at least two copies.
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