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Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.
Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
Jeff Orkin
AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R.
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a nice combination of a lot of really useful information, put together in a way that doesnt make my brain leak."
Gareth Lewis
Project leader, Lionhead Studios, Black & White 2
"Each chapter of Mats book gently introduces the reader to a fundamental game AI technology before expanding the new idea into a fully formed solution replete with extensive code and clearly worded examples. The tone of the book is uncomplicated and accessible to the reader, allowing a novice programmer the opportunity to get to grips with the basics of game AI programming by implementing their own systems direct from theory or expanding upon code examples offered to gain understanding in a sandbox environment. Once individual technologies are fully understood, the book goes on to combine these ideas into several complete game environments allowing the reader to understand the relationships between the interacting systems of an overarching game architecture."
Mike Ducker
AI programmer, Lionhead Studios, Fable
"Using easy-to-follow and well-described examples, this book shows you how to use most of the techniques professional AI programmers use. A great introduction for the beginner and an excellent reference for the more experienced!"
Eric Martel
AI programmer, Ubisoft, Far Cry (XBox)
"Programming Game AI by Example is an excellent book for the game programming neophyte, the intermediate programmer, and even the expert - it doesnt hurt to go over familiar ground, does it? The book concisely covers all of the important areas, including basic maths and physics through to graph theory and scripting with Lua, to arm any programmer with the tools needed to create some very sophisticated agent behaviours. Unusually for books of the type, Programming Game AI by Example is solid in its software engineering too, with the example code demonstrating game uses of familiar design patterns. Id have no qualms about recommending Programming Game AI by Example to any programmer. Its an excellent read and an excellent springboard for ideas."
Chris Keegan
Technical director, Climax Studios (Solent)
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72% buy the item featured on this page: Programming Game AI by Example £30.34 |
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